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some suggestions(一些建议)


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I'm not sure the translator works. I hope my tone is polite, but because of the translator, I can only use simple sentences to make it easier for you to read.

Here we go.

First, about grass geckos(gekkos?). Killing Grass geckos should earn Grass Tuft. I want you to know that not every player can adjust the Settings. Like me, I want to play the original. I transplanted grass tuft, I collected grass tuft, and my grass became a grass gecko. Grass Tufts do not seem to regenerate in the world. And that caused me to lose the grass forever. This is not good. So a grass gecko should get grass Tuft instead of grass.

Then there are the monkeys and the three-tailed cat whip. Is it possible to add a "monkey tail" to the drop after a monkey is killed? Three monkey tails were used to create a "three-tailed cat whip". Do you remember the three-tailed cat whip? The weapon was all but forgotten. This synthesis is intuitive and will make the three-tailed cat whip easier to synthesize. The "three-tailed cat whip" is all but forgotten. But its attack range is excellent, very suitable for novice friends. So at the same time, I also want it to increase its attack power to 34, the same as the spear. Trust me, it's a balance. Because 34 is a very small number. Skilled players will use a ham stick. This change will also greatly reduce the negative perception of the monkey.

Finally, a word about cave worms. Also hope to enrich the reward after the kill. A cave worm attack is similar to a hound attack. But the hound attack will bring gems, and the cave worm only brings 4 monster meat and a glowing berry. I was thinking we could at least replace four monster meat with two meat. One piece of meat is not bad. At least let the cave worm attack bring some rewards to the brave players. Meat can make the player "don't starve", monster meat is difficult to do.

I may not be a good player. As you can see, my suggestions will reduce the difficulty of some of the games. But trust me, these changes will allow combat players to focus more on boss fighting and casual players to explore better. My game time is not very long, only a short 200 hours less. So there's no way to suggest the latest game content because I'm not quite there yet. When I experience the latest content, I will come back to make suggestions.

4 hours ago, Xu XiuHong said:

First, about grass geckos(gekkos?). Killing Grass geckos should earn Grass Tuft. I want you to know that not every player can adjust the Settings. Like me, I want to play the original. I transplanted grass tuft, I collected grass tuft, and my grass became a grass gecko. Grass Tufts do not seem to regenerate in the world. And that caused me to lose the grass forever. This is not good. So a grass gecko should get grass Tuft instead of grass.

Plenty of people suggested this already, and to be honest their concerns are warranted since grass geckos in the mosaic biomes will eventually all die to the tallbirds.

If you can get up to the shadow rift, the Shadow Reaper has a 'special' effect in which the reaped grass won't produce geckos.

4 hours ago, Xu XiuHong said:

Is it possible to add a "monkey tail" to the drop after a monkey is killed?

Just because the pun is there doesn't mean the mob should literally drop it :wilson_curious: or maybe I misunderstood you. But pirate monkeys already have some decent loot to help with sailing and such, if that's what you mean.

About the Tail o' Three Cats, well yeah it deserved a small buff. The only other whip-based weapon (not including Wanda's Alarming Clock) was the kelp stalk and using that as a weapon will cause the 'spoilage' timer to drop immensely so :wilson_curious:

2 hours ago, Anis5240 said:

 

Just because the pun is there doesn't mean the mob should literally drop it :wilson_curious: or maybe I misunderstood you. But pirate monkeys already have some decent loot to help with sailing and such, if that's what you mean.

 

oh.I mean the monkeys in the caves.They are all together all the time and Tail o' Three Cats may help me beat them easier. Oh, otherwise, when they turn black, they kill me in 10 seconds:wilson_cry:. If they can drop their tails and the tails can make Tail o' Three Cats, the fighting will be less depressed. 

蠕虫最主要的价值应该是提供“发光浆果”,而且4块怪物肉意味着你可以搭配苔藓来制作4份肉丸,前提是你需要在洞穴里准备一口烹饪锅,所以我觉得蠕虫的掉落物品没什么问题。当然,这要求你更加熟悉洞穴的生态、选择在哪搭建临时基地等等。

关于三尾猫鞭的提议我想是可行的,我几乎没看见过有人使用它,增加它在大众眼里的可选性是一件好事。试想一下,看见萌新使用三尾猫鞭战斗,却又因为其效果而打乱战斗节奏变得手忙脚乱,这会是很有趣的场面:juggling:

3 hours ago, Xu XiuHong said:

oh.I mean the monkeys in the caves.They are all together all the time and Tail o' Three Cats may help me beat them easier. Oh, otherwise, when they turn black, they kill me in 10 seconds:wilson_cry:

yeah it's not recommended to be ruins area during the wild and dawn phase. If you wanna check the nightmare cycle, you can create the Thulecite Medallion at the Ancient Pseudoscience station; it will have different colors according to the phases. Also if you find yourself hunted by those monkeys, just keep running.

If you want the tails for the Tail o' Three Cats, just keep killing catcoons lol; the loot ain't that rare.

10 hours ago, linabagel said:

蠕虫最主要的价值应该是提供“发光浆果”,而且4块怪物肉意味着你可以搭配苔藓来制作4份肉丸,前提是你需要在洞穴里准备一口烹饪锅,所以我觉得蠕虫的掉落物品没什么问题。当然,这要求你更加熟悉洞穴的生态、选择在哪搭建临时基地等等。

关于三尾猫鞭的提议我想是可行的,我几乎没看见过有人使用它,增加它在大众眼里的可选性是一件好事。试想一下,看见萌新使用三尾猫鞭战斗,却又因为其效果而打乱战斗节奏变得手忙脚乱,这会是很有趣的场面:juggling:

居然看到中文了。
嗨,我比较菜,就那个洞穴蠕虫袭击,一次来个3只真是要了命了,而它的战利品大发光浆果只要一个就够了,就是觉得这个战斗打了没什么意义,不打又会很烦。不过我已经学会雇佣石虾来逃课了。
三尾猫鞭的距离很不错 ,但是伤害太低了,虽然我不容易受伤了,但也打不出伤害,而且猫鞭耐久值消耗的很快。这应该就是件被科雷遗忘的装备,我还是多用点火腿棒吧。或者直接用旺达?

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