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My Wishlist/Opinion for new content after 1000 hours playtime


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  • Add variation/new mobs to the hound-wave attack which would require a bit of preparation to handle
  • From year 1 onwards all the seasons have a harder variant with more seasonal effects.
  • Change the current insight-gaining system and earn it for each world, by doing a variety of tasks 10 points through particular tasks. And 5 points are permanently unlocked.
  • Add new survival mechanics after some progression like disease, poison, infection etc. And don't lock it behind Rift; instead, it should be time and progression-based.
  • Add new setpieces matching the new content / add unique world structures like slot machines from shipwrecked.

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