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On taking damage/hit/attack wording


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Powers, gems and passives have weird interactions that are kinda confusing when comparing descriptions;

  • Funguile Sailor Top reads "when you take damage" but it also triggers when you don't technically take damage (like when you parry/take 0 damage);
  • Brightside Gem, Meowl Set, Ribbat Surcoat, Bonejaw Breastplate, Colossaphire Helmet and even Funguile Sailor Slacks have the same wording ("when/after taking damage") but won't trigger in this same scenario;
  • The power Retaliation has a different wording ("when you're attacked") and it doesn't trigger in this same scenario, even though taking 0 damage is still sounds like "being attacked".
  • Thorny Gem reads "Deals damage to your Attacker" and also won't trigger on 0 damage attacks.
  • Scrambler Shellcap has the correct wording ("hits to break") and it does lose durability when parrying (I know that it works this way due to 100% resist exploits, but maybe parrying shouldn't fall in this case too).
  • Scrambler Cuirsass says "massive hit" but refers only to damage taken, which is just a weird choice of word.

I think the wording on "damage", "attack" and "hit" should be revised in these cases, and here are my suggestions:

  • "On taking damage" should work only when something reduces your current hp by 1 or more;
  • "On taking a hit" should work on anything that attempts to damage you (shown by the damage number popping up) regardless actually dealing damage;
  • And "On being attacked" should work for when a monster attemps to hit you (Maybe extending it to work on perfect dodges, or not, idk if that would be too much).

Once defined, these equipments/powers/gems' descriptions should be revised to reflect on how it should work for each case (And parry should be revised to reflect its intended interactions).

 

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