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Attack At Gabby timing


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I still don’t really understand why they’re so insistent on gestalt Abigail being outright punished in aoe situations with a longer timer. Normal Abigail will always be better at aoe since she has zero downtime and doesn’t need manual control to trigger the aoe. It also concerns me that they’re doubling down on the idea that gestalt Abigail should not be micromanaged with the longer timer without realizing that gestalt Abigail benefits a ton from commands too.

like, I concede that there’s an argument to be made against the lunar vex synergy (even though I think the planar damage should’ve been reduced to like 50 during the attack command instead of outright removed, it’s a neat synergy that I’ll miss), but repositioning gabi to help her land hits in a way that’ll avoid damage (like making her dash go through and away from an attack) is really crucial for her and 10 seconds make her way worse at the gimmick she’s supposed to have over normal abi while only getting a weak fraction of what normal abi already has in return

18 minutes ago, YouKnowWho142 said:

I still don’t really understand why they’re so insistent on gestalt Abigail being outright punished in aoe situations with a longer timer

lunar abigail shouldn't have AoE. That's literally the feature you're sacrificing.

18 minutes ago, YouKnowWho142 said:

Normal Abigail will always be better at aoe since she has zero downtime and doesn’t need manual control to trigger the aoe. It also concerns me that they’re doubling down on the idea that gestalt Abigail should not be micromanaged with the longer timer without realizing that gestalt Abigail benefits a ton from commands too.

like, I concede that there’s an argument to be made against the lunar vex synergy (even though I think the planar damage should’ve been reduced to like 50 during the attack command instead of outright removed, it’s a neat synergy), but repositioning gabi to help her land hits in a way that’ll avoid damage (like making her dash go through and away from an attack) is really crucial for her and 10 seconds make her way worse at the gimmick she’s supposed to have over normal abi while only getting a weak fraction of what normal abi already has in return

You have to analyze her mutation as situational, since she can unmutated to face enemies that require AoE. And I've come to realise that, with time, I got accustomed with better calculating the days to know which moon it'll be, to program my fights a little bit better, even if that's still kind of annoying.

Now when it comes to the actual enemies that she's fighting, If you're using gestalt abigail, you're way better knowing when to unsummon and heal her, and when to tank the fight for her to not lose health. This is specially true in late rifts fights like the eminent inkblights and mutated lunar bosses. One thing though that I have to admit is that needing to restock her sisturn with lunar blossoms from time to time has come to be more of an unfun design more than anything in her kit other than the Wreath, which is still unnotedly an unjustifiably weak and boring skill.

56 minutes ago, DVGMedia said:

can we bring back the 4 second timing back to gabby?
it really sucks to play with having her be at 10 seconds. Would it really be bad to have it be at 4 seconds again?
I think it would be more worth while to make it be an alterntative playstyle with gabby.

 

I like the idea of just letting abigail do what she needs to while I focus on the fight. And if she drops low, you can unsummon and heal her.

This "alternative playstyle" is better fitted in shadow abi too, don't you agree? And there's a bunch of quality content focused around reviving butterflies as well. Still I would love to be able to store butterflies and their dropped wings inside the casket, although I've been having a pretty nice time storing those in an insulated backpack after bearger or klaus is defeated. This backpack is very underrated, you can have free 4 days of light instead of 2 at the cost of 1 berry or petal if you store some bulbous light bugs in there, they're just not very good at fights but you can still drop them away before a fight, also catcoons will unfortunately one hit them on sight.

28 minutes ago, astareus said:

And there's a bunch of quality content focused around reviving butterflies as well. Still I would love to be able to store butterflies and their dropped wings inside the casket, although I've been having a pretty nice time storing those in an insulated backpack after

That whole thing does kind of suck though. I have made a whole other thread about that here. 
The affinties and the sisturn have always been problamatic to me because they really just are weak. they mostly are just damage ups in certain situations and i really want them to be more interesting.
Gestalt abbys attack at is not even valuable unless pumped up with nightshade.
 

 

52 minutes ago, astareus said:

lunar abigail shouldn't have AoE. That's literally the feature you're sacrificing.

You have to analyze her mutation as situational, since she can unmutated to face enemies that require AoE. And I've come to realise that, with time, I got accustomed with better calculating the days to know which moon it'll be, to program my fights a little bit better, even if that's still kind of annoying.

Now when it comes to the actual enemies that she's fighting, If you're using gestalt abigail, you're way better knowing when to unsummon and heal her, and when to tank the fight for her to not lose health. This is specially true in late rifts fights like the eminent inkblights and mutated lunar bosses. One thing though that I have to admit is that needing to restock her sisturn with lunar blossoms from time to time has come to be more of an unfun design more than anything in her kit other than the Wreath, which is still unnotedly an unjustifiably weak and boring skill.

I like the idea of just letting abigail do what she needs to while I focus on the fight. And if she drops low, you can unsummon and heal her.

This "alternative playstyle" is better fitted in shadow abi too, don't you agree? And there's a bunch of quality content focused around reviving butterflies as well. Still I would love to be able to store butterflies and their dropped wings inside the casket, although I've been having a pretty nice time storing those in an insulated backpack after bearger or klaus is defeated. This backpack is very underrated, you can have free 4 days of light instead of 2 at the cost of 1 berry or petal if you store some bulbous light bugs in there, they're just not very good at fights but you can still drop them away before a fight, also catcoons will unfortunately one hit them on sight.

I did a full run with gestalt Abigail prior to the weird aoe addition, I fully know how to use her. I’ve also been one of Gabi’s biggest supporters. I don’t have any issues with planning out bosses and such in accordance to which Abigail I want to use. However, in a lot of my boss fights I did use commands with gestalt Abigail, since a common issue she has is dashing through an enemy from behind and getting hit by the subsequent splash damage since she goes in front of them. It also helped her a lot to attack the correct enemy especially in fights like klaus.
 

I still want lunar Abigail to have value in being micro’d but it seems like they’re not only discouraging it but outright punishing it and I don’t understand why, and if they wanted lunar Abigail to not be micro intensive at all then why does her aoe require the use of micro? I wouldn’t have even had an issue with it if it didn’t come at the cost of the attack command, but adding a micro feature to the abi that was designed not to require micro at the cost of nerfing her micro in her actual unique use case over normal abi is just really confusing to me

52 minutes ago, astareus said:

One thing though that I have to admit is that needing to restock her sisturn with lunar blossoms from time to time has come to be more of an unfun design more than anything in her kit

Also this is a nitpick but this takes a minute at most, lasts like 10 days, and you don’t need to refresh it for any situation other than bosses, I don’t understand why people still complain about this aspect of her

21 minutes ago, YouKnowWho142 said:

I don’t understand why people still complain about this aspect of her

On 500+ days worlds it can get very annoying very fast having to prepare for absolutely everything for a fight, and last minute having to backtrack all the way back to a place sisturn in my base because I forgot to replace the blossoms, would be better if it were a potion simply that we could carry with us for a specific boss fight like OP mentioned in a video.

23 minutes ago, YouKnowWho142 said:

I did a full run with gestalt Abigail prior to the weird aoe addition, I fully know how to use her. I’ve also been one of Gabi’s biggest supporters. I don’t have any issues with planning out bosses and such in accordance to which Abigail I want to use. However, in a lot of my boss fights I did use commands with gestalt Abigail, since a common issue she has is dashing through an enemy from behind and getting hit by the subsequent splash damage since she goes in front of them. It also helped her a lot to attack the correct enemy especially in fights like klaus.
 

I still want lunar Abigail to have value in being micro’d but it seems like they’re not only discouraging it but outright punishing it and I don’t understand why, and if they wanted lunar Abigail to not be micro intensive at all then why does her aoe require the use of micro? I wouldn’t have even had an issue with it if it didn’t come at the cost of the attack command, but adding a micro feature to the abi that was designed not to require micro at the cost of nerfing her micro in her actual unique use case over normal abi is just really confusing to me

They just have to bugfix her to not agro klau's deers unless we do. Same for other unintended enemies.

34 minutes ago, DVGMedia said:

That whole thing does kind of suck though. I have made a whole other thread about that here. 
The affinties and the sisturn have always been problamatic to me because they really just are weak. they mostly are just damage ups in certain situations and i really want them to be more interesting.
Gestalt abbys attack at is not even valuable unless pumped up with nightshade.
 

 

Yeah that's another topic. I feel like she needs another look as well, it's kinda crazy that she has 2 useless revive skills.

2 hours ago, astareus said:

You have to analyze her mutation as situational, since she can unmutated to face enemies that require AoE. And I've come to realise that, with time, I got accustomed with better calculating the days to know which moon it'll be, to program my fights a little bit better, even if that's still kind of annoying.

Unfortunately, most post-rift public servers have moonstorm permanently on, which prevents you from mutating her back. I've had to use the celestial portal to restore her normal state, at which point it's more efficient to swap between lunar and shadow instead.

Beyond that, the commands are honestly way more fun with lower cooldowns, I would really like to see some sort of mechanic for it, e.g., having wearing Wraith's Wreath lower all her cooldowns. Or allowing Wendy to drink the lunar potion for extra short cooldowns during its duration.

On 3/30/2025 at 9:06 PM, Crestwave said:

Unfortunately, most post-rift public servers have moonstorm permanently on, which prevents you from mutating her back. I've had to use the celestial portal to restore her normal state, at which point it's more efficient to swap between lunar and shadow instead.

Beyond that, the commands are honestly way more fun with lower cooldowns, I would really like to see some sort of mechanic for it, e.g., having wearing Wraith's Wreath lower all her cooldowns. Or allowing Wendy to drink the lunar potion for extra short cooldowns during its duration.

I was playing a little today and really could not find a time when i really wanted to have lunar abby enabled.   Was always just kind of playing around and doing the usual wendy stuff. she is supposed to be good for very small things.  But like i really just couldn't find the use for them.  and like regular abby does okay enough. 
It just really feels like there is no real incentive to try and use either of the forms.

On 3/31/2025 at 2:01 AM, YouKnowWho142 said:

I did a full run with gestalt Abigail prior to the weird aoe addition, I fully know how to use her. I’ve also been one of Gabi’s biggest supporters. I don’t have any issues with planning out bosses and such in accordance to which Abigail I want to use. However, in a lot of my boss fights I did use commands with gestalt Abigail, since a common issue she has is dashing through an enemy from behind and getting hit by the subsequent splash damage since she goes in front of them. It also helped her a lot to attack the correct enemy especially in fights like klaus.
 

I still want lunar Abigail to have value in being micro’d but it seems like they’re not only discouraging it but outright punishing it and I don’t understand why, and if they wanted lunar Abigail to not be micro intensive at all then why does her aoe require the use of micro? I wouldn’t have even had an issue with it if it didn’t come at the cost of the attack command, but adding a micro feature to the abi that was designed not to require micro at the cost of nerfing her micro in her actual unique use case over normal abi is just really confusing to me

Also this is a nitpick but this takes a minute at most, lasts like 10 days, and you don’t need to refresh it for any situation other than bosses, I don’t understand why people still complain about this aspect of her

Is more like they don't want gestalt abi being able to do consistent AOE damage because her whole design is sacrificing it in exchange of making her last longer and single target damage

I would avocate for removing or nerfing the AOE damage but restoring the CD to 4 seconds again

5 hours ago, WilsonHiggs said:

Is more like they don't want gestalt abi being able to do consistent AOE damage because her whole design is sacrificing it in exchange of making her last longer and single target damage

I would avocate for removing or nerfing the AOE damage but restoring the CD to 4 seconds again

Idk I think it's a bit dumb to try and Balance it they have already made the nerf to it I think it would be fine.  Abby usually hits twice during a normal rush and if she is under nightshade  that will do 80 damage. 

While Gabby under nightshade does only 1 hit with a big diminishing return.  To even make it viable Gabby needs to be potioned up. Where Abby alone works better purely because her attacks are consistent. 

Like does anyone use Gabby without potions?

8 hours ago, WilsonHiggs said:

Is more like they don't want gestalt abi being able to do consistent AOE damage because her whole design is sacrificing it in exchange of making her last longer and single target damage

this was not really what i took issue with, it was more the fact that it gave her a very weak aoe that isn't what she's even designed for and did it at the cost of making the niche she's actually intended for weaker

Even if the aoe was at where it is now and the cooldown was reverted it still wouldn't really be very good at all, it is a very strange nerf that didn't really need to be present. If they're worried about people using Gestalt Abigail this way then I would, at the very least, prefer if Gestalt Abigail's cooldown was determined by how many targets she hits with her attack command. If she hits one, then the cooldown stays at 4 seconds, and for each additional mob hit it can add an extra second up to 10 or something

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