aidancode Posted February 8, 2025 Share Posted February 8, 2025 Hi, just wanted to mention that click-to-move is a little inconvenient with Woby's dash. I like click-to-move since it lets me open my map while I'm moving. However, Woby dashes when double clicking left click which can make click to move a little weird to control. Additionally, it becomes very difficult to open the map to check where I'm going, especially at night time where vision range is reduced anyways. I'd really rather not need to download the minimap mod so changing Woby's dash to a right click action (more in line with Wigfrid and Wortox) would be much preferred. Another problem is that with the Furry Forager skill Woby, if you forget to turn it off while riding big Woby around, dismounting can sometimes lead to her just running off to where you were, leaving you stranded until she finally comes back. Perhaps let Walter interact with Woby's commands by right clicking on himself? Or make Woby not remember plants while ridden? Or make Woby have a maximum queue of 15 or so seconds so she won't go back to places you haven't been in a while. Also Hard-Headed, Furry Forager, and Roaming Retriever are not explained well. Please update their descriptions because I had to ask in the discord to get the slightest clue of how they actually behaved. Specifiy that Hard-Headed requires big Woby, Furry Forager forages in the same place you just looked, and Roaming Retriever... I still don't entirely know what that one does. Would be super nice. This update cooked. Super happy with how it turned out. Outstanding job with more or less everything. I love how the best elements of the old tree are still here. Please don't touch Woby affinities because imo they're perfectly balanced right now!!! Link to comment https://forums.kleientertainment.com/forums/topic/163804-small-controls-criticism-in-an-extremely-good-walter-skill-tree/ Share on other sites More sharing options...
reddocc Posted February 8, 2025 Share Posted February 8, 2025 On criticism on Woby's controlls I think it would be better if the actions of mount/dismount always stayed at the same place. currrently the mount action is on top, but when mounted the dismount action is on the left Link to comment https://forums.kleientertainment.com/forums/topic/163804-small-controls-criticism-in-an-extremely-good-walter-skill-tree/#findComment-1794427 Share on other sites More sharing options...
Ruperstiltskin Posted February 8, 2025 Share Posted February 8, 2025 I actually noticed that even if its weird the new mount, while you have the control panel open woby wont run away from you so: you can open the controls hover the mount buttom from afar and click it once you are close, i found it so pleasant while im fighting bee queen for example and i got knocked out of woby! Link to comment https://forums.kleientertainment.com/forums/topic/163804-small-controls-criticism-in-an-extremely-good-walter-skill-tree/#findComment-1794443 Share on other sites More sharing options...
Debruh Posted February 8, 2025 Share Posted February 8, 2025 The dash would really benefit from being right click. As well as making it so that it doesn't interrupting running Link to comment https://forums.kleientertainment.com/forums/topic/163804-small-controls-criticism-in-an-extremely-good-walter-skill-tree/#findComment-1794474 Share on other sites More sharing options...
Crimson Hollow Posted February 8, 2025 Share Posted February 8, 2025 5 minutes ago, Debruh said: The dash would really benefit from being right click. As well as making it so that it doesn't interrupting running Or shift click? because right click will probably overlap with his slingshot charged shot... Link to comment https://forums.kleientertainment.com/forums/topic/163804-small-controls-criticism-in-an-extremely-good-walter-skill-tree/#findComment-1794476 Share on other sites More sharing options...
Debruh Posted February 8, 2025 Share Posted February 8, 2025 2 minutes ago, Crimson Hollow said: Or shift click? because right click will probably overlap with his slingshot charged shot... Yea, that could work too. Idk if it would work for consoles though Link to comment https://forums.kleientertainment.com/forums/topic/163804-small-controls-criticism-in-an-extremely-good-walter-skill-tree/#findComment-1794481 Share on other sites More sharing options...
Jakepeng99 Posted February 8, 2025 Share Posted February 8, 2025 I normally spam click when moving so its especially annoying for me. Link to comment https://forums.kleientertainment.com/forums/topic/163804-small-controls-criticism-in-an-extremely-good-walter-skill-tree/#findComment-1794629 Share on other sites More sharing options...
Guille6785 Posted February 8, 2025 Share Posted February 8, 2025 an option for this would be good, I also spam clicks to move Link to comment https://forums.kleientertainment.com/forums/topic/163804-small-controls-criticism-in-an-extremely-good-walter-skill-tree/#findComment-1794635 Share on other sites More sharing options...
flamboyant wolf Posted February 8, 2025 Share Posted February 8, 2025 Making it an option would be ideal, yeah. Link to comment https://forums.kleientertainment.com/forums/topic/163804-small-controls-criticism-in-an-extremely-good-walter-skill-tree/#findComment-1794658 Share on other sites More sharing options...
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