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Played with a completely new player (an IRL friend) and here are the results


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5 hours ago, Cassielu said:

About two years ago, I invited a friend of mine to try this game for the first time. He got lost in a forest and couldn't find way back to base. I had to instruct him in voice to craft a compass and go pick him up.

Similar things happened several times later, so I had to make a Ocuvigil on the base.

I still don't understand how he did it... Playing this game for a long time will indeed have a big generation gap with new players.

To be honest, I can't even imagine playing this with friends without the mod that makes friends always appear on your map and the like.

Like, dunno, I just can't imagine playing a co-op game where I can't know where my friends are. I get that stuff like the compass exists, and that you can create maps or something to share the exploration, but... I just use mods for that... Just feels strange to play without mods for this kind of thing.

8 hours ago, Walrusst said:

I would adore a scrap book rework where you got a little info on the discovery popup instead of it just being like an annoying web banner all the time.

That and like, if stats are in the scrap book, they should be below the flavor text in the crafting ui.

Yes I hate that too.

All new players ignore that popup, it just clogs the screen.

No new player opens the scrapbook notification and remains inside.

Everyone immediately nopes out of it.

28 minutes ago, AliceShiki said:

To be honest, I can't even imagine playing this with friends without the mod that makes friends always appear on your map and the like.

Like, dunno, I just can't imagine playing a co-op game where I can't know where my friends are. I get that stuff like the compass exists, and that you can create maps or something to share the exploration, but... I just use mods for that... Just feels strange to play without mods for this kind of thing.

since klei servers are dead atm, we played meow together and that had global positions on

3 minutes ago, loopuleasa said:

No new player opens the scrapbook notification and remains inside.

That's a good point. I wouldn't ever consider looking at the scrapbook unless I was playing solo (I think it auto-pauses the game when solo? Not sure, I don't play solo often). Spending time looking up information in the scrapbook while the game is unpaused is something that would be absolutely unthinkable to me, and I don't think any of my friends ever spent any time looking up info on it.

Instead, they just ask me what's the recipe for Pierogi for the umpteenth time because they keep forgetting it (took me a while to memorize it myself, tbh, and it's harder to memorize it when you don't properly understand the concept of fillers).

9 minutes ago, AliceShiki said:

That's a good point. I wouldn't ever consider looking at the scrapbook unless I was playing solo (I think it auto-pauses the game when solo? Not sure, I don't play solo often). Spending time looking up information in the scrapbook while the game is unpaused is something that would be absolutely unthinkable to me, and I don't think any of my friends ever spent any time looking up info on it.

Instead, they just ask me what's the recipe for Pierogi for the umpteenth time because they keep forgetting it (took me a while to memorize it myself, tbh, and it's harder to memorize it when you don't properly understand the concept of fillers).

Not only that. The scrapbook MUTES ALL SOUND, and you can die while in it and never know...

Very unsafe environment

You are lucky to have such friend!

I've indtroduced new players to the game 4 times:

1st novice picked Webber and stick into it, he loved sleeping a lot and gardening, and he became a chill base sitter. He said that game is for chilling and mostly enjoyed  playing together, rather than the game itself. Unfortunately, he became sick and now has only one hand working, and playing is difficult for him (

2nd novice picked Wendy, quickly found Abi murders all the dangers he faced and was happy about his character choice. He also liked beefalo poop and said this game is better for his kids rather then Minecraft. However he never continued to play by himself/with us. Ah, also for first days he didn't noticed/iteracted with Abi flower in his inventory, we had to tell him to 'play with it'.

3rd novice was blogger who observes different games, he decided to play a bit DS (alone) before DST and found it somewhat interesting, but DST expirence ruined the fun for the game for him completely. He encountered the DF and was always approaching it even after resurrections so it killed him several times, after it he told game is aweful, "I just walk and game drops a boss on me which I can't event outrun". He also told that Minecraft was more intering than that.

4th novice was mostly like the 2nd one, he played with us, found it relaxing but that wasn't what he was looking for, so he never returned to it.

11 hours ago, shaurun said:

You are lucky to have such friend!

I've indtroduced new players to the game 4 times:

Not everyone vibes with the game, and it takes quite a bit of coddling at first to make sure he/she is at least having fun

On 3/8/2025 at 12:11 AM, DVGMedia said:

Reminds me of one time a friend saw a gobbler go into a bush at dusk and then he proceeded to light the bush on fire to smoke out the gobbler 

That should be in the game, hilarious. Gobbler should be on fire when he goes out. Whack a gobbler minigame.

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