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Shellshot Blunderbuss - Idea for an upgradable trait.


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Not that I think it really needs one - this weapon is incredibly fun with the changes it has received, but id love to see it having a trait that would improve the use of both the Heavy and Skill attacks to bring this weapon away from just shotgun spamming, since both of these shots feel massively inferior to the spread shot that lights provide.

I would propose it gaining this additional trait - Overkill Piercing.
image.png.231581b2f6f7d696fb1b550ef227da03.png

This trait would function like a mix of the Keening and Toadstomper, but less potent than both.
If a shot were to kill a target, it will continue with the damage left over to potentially hit another, this effect wouldn't pierce multiple targets unless it had met the conditions again.
I feel these conditions are unique enough to prevent it stepping on the Toadstomper and Keenings toes, while still feeling impactful to the player to actively try and benefit from them.
This would make the Heavy and Skill shots far more appealing to use with this weapon, no longer wasting damage from these attacks, aswell as having much more synergy from gears that rely on both heavy attacks or dodging.

Now someone else just needs to think of one for the Jackalope.

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