Chestworth Posted April 6, 2025 Share Posted April 6, 2025 This is a part 2 to a post I made last week in how I made 6 brand new enemies in Rotwood concepts to then show off what the next level "could" look like. These are all the elite/imbued rots of the new Truffle Grounds Concept. Each enemy has new/enhanced attacks that make them stronger and more unique, similar to all other imbued rots in the Rotwoods Double Swipe: Trumblers now will follow up their swipe attack with a second swipe attack Spin: Trumblers: will no longer get dizzy after spinning Lobbing Projectiles: Shoots 3 projectiles instead of 1 in quick succession Slam Cloud: Now when Pufflame slams its body into the ground it will puff out a spore cloud around it and ignite it Burrow Defense: When Pufflames burrow they will periodically attack with their spikes to try and defend and heal as much as possible New attack- Spike Ball: Will puff up and they attack using its spikes Thruster Boosting: When Parafool launches itself into the air it will create an aoe attack of fire around it as it launches up, then when it comes down and slams, after the slam, it will eject more flames from underneath Flame Burrow: When Parafool burrows underground it will eject flames as it disappears and reappears, then creates an aoe of flames after it is all the way back up new attack- Extend: With the new robotic arm, it will be able to extend its arm out farm to swipe at players or to buttons/objects Larger Antlers: When it charges, it has a wider area it can damage and has a larger aoe of attack when it slams down Repeated Slam: When Ramawhack slams its head down multiple times it will do it 4 times instead of 3 and in a larger area Dig Up: Ramawhack will launch players behind itself in a larger area, but will also launch a ball of rock/debris at their floor New attack- Duster: Ramawhack slides its antlers on the ground in a larger area that the slam as it moves forward The Elite Sentinal (also the boss) Triple Laser: Shoots two more lasers in a fork action Double Fist: Slams its fist twice instead of once Summon: Slaps the ground 3 times and summons three mush rots instead of 2 Faster Recharge: When Sentinal launches two of its fingers out it will reel back faster New attacks- Swipe: Does a large Swipe attack / Burrow: Sentinal Digs his fingers into the ground and the fingers rise up and shoot lasers/swipe at the player And finally Fungrowth- the boss rot of the Truffle Grounds- Those are the extra bits and bobs for that- I feel the Boss rot deserves its own whole page just because of how much unfinished concept I gave it >.> Also the amount of drawings ive given it so Ill just leave you with these drawings. ENJOY! Link to comment https://forums.kleientertainment.com/forums/topic/165225-part-2-of-my-rotwood-concepts-for-the-truffe-grounds/ Share on other sites More sharing options...
HeatAndRun Posted April 6, 2025 Share Posted April 6, 2025 Woooh! Fascinating artworks! Link to comment https://forums.kleientertainment.com/forums/topic/165225-part-2-of-my-rotwood-concepts-for-the-truffe-grounds/#findComment-1811034 Share on other sites More sharing options...
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