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Something to fix the inconsistency between lore and game


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 (very important it help bridge the gap between lore(an example of this is shown in the indigestible section of the description depicted in the picture above) and game) :

Dear Klei entertainment ever sense the webber rework came out I’ve noticed that one thing is missing and that thing is a small but noticeable sanity  drain when befriended spiders die it doesn’t even need to increase by the spider like being in range of befriended spiders dying drains not spider by spider and if that’s to much sanity loss then preferred he can gain sanity around decorated dens like how regular characters lose sanity around normal dens , grain sanity around alive befriended spiders like how regular characters lose around normal spiders, or both and you said yourself that the point of the reworks are to make the characters more like themselves so please make this change it would make a world of difference I love your game and this community and thank you(depending on whether or not there just considered recruits/expendable pack cows(in the case of beefalo) or friends this could also extend to all befriended mobs)

 

 

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