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Some suggestions


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Dear klei designer:

I'm a warly player. But today we don't talk about warly.

I dare not make a title. I don't want someone to see Wendy and click through to vent their feelings

I'm here because a friend gave me confidence. He thought my idea was so good that I should post a thread.

IMG_20250307_030404.jpg.92e9b7b9b4d74d5973ca6aee1f22543f.jpg

I'm making some heartfelt suggestions.Here we go.

 

The command wheel! In fact, jason has come up with a good design, and just a little change is needed to make wendy reasonably powerful through complex operations.

The changes are as follows:

1. Cancel Wendy's action to issue the command. That is, cancel the pre-cast delay and post-cast delay. Let Wendy give commands on the move.

2. Change the invincibility time of the command "dodge" to Abigail from 1 SEC to 0.4 SEC, and CD from 4 SEC to 1.5 SEC.

Yes, shorter invincible time but shorter CD. This encourages the player to watch the boss's attacks to steer Abigail away, rather than watching Abigail solo. At the same time, compared with the original 1.5-second invincible and 4-second CD, Abigail will have more dodge opportunities.

Giving orders while on the move also ensures that wendy can fight the boss the same way Wilson, warly, and Wolfgang do, while paying more attention to Abigail. This makes wendy more difficult than these characters and reasonably powerful.

Of course, Abigail's defenses and damage need to be lowered a bit. Of course, the specific number still needs to be verified repeatedly by designers. I don't have the ability to design the entire skill tree. This is an ambitious task.

We can't give Abigail too much health to survive an Epic boss battle. Because of this, wendy and Abigail will be invincible against DST. But we can use this small changes to make wendy reasonably powerful through complex operations.

 

If you can see here, thank you. I'd be honored if you could take my advice.

Help me and click “like” for me. If you like my advice.

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