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Praise the most powerful Walter!


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Walter is NOT the most powerful, in fact I find him to actually be one of the most annoying to try to play as. Yesterday I was playing & I had target locked an enemy firing ammo at it, and as soon as that enemy was dead… Walter kept firing ammo to then hit and make the nearby beefalo aggro onto me and kill me.

for those of you who do not know: You can’t aim your ammo or point and click to be precise with shots on an Xbox controller, it only aims at the nearest target/what you target locked.

And after your locked target dies, the game isn’t designed well enough to stop firing the ammo..

Oh yeah and if you don’t lock onto a target: Be prepared to waste ammo as he fires away at random landing birds instead of the thing you actually want to kill.

 

I am a bit curious as to why OP has three pictures of the same boss fight, and what cheese exactly is going on in either the Bee Queen photo or the Antlion one or the Twins of Terror one. Would also point out because I think the picture is a bit misleading: Antlion will continue attacking you even if you're not fighting melee. I'm not saying it's incredibly challenging to sidestep her attacks or anything, but she does send spikes out of the ground to hit you, she doesn't just stop reacting. Her fight doesn't feel like the game didn't account for the possibility of ranged weapons existing.

If we're talking about the game's difficulty in general:
DS(T) has never felt like a series that put emphasis on mechanical skill in combat, at least to me. I would rather play Hollow Knight for that. To me it feels more like a game that pushes you to be creative to solve problems. The real issue is that with the internet it's too easy to just copy other people's solutions instead of trying new things yourself, so we end up with everyone fighting the boss in pretty much the same way (see the wall + panflute Dragonfly strat that gets followed like a religious text), which takes the creativity out of it. I've been turned off from looking up DST guides because so many of them open with some complicated trick that I would prefer to figure out on my own instead of basic stuff. The problem isn't that these tricks exist, because if I came up with them on my own they would be fun, it's that the internet also exists.

I wouldn't mind if they patched the boat stuff in some way because it breaks the immersion a bit for bosses to not be able to get on boats. I just do not like the idea that there should be mainly only one way to fight a boss and Klei should move heaven and earth to force all players into that way. That's the exact opposite of rewarding players for coming up with new ideas. Past a certain point, trying to stop speedrunners from breaking a game is like trying to stop the world from moving. Don't make it too obvious, sure, but the current Ancient Fuelweaver cheese isn't exactly obvious or something that makes the game easy baby mode.

26 minutes ago, Mike23Ua said:

for those of you who do not know: You can’t aim your ammo or point and click to be precise with shots on an Xbox controller, it only aims at the nearest target/what you target locked.

That's how targeting works on all platforms. The only way to aim your shots manually is with the special slingshot frames from the skill tree, which is aimed via a directional arrow below your feet (rather than clicking a precise point with a mouse) and so should work the same on consoles.

 

3 hours ago, Chewabacca said:

I am a bit curious as to why OP has three pictures of the same boss fight, and what cheese exactly is going on in either the Bee Queen photo or the Antlion one or the Twins of Terror one. Would also point out because I think the picture is a bit misleading: Antlion will continue attacking you even if you're not fighting melee. I'm not saying it's incredibly challenging to sidestep her attacks or anything, but she does send spikes out of the ground to hit you, she doesn't just stop reacting. Her fight doesn't feel like the game didn't account for the possibility of ranged weapons existing.

If we're talking about the game's difficulty in general:
DS(T) has never felt like a series that put emphasis on mechanical skill in combat, at least to me. I would rather play Hollow Knight for that. To me it feels more like a game that pushes you to be creative to solve problems. The real issue is that with the internet it's too easy to just copy other people's solutions instead of trying new things yourself, so we end up with everyone fighting the boss in pretty much the same way (see the wall + panflute Dragonfly strat that gets followed like a religious text), which takes the creativity out of it. I've been turned off from looking up DST guides because so many of them open with some complicated trick that I would prefer to figure out on my own instead of basic stuff. The problem isn't that these tricks exist, because if I came up with them on my own they would be fun, it's that the internet also exists.

I wouldn't mind if they patched the boat stuff in some way because it breaks the immersion a bit for bosses to not be able to get on boats. I just do not like the idea that there should be mainly only one way to fight a boss and Klei should move heaven and earth to force all players into that way. That's the exact opposite of rewarding players for coming up with new ideas. Past a certain point, trying to stop speedrunners from breaking a game is like trying to stop the world from moving. Don't make it too obvious, sure, but the current Ancient Fuelweaver cheese isn't exactly obvious or something that makes the game easy baby mode.

Pull the bee queen to the edge of the hive, he will want to go home, you attack the bee queen outside this range, it will pace back and forth, and you attack at the ultimate distance of the slingshot, and the hatred of the bee soldier can not lock you.

The principle of antlion is almost the same as that of bee soldiers. Its range of targeting the enemy is smaller than that of the slingshot, and antlion will not react to the ultimate range of the slingshot.

Shooting at a long range will not trigger a sprint attack from Twins of Terror, it will only float towards you slowly, and Walter can easily kill it by slowly retreating and attacking from a long distance.

2 hours ago, Insaginary said:

What do you expect from someone disguising complaining as praise?

???Who are you?

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