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Suggestion Thread on the Latest Changes of Gestalt Abby


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As we can see there has been quite a bit of controversy happening with the latest update on Wendy that focuses on Gestalt Abby's "Attack at" command. I reckon it might be a good idea to create a thread for these suggestions, in the hope that they won't get out of hand.

 

Link to previous discussions:

Gestabby's damage was ridiculously low against larger hordes
The cooldown of this skill is a bit too long

2 hours ago, Koomin said:

What a shocking twist that the single target version of Abigail does low damage to big hoards of enemies, just like she was designed to? I don't know what people were expecting here to be honest.

I don't get it either, but as far as I know lunar potion still gives abby the 100 planar dmg that does not decay with more targets hit. 

Thats why I am putting a thread here to give them a place to discuss. 

Gestabby's Attack At AoE has a lot of problems.

  • Problem number one, uniformly increased the cooldown of "Attack At", so if you use "Attack At" as a means of movement, this is a pure deterioration. -> The cooldown increase should be removed.
  • The AoE only does 66.6 damage during the day. It takes 3 shots and 30 seconds to kill a single Hound or Grumble Bee, so it's not really worth it. Nightshade Nostrum gives you decent damage, but I hate having to use consumables every time I use an AoE. -> If the cooldown is reduced it's fine leave it as it is, but if don't the reduction rate should be at least about 80%.
  • On the other hand, Luminous Wrath will deal at least 100 damage to every enemy it hits, making it too powerful that it almost eliminates Gestabby's downside. -> The increased damage from Luminous Wrath should now be reduced as well as normal AoE.

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