MrMyther Posted March 1, 2025 Share Posted March 1, 2025 Although a great change for people trying to clear their super frenzies for unlocks, the removal of corestone and material rooms in SF runs doesn't sit right with me, as it means the only confirmed materials you can gain during SFs are from the springport and bosses, while potentially obtaining some from saturation rewards, the market, and on rot death. Ingots specifically will only have confirmed drops from bosses and springports. This means grinding Ingots - which are required to upgrade imbued weaponry - is best done outside of a super frenzy, which just feels wrong. I don't think upgrading a weapon to its maximum should require the player to stomp low level areas, as its both boring and time consuming. Farming does currently pick up some of the slack caused by this change, but it also benefits from stomping low level areas to quickly progress days, which has the same problem as mentioned above. I think these room types should only be removed from generation when the player has yet to clear the selected super frenzy, and keep the generation normal for players who have previously cleared that stage. This would fix the new problem of upgrading imbued weapons, and also give reason to use the 3 different material gems while inside a super frenzy. Link to comment https://forums.kleientertainment.com/forums/topic/164537-beta-returning-progression-rooms-to-sfs-when-cleared/ Share on other sites More sharing options...
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