Monstah Posted March 3, 2025 Share Posted March 3, 2025 Activates and deactivates special events as the game progresses: Winter's feast happens for a few days every winter; Hallow's Eve on every autum, and Summer Cawnival every summer (and it's quite a pain to enjoy it when EVERYTHING IS BURNING AROUND YOU all the time but oh well- ). It's always Year of Something; it cycles the available years on the second new moon after beginning of winter and stays active until the next one. Little fanfarres at each beginning (except Cawnival; I couldn't find a suitable one yet, open to suggestions) Code for snow at beginning of Winter's Feast is still a little dodgy, I'm still trying to figure out how to make *sure* it snows rather than rains. Steam Workshop (where else do you guys share these? ) My first mod. I had this idea a couple years ago, got a first version to work quickly, then promptly realized I didn't understand the client/server distinction and, therefore, it didn't *really* work. I thern learned about net_vars, but still couldn't get it to work, gave up on it, then a year later came upon this: ...and it finally clicked. Link to comment https://forums.kleientertainment.com/forums/topic/164581-release-yearly-seasonal-events/ Share on other sites More sharing options...
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