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Webber Skill Tree Idea


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Hello! I’m posting an idea for Webber’s skill tree for a friend of mine. It is as follows:

Webber should gain a skill that lets him eat his own switherdoodles, and when he does, he gains some of the stats and abilities of that spider.

Warrior: Leap attack

Cave: Shield

Spitter: Spit attack

Strider: Water walking

Dangler: Increased silk from beard

Nurse: Small regen and healing ability

Shattered: small aoe

Also, switherdoodles should be made in batches, and if fed to a normal spider, it affects 3 spiders.

 

Thank you!

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4 hours ago, Aceflorafauna said:

Hello! I’m posting an idea for Webber’s skill tree for a friend of mine. It is as follows:

Webber should gain a skill that lets him eat his own switherdoodles, and when he does, he gains some of the stats and abilities of that spider.

Warrior: Leap attack

Cave: Shield

Spitter: Spit attack

Strider: Water walking

Dangler: Increased silk from beard

Nurse: Small regen and healing ability

Shattered: small aoe

Also, switherdoodles should be made in batches, and if fed to a normal spider, it affects 3 spiders.

 

Thank you!

The problem with that is his new spider forms would cause issues with skins

Eating the switcherdoodles is a suggestion we have seen time and time again....
If walter can get large numbers of skins for modular items, and have an npc that both features in game transformations AND cosmetics side by side I don't see why webber couldn't have minor clothing level effects for his transformations.
(Not to mention, most wurt pieces of clothing merm king transform with wurt.)

8 hours ago, NPCMaxwell said:

wait did the original poster even mean physical transformations? It seems they may only mean abilities

Yeah, but if you’re not doing physical transformations, you’re not doing it right The spiders you turn into different spiders change  physically so should you at least the head and arms? 

4 hours ago, Walrusst said:

Eating the switcherdoodles is a suggestion we have seen time and time again....
If walter can get large numbers of skins for modular items, and have an npc that both features in game transformations AND cosmetics side by side I don't see why webber couldn't have minor clothing level effects for his transformations.
(Not to mention, most wurt pieces of clothing merm king transform with wurt.)

Yeah, but that workload times the number of spiders in the game seems like too much ask the developers

16 minutes ago, Dr.Webber said:

Yeah, but if you’re not doing physical transformations, you’re not doing it right The spiders you turn into different spiders change  physically so should you at least the head and arms? 

Yeah, but that workload times the number of spiders in the game seems like too much ask the developers

What if the physical features were mostly restricted to an "eye-overlay" / "teeth" overlay to represent the spider types? It would cause a little less disturbing

10 hours ago, NPCMaxwell said:

What if the physical features were mostly restricted to an "eye-overlay" / "teeth" overlay to represent the spider types? It would cause a little less disturbing

It’s not just a eye and teeth overlay for the spiders so it shouldn’t be for Webber

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