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Change the Spirit Branch III skill to allow the use of two ordinary spirits at the same time/将灵药分支Ⅲ技能改为能同时使用两种普通灵药


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Currently, the effect of doubling the duration of a one-day spirit is almost useless for Abigail. The reasons are as follows:
  1. There are hardly any situations where Abigail needs to use a spirit for more than two days. Spirits are almost exclusively used in boss battles, which rarely last more than one day. Even if they do, most boss battles require using healing spirits for Abigail midway through, and the new spirit will end the effect of the previous one. In daily small-scale encounters, Abigail performs well, and if spirits are needed, these battles won't last long. The extra duration is just wasted.
  2. Spirits are already very cheap, with skill bonuses applied to both the raw materials and the crafting process. There is no need to save on usage anymore. The awkward part about spirits now is that they are easier to produce, but their effects haven't improved. The ones that were hard to use are still hard to use. We need skills like dual spirit usage to enhance the effectiveness of spirits.
  3. The only use of the Spirit Branch III skill now is to pair with the Ghost Flower Crown, which only saves some costs. As mentioned in point 2, spirits are already cheap, and there is no need to save more. Moreover, since the Ghost Flower Crown ends the spirit effect when taken off, it is not very convenient to use.
    It's frustrating that a skill costing three points needs to be paired with another skill costing two points, and five points only yield such limited benefits.
 
Replace the Spirit Branch III skill with "Ability to Use Two Ordinary Spirits Simultaneously"
Reasons:
  1. This will effectively solve the issue of Wendy's healing spirits ending the original spirit effect during boss battles. This skill would enhance the utilization of spirits much better than simply doubling their duration.
  2. Combining two different spirits can create interesting effects and provide a use for some niche spirits (such as Distilled Vengeance). With six types of spirits, there are 15 possible combinations.
  3. This will not be overpowered. It will be the only skill in the skill tree that corrects the outdated spirit system, allowing players to manage their spirits more efficiently during chaotic boss battles without having to frantically reapply them. That's all.
Implementation Details:
  1. If two spirits are already active, using another spirit will replace the effect of the first one.
  2. Right-clicking the spirit effect icon in the status bar will allow players to manually end the effect (to prevent the third spirit from replacing a needed effect).
  3. The Ghost Flower Crown's effect can still be doubling the duration, or it could be changed to allow dual spirits.
  4. Spirits of the same type should also be compatible with stacking effects. For example, two healing spirits can stack their healing effects, and two defensive spirits can extend Abigail's shield duration up to 1 second, effectively halving the cooldown of the Mourning Bonnet.
 
  The ability to "use two or more ordinary spirits simultaneously" has been a long-standing expectation for Wendy's skill tree among players, even before the current skill tree was introduced. Many fan-made proposals for Wendy have mentioned this idea (at least in the community I am part of).
 
 

  目前,延长持续一天的灵药一倍的持续时间这个效果对Abigail几乎没有任何作用,原因分析如下:

1. 几乎没有需要Abigail使用一种药剂超过两天的场合,灵药几乎只会在boss战中使用,而一场boss战很有超过一天的情况。即使有,大部分boss战途中都会出现需要为Abigail使用回血药的情况,新的灵药会结束之前灵药的效果。而在日常的小型遭遇战中,Abigail有着不错的表现,就算需要使用灵药,这种战斗也不会持续很久,额外的时间都是浪费掉的。

2. 药剂已经很便宜了,从原材料到制作,都有相应的技能加成,不用再在使用上节约了,现在灵药很尴尬地方在于:更容易产出了,但是效果没提升,不好用的还是不好用,我们需要双重用药这种改善灵药效果的技能。

3. 灵药分支技能现在唯一的作用就是搭配幽灵花冠使用,但也只是节省一些成本,就像第二条说的,药剂已经很便宜了,没有继续节省的必要。而且由于幽灵花冠现在脱掉会结束药效,用起来也并不方便。

   一个需要花费三个技能点的技能需要绑定另一个需要两个技能点的技能,五个技能点只是换到这点效果,让人恼火。

 

灵药分支技能替换为“能同时使用两种普通灵药”

理由:

1. 这能很好地解决在boss战中为温蒂回血时会结束原有药效的问题,这个技能可以比翻倍时间更好地提升灵药的利用率。

2. 两种药剂搭配出不同的组合能产生更多有意思的效果,让一些冷门灵药(例如蒸馏复仇)有使用空间,六种灵药可以搭配出15种组合。

3. 这并不会op,它将是技能树里唯一一个纠正老旧版本的灵药系统的技能,让玩家可以在混乱的boss战中少进行一些手忙脚乱的补药操作,仅此而已。

 

具体实施:

1. 已经有两种药生效时,在此使用灵药会顶掉第一个药剂的效果

2. 右键状态栏的药效小图标,可以主动结束药效(防止上第三个灵药时顶掉需要的药效)

3. 幽灵花冠的效果可以依然是翻倍时间,也可以改成双重药剂

4. 同类型的药也要做叠加适配,两种回血药可以叠加回血,两种防御灵药可以让Abigail的护盾时间叠加至长达1s,让哀悼花冠的CD减半

  

“同时使用两种以上的普通灵药”这是玩家在温蒂技能树出现之前就对温蒂技能的共同期许,很多设想温蒂的帖子都提到过(至少在我所在的社区是这样)

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