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My opinion about the new update


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So, I've already played a bit on the latest beta, so I would like to express a few comments about it.

Farming:

This is an interesting mechanic, although currently it is quite tedious and too grindy.

It would definitely be useful to be able to upgrade the plot from 2x2 to 3x3.

Various fertilizers that can be produced at Kuma's would also be an interesting addition.
These fertilizers could increase the amount of crops, seeds, resources or the growing time of plants.

There could also be some other methods of skipping the day other than going through the hunt. Like maybe sleeping.

Scavenger's Gem could work on seeds and crops, or a new gem could be added to harvest these types of resources.

Cooking:

This mechanic is also interesting, but here I feel that there is too little to choose from.

Three powers in the permanent offer of dishes is quite little. In addition, 2 of them are yellow powers. 
There should be more of them to choose from or they should change like the powers from limited offer.

And speaking of changing powers to choose from, I think so that the player should be able to change the current pool of dishes to cook for the price of a few corestones.

Frost Powers:

I won't be original on this matter, but I think it's time for the freeze effect to work on bosses and mini bosses to some extent.
It could, for example, slow them down a bit.

Interrupting Imbued Rots:

This change is very bad. Now imbued rots are too susceptible to interrupting attacks. Just keep spamming heavy attacks and 90% of your opponents will do literally nothing. Only in the case of mini bosses this change is positive, because previously it was very, very difficult to take them down, but now it is quite well balanced. But with other rots, it's almost too easy. I hope that their vulnerability to attack interruption will be increased a bit.

Deleted Rooms On Super Frenzy:

I'm not a fan of this change, but I won't write about it because MrMyther already did it in his post, in which he gave a brilliant idea for this change.

Spoiler

Super Frenzy Molded Grave:

It would be useful to reduce the number of Snortoises that can spit acid at the same time. Because even 5 Snortoises can spit at once and that's quite a lot.

It may also reduce the amount of Greater Mothballs that can send their bubbles at once. Because I think 3 Greater Mothballs can do it at the same time, but I don't know if this change is necessary.

Imbued Swarm:

The fight is great, but I have a few comments about it. Mainly the phases with Wollusk.

It is intriguing that a buffed enemy from this biome appears in a boss fight with a completely different move than normal. 
Intriguing and quite strange. It doesn't stand out in any way except for its size and a slightly greener tint. So it would be useful to change this enemy's appearance to make it more unique to this fight. 
Or maybe change it altogether to a completely new enemy unique to the Imbued Swarm fight. The design of such an opponent could then be similar to that of Swarm.

Another thing is the acid that Wollusk leaves behind. And I understand that the gimmick of this fight is to limit the arena with acid, but in this case it is a bit of an exaggeration that the acid from this opponent stays throughout the fight.
I think it would be better if the acid of one Wollusk disappeared after killing the Wollusk from the next phase.

The last thing I want to mention is the Wollusk icon that appears above the player.
Why is it there? What is it doing? Does it make Wollusk always have aggro per player?
Anyway, I think that instead of this icon there should be another one related to Swarm. 
I'm writing about this because in my opinion, Swarm should apply reverse controls in this phase. It fits perfectly. 
In this phase, there is only one enemy who moves slowly, so it would be logical for the player to have a slight difficulty in beating him in the form of the reverse control.

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