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Hey DST modders,
I'm brand new to modding, and I've been working on getting a character intergrated into Mods in Menu, but I'm having a crash when I select them in the Item Collection menu. I've been trying to reference other mods, but I'm a little lost on what's causing the crash. I've attached a Pastebin of my most recent crash, please let me know if anyone has any pointers. Thank you all!!

https://pastebin.com/ihYyxHhF

7 hours ago, SB15SKG said:

Hey DST modders,
I'm brand new to modding, and I've been working on getting a character intergrated into Mods in Menu, but I'm having a crash when I select them in the Item Collection menu. I've been trying to reference other mods, but I'm a little lost on what's causing the crash. I've attached a Pastebin of my most recent crash, please let me know if anyone has any pointers. Thank you all!!

https://pastebin.com/ihYyxHhF

Screenshot_526.png.0240f25c633a57db1cdf50bd19155c72.png 

 :32 self.picker.header:AddChild( self.filter_bar:AddFilter(STRINGS.UI.WARDROBESCREEN.SURVIVOR_FILTER_FMT, "survivor_filter_on.tex", "survivor_filter_off.tex", "heroFilter", hero_filter) )

You're using a nil value in your character, unless the MiM mod is broken. The above is the line in widgets that is failing. Would you be so kind as to attach your mod? And tell me which other mods you may be referencing?

Of course, I've dropped it all in a zip. It's pretty much the same as the Extended Character Template, excluding a few lines for a gameplay mechanic. I've not got any other mods enabled while I'm testing this, so I'm almost 100% sure it's something I've done. I've been searching other mods that are compatible, but I've found nothing relating to a "header" value. I assume I'm looking for the wrong thing.

Thank you for the reply!

Ara_Char.zip

Edited by SB15SKG
On 4/26/2025 at 9:15 AM, SB15SKG said:

Hey DST modders,
I'm brand new to modding, and I've been working on getting a character intergrated into Mods in Menu, but I'm having a crash when I select them in the Item Collection menu. I've been trying to reference other mods, but I'm a little lost on what's causing the crash. I've attached a Pastebin of my most recent crash, please let me know if anyone has any pointers. Thank you all!!

https://pastebin.com/ihYyxHhF

You used the wrong skin name it should be
ara_none instead of arascript_none
 

arascript_none.lua

Okay, I changed that file, now I'm getting a new error. There's a couple of LUA errors, but the most probable issue I see is me missing a "scripts/skins_ara.lua" File. I've seen copies of it in other skin mods, but I'm not exactly sure where to source a "fresh" copy (hopefully with a bit of documentation on what needs changing).
The log is linked, for clarity's sake.
https://pastebin.com/c1T1P8Ue

12 hours ago, SB15SKG said:

Okay, I changed that file, now I'm getting a new error. There's a couple of LUA errors, but the most probable issue I see is me missing a "scripts/skins_ara.lua" File. I've seen copies of it in other skin mods, but I'm not exactly sure where to source a "fresh" copy (hopefully with a bit of documentation on what needs changing).
The log is linked, for clarity's sake.
https://pastebin.com/c1T1P8Ue

Did you just upload the mod to the Workshop? I checked it and found a few issues:

You're load the file scripts/skins_ara from modclientmain.lua, but that file doesn't exist. You might have seen it in other mods — it's likely part of an API that allows adding skins to modded characters (something Klei doesn't officially support). It was probably an older version from Hornet that was integrated directly into the mod. The current version now requires a separate installation and is no longer built-in. If it's Hornet's version you're referring to and you need the "clean" files, I can upload them here for you. However, since you don’t have a second skin yet, I recommend simply removing this line modimport("scripts/skins_ara")
Another issue is that you're using capital letters in filenames. You should rename everything to lowercase to avoid confusion. For example, changing ara_none to Ara_none (AraScript_none) is one of the reasons the MiM  isn't working correctly. Don’t worry — it’s just the filename; your character's name will still appear as "Ara" in-game

So sorry for the late reply, but gotcha. Outside of a few missing texture and XML files that I need to go back and fill properly, it works perfectly now!
I would like to ask however, could you still drop those files for a second skin? I'd like to figure it out, if there's a guide of any sort available. Thank you so much for the help so far.

4 hours ago, SB15SKG said:

So sorry for the late reply, but gotcha. Outside of a few missing texture and XML files that I need to go back and fill properly, it works perfectly now!
I would like to ask however, could you still drop those files for a second skin? I'd like to figure it out, if there's a guide of any sort available. Thank you so much for the help so far.

Tutorial here 

 

skins_api.lua

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