Hollow soul 3 Posted February 23, 2025 Share Posted February 23, 2025 There's one the in wortox's tree that stretches the expected experience based on prior gameplay and lore. It's not a huge deal, but I wanted to point it out regardless. I think a change on the description of the grab sack would go a long way. Currently, it's said that Wortox learned how to craft the tool Krampus uses to grab stuff off the ground. Problem is, the item described already exists in the game. If we say he can craft something like the item Krampus uses, that makes sense. When we look at making the item Krampus uses, we think of the actual Krampus sack. It just needs something to separate itself from that in the description. Link to comment https://forums.kleientertainment.com/forums/topic/164372-a-possible-continuity-error-in-wortoxs-skill-tree/ Share on other sites More sharing options...
Echsrick Posted February 23, 2025 Share Posted February 23, 2025 and alsol of course, being something that you can actualy store things inside like an actual bag Link to comment https://forums.kleientertainment.com/forums/topic/164372-a-possible-continuity-error-in-wortoxs-skill-tree/#findComment-1800934 Share on other sites More sharing options...
Hollow soul 3 Posted February 23, 2025 Author Share Posted February 23, 2025 9 minutes ago, Echsrick said: and alsol of course, being something that you can actualy store things inside like an actual bag With it being in the inventory tab originally, and with the visuals screaming "I could hold some crap in that." I feel like it was originally designed to be, but couldn't be implemented for whatever reason Link to comment https://forums.kleientertainment.com/forums/topic/164372-a-possible-continuity-error-in-wortoxs-skill-tree/#findComment-1800941 Share on other sites More sharing options...
SebsiaX Posted February 23, 2025 Share Posted February 23, 2025 we just need to wait because they are doing something. Link to comment https://forums.kleientertainment.com/forums/topic/164372-a-possible-continuity-error-in-wortoxs-skill-tree/#findComment-1800965 Share on other sites More sharing options...
Ugur01 Posted February 23, 2025 Share Posted February 23, 2025 My suggestion is to place a soul jar inside and keep the weapon's damage increase tied to it. 4 inventory slots for jar keep inventory clean Link to comment https://forums.kleientertainment.com/forums/topic/164372-a-possible-continuity-error-in-wortoxs-skill-tree/#findComment-1800967 Share on other sites More sharing options...
Fyffnuft Posted February 25, 2025 Share Posted February 25, 2025 On 2/24/2025 at 12:10 AM, Ugur01 said: My suggestion is to place a soul jar inside and keep the weapon's damage increase tied to it. 4 inventory slots for jar keep inventory clean exactly this Link to comment https://forums.kleientertainment.com/forums/topic/164372-a-possible-continuity-error-in-wortoxs-skill-tree/#findComment-1801413 Share on other sites More sharing options...
WilsonHiggs Posted February 25, 2025 Share Posted February 25, 2025 On 2/23/2025 at 8:45 PM, Hollow soul 3 said: With it being in the inventory tab originally, and with the visuals screaming "I could hold some crap in that." I feel like it was originally designed to be, but couldn't be implemented for whatever reason I think the same way. For some reason they changed it to be a weapon that still uses the esthetic of a storage tool and created the soul jars and storage Is the of the things i dislike the most of his skill tree Link to comment https://forums.kleientertainment.com/forums/topic/164372-a-possible-continuity-error-in-wortoxs-skill-tree/#findComment-1801419 Share on other sites More sharing options...
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