JoeCmd Posted March 28, 2025 Share Posted March 28, 2025 Hello everyone, I'm new to modding. I recently created a character mod and it seems to work fine, but I've come across a slightly different problem. When I start a server without using caves, the hat alignment is perfect thanks to the code "inst.AnimState:SetHatOffset". However, when I create a server with caves included, it gets misaligned, I missed something? Could someone help me solve this? Thanks! Link to comment https://forums.kleientertainment.com/forums/topic/165098-hat-floating-on-server-with-caves/ Share on other sites More sharing options...
oregu Posted March 31, 2025 Share Posted March 31, 2025 that fn is not networked. Is it in your common_postinit? Link to comment https://forums.kleientertainment.com/forums/topic/165098-hat-floating-on-server-with-caves/#findComment-1810265 Share on other sites More sharing options...
JoeCmd Posted March 31, 2025 Author Share Posted March 31, 2025 1 hour ago, oregu said: essa fn não está em rede. Está no seu common_postinit? Everything was correct, even the command to synchronize the sprites on a dedicated server, so I decided to increase the size of the head sprites by 30%, it worked well, it wasn't 100% adjusted, but it improved a lot. Link to comment https://forums.kleientertainment.com/forums/topic/165098-hat-floating-on-server-with-caves/#findComment-1810278 Share on other sites More sharing options...
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