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The 3 main things to change on wendy


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Ghastly becomes basekit  the new potion point then becomes a potion that can give abby boss resistance.
Change sisturn 3 to make it so that you can put other flowers inside of it. and get different effects for abby
Add in 2 sisturn skill points that allows for different flowers to be placed in the sisturn for various mini buffs to abbyimage.png.6de519483556cdce540278c268c4edc0.pngimage.png.872a00fe1958a39ebaa773078796fb5d.pngimage.png.1deebf5d651ec1aac1eb6f7e3a677d4c.png

Wendy provides different quotes for different flowers to determine what gives new upgrades why cant we just go with this for the sisturn?
I go into more detail on what each flower could be used for here as well as an alternate method that allows you to make custom abbys based on the flowers


Wreath is in a very strange spot because it combats every single headgear in the game. while not really providing much usage. This has 2 options. Either no longer is an item. Or make it so the effect lingers

I still feel that gestalt abbys needs to have her attack at command reinstated either to work for her gimmick or back to how it was originally with base aoe.

I feel like these are not too much to ask for  And would at least make things a little bit healthier for this characters skill tree

9 minutes ago, DVGMedia said:

Wreath is in a very strange spot because it combats every single headgear in the game. while not really providing much usage. This has 2 options. Either no longer is an item. Or make it so the effect lingers

I think it's fine as an item, but it definitely needs to keep the effect if you take it off and put it back on. They seem to want to make it a utility headpiece but you cant really use it that way if you lose the effects whenever you switch to combat mode

Otherwise I think these three changes are really all I need to be satisfied with the tree. I know not everyone will be satisfied with it but I think this will really be enough for me. Maybe make the cooldowns separate on the commands, but that's the only other thing i can think of.

1 hour ago, DVGMedia said:

Wreath is in a very strange spot because it combats every single headgear in the game. while not really providing much usage. This has 2 options. Either no longer is an item. Or make it so the effect lingers

A few days ago, I shared an idea about the wreath and would love to hear your thoughts on it:

Just now, kikia said:

A few days ago, I shared an idea about the wreath and would love to hear your thoughts on it:

I usually don't mind if lore plays a role in developing skills.
However I have a problem when it affects gameplay.
removing the crown and draining sanity feels like a harsh downside for something that is supposed to be ultility. it would be interesting for veterans but newerplayers may just get destroyed
player aggro could be interesting because there is a feature to abby that she only attacks things aggroed onto her or wendy. so vengance could potentially be used to help players that are aggroed against mobs of creatures that are not tagged as monster.
But there are only a very few ammount of those.

and losing aggro may actually make wendy worse.
And d

51 minutes ago, DVGMedia said:

player aggro could be interesting because there is a feature to abby that she only attacks things aggroed onto her or wendy. so vengance could potentially be used to help players that are aggroed against mobs of creatures that are not tagged as monster.

:love_heart:Thank you for sharing your thoughts.  

The original intention behind this idea was to have the boss focus more on Wendy when she and Abby fight together, essentially making Wendy act as Abby's "Bernie." At the same time, I hoped this could address the issue of the boss's aggro being too erratic in multiplayer, because other teammates can also use the wreath.

2 hours ago, DVGMedia said:

Wreath is in a very strange spot because it combats every single headgear in the game. while not really providing much usage. This has 2 options. Either no longer is an item. Or make it so the effect lingers

I still feel that gestalt abbys needs to have her attack at command reinstated either to work for her gimmick or back to how it was originally with base aoe.

I feel like these are not too much to ask for  And would at least make things a little bit healthier for this characters skill tree

The mechanism of the wreath is strange.It is an excellent suggestion to make its effect sustainable, which is a supplement to the mechanism.Let it play a bigger role. I really like the wreath.

Currently only lunar flower provides unique effects, dark petals don't provide anything special other than the insane aura, which I take it as a downside.

One idea I got is to make putting different flowers into sisturn affinity skills and provide different effects, and both provide a basic extra planar damage…or lunar provide planar defense, and shadow provide planar damage

16 hours ago, DVGMedia said:


Ghastly becomes basekit  the new potion point then becomes a potion that can give abby boss resistance.
Change sisturn 3 to make it so that you can put other flowers inside of it. and get different effects for abby
Add in 2 sisturn skill points that allows for different flowers to be placed in the sisturn for various mini buffs to abbyimage.png.6de519483556cdce540278c268c4edc0.pngimage.png.872a00fe1958a39ebaa773078796fb5d.pngimage.png.1deebf5d651ec1aac1eb6f7e3a677d4c.png

Wendy provides different quotes for different flowers to determine what gives new upgrades why cant we just go with this for the sisturn?
I go into more detail on what each flower could be used for here as well as an alternate method that allows you to make custom abbys based on the flowers


Wreath is in a very strange spot because it combats every single headgear in the game. while not really providing much usage. This has 2 options. Either no longer is an item. Or make it so the effect lingers

I still feel that gestalt abbys needs to have her attack at command reinstated either to work for her gimmick or back to how it was originally with base aoe.

I feel like these are not too much to ask for  And would at least make things a little bit healthier for this characters skill tree

The skill tree is fine changing 5 perks is imo indeed too much to ask since the whole tree got reworked many times
Sisturn 3 is the only thing I think would benefit a lot from changes

23 hours ago, Argwarn said:

The skill tree is fine changing 5 perks is imo indeed too much to ask since the whole tree got reworked many times
Sisturn 3 is the only thing I think would benefit a lot from changes

there is actually not much work that needs to be done to change these things.

alot of it is just transferring already existing effects .

The only new things that would be changed would be Making assets for more flowers on the sisturn and a new potion.
They already have the code to make new things happen when different flowers are in the sisturn so I don't see how it would be too hard to implement

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