Xu XiuHong Posted March 5, 2025 Share Posted March 5, 2025 世界难度的设置是否可以有更多的影响? 当我开始对比另一款沙盒游戏七日杀,我发现七日杀中有6种难度,每种难度玩家和怪物的伤害倍率都是不一样的。 Could the world difficulty setting have more impact? When I started comparing “Seven Days to die”, another sandbox game, to DST, I found that there were six different levels of difficulty in “Seven Days to die”, each with different damage ratios for players and monsters. 在开始之前,我希望大家知道我用了翻译器。我希望可以有礼貌的沟通语言,但是因为翻译器,我只能说简单的句式。希望大家可以理解和包容。 Before we begin, I want you to know that I used a translator. I want to be able to communicate politely, but because of the translator, I can only speak simple sentence patterns. I hope you can understand and tolerate. 1 2 3 4 5 6 玩家伤害(player damage) 200% 150% 100% 83% 66% 50% 僵尸伤害(monster damage) 50% 75% 100% 150% 200% 250% 然后我们来看看饥荒,饥荒有五种难度,但是好像都只会影响地面世界,对洞穴毫无影响(也许有影响?我没感觉出来),并且战斗几乎不受影响。 Then let's look at DST, which has five levels of difficulty, but all seem to affect the surface world, not the caves (maybe? I didn't feel it), and the fighting was barely affected. 是这样的,如你们所见,我是一个新账户,我为什么要来论坛呢?让我讲一下原因。 我玩过不少沙盒游戏,也有一起玩的朋友。我的朋友们大多是玩我的世界的,他们看到我在玩饥荒,就想一起试试,这个时候我已经打了快130个小时了吧,我深知这个游戏很难。但是朋友们好奇饥荒是什么样子,所以就带他们一起玩了。尽管我已经介绍了游戏难度,尽管我们玩过同为沙盒游戏的minecraft,尽管我甚至也有一些游戏经验了,但是我们依然死了很多次。虽然我们度过了一年,但是没有打到织影者。 Well, as you can see, I'm a new account, so why would I want to come to the forum? Let me explain why. I've played a lot of sandbox games, and I have friends that I play with. Most of my friends played Minecraft, and they saw me playing DST, and they wanted to try it out. By this time I'd been playing for, like, 130 hours, and I knew how hard it was. But the friends were curious about what famine looked like, so they took them along to play. Even though I've talked about the difficulty of the game, even though we've played minecraft, which is also a sandbox game, and even though I've had some experience with it, we've died a lot. Ofcourse we live for 70days. Still didn't hit the Ancient Fuelweaver. 我在想,我们都是有一定沙盒游戏经验的人,在初见饥荒时依然觉得很难。那么可能不是我们太菜了,而是这款游戏本身对新人不太友好,尤其是难度的选择居然不影响怪物的伤害和血量,这是否有点太不合理了? 尤其是单人DST的玩家,恐怕流失的更快。 所以我希望klei或许可以借鉴一下七日杀的做法,不同难度调整伤害倍率。哪怕不这么做,也应该有一项设置影响一下主要boss的血量,单人DST玩家真的不知道怎么打几万血的Boss吧? I was thinking, we are all people with some sandbox experience, and we still find it difficult at the beginning of the DST. So it may not be that we are too weak, but the game itself is not very friendly to new people, especially the difficulty of the choice does not affect the damage and health of the monster, is this a little too unreasonable? Especially single-player DST players, I am afraid that most of them leave in winter. Therefore, I hope that klei can learn from the practice of seven days to die, and adjust the damage ratio according to the difficulty. Even if you do not do this, there should be a setting that affects the health of the main Boss, and the single DST player really does not know how to play tens of thousands of blood bosses. Link to comment https://forums.kleientertainment.com/forums/topic/164626-could-the-world-difficulty-setting-have-more-impact/ Share on other sites More sharing options...
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