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Wortox's affinities should have extra effects based on nice and evil


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As title. I believe many thinks the affinities are somewhat weak, for they are bond with certain equipments and offer not very satisfying effect compared to a echo. I reckon making them provide special effect would be more fun, as well as stronger.

My own idea is:

Nice + Lunar: The second healing from a soul heals 5 more hp and sanity for everyone ; When consuming an echoing soul to block damage, this soul heals the surrounding characters.

Nice + Shadow: Souls released through a twintale heart won't decrease the healing for nearby characters; When consuming the soul to attack, Wortox heals surrounding characters basing on how many enemies he managed to attack.( Kind of like the attack managed to "steal" part of the enemies' souls )

Evil + Lunar: Soul Decoy 3 deals 17 extra planar damage and can be buffed by the amount of souls to a maximum of 34; When consuming an echoing soul to block damage, the soul bursts like soul decoy 3, dealing aoe damage to surrounding enemies.

Evil + Shadow: Soul piercing deals 5 extra planar damage per soul; When consuming an echoing soul to attack, Wortox heals himself basing on how many enemies he managed to attack.( Still the idea of "stealing" the enemies' souls, but this time Wortox decided to not share )

24 minutes ago, Echsrick said:

dude i dont know what it is with you but wortox skill tree litteraly comes with downsides allready

The naughty/nice stuff is meant to have downsides so being neutral is an option.

11 minutes ago, Jakepeng99 said:

The naughty/nice stuff is meant to have downsides so being neutral is an option.

some of his other skills alsol got downsides, just try out soul pierce with the panflute soul generating

1 hour ago, Jakepeng99 said:

The naughty/nice stuff is meant to have downsides so being neutral is an option.

They could have also tackled this by having enough worth while perks on both sides. Right now, your perk selection is entirely based around your group. The nice side ended up being useless in a lot of situations.

Playing solo? How about with Wanda? Walter doesn't get hit, or need the movement buff. If you're playing with noobs, you're better off naughty to heal more often. The movement is fine. It ends up making your decoy way weaker though. Map teleport is worth the skip, just farm more bees, same with free souls. The panflute is fine. Wickerbotom does it better. Would have been cooler if it's durability went up when you don't use it for 8-9 min, or a crafting recipe. Twintale's really only worth it at three.

10 hours ago, Jakepeng99 said:

The naughty/nice stuff is meant to have downsides so being neutral is an option.

They have downsides themselves already, nice loses more sanity when eating souls, evil doesn't gain sanity when releasing souls

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