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I tested Wortox's Affinities and this is what I have found out:


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Damage output Vs. Deerclops
In that test I decided to check 3 sets:
-Shadow Harvester with full Void Gear
-No affinity with 2 Bone Armors + Void weapon and hat
-Lunar Swindler with Bright armor + Void weapon and hat

and all of them had the same build with decoys and reverberation at their disposal

Results:
Lunar Swindler and Bone Armor: 23 seconds
Shadow Harvester: 22 seconds

Which means... All those sets are essentially th same in that regard

Small notes:
in shadow harvester fight I cancelled an auto
and Lunar Swindler fight cuts off slightly 1 hit before finish
and there might be editing skill issue, but the score can be rounded up to the same number anyway


-

Favorable Matchups?
Shadow Harvester: Bee Queen and Pearled Crab King*

*Bosses are overwhelmed by synergy and extra stats.  Bone armor helps a lot but it comes along with AFW's defeat anyway

Lunar Swindler: Didn't find anything notable

Bone Armor: Toadstool with Enlightement Crown, Brightshade Sword and Nice inclination*

*In that fight you need only 1 bone armor with spare fuel and no need to soul hop to maintain invincibility results in improved damage output
in the long run
with 110 damage per hit

-

Soul Usage Efficiency:

Shadow Harvester: No (5 Souls)
Lunar Swindler: Yes (2 Souls)
Bone Armor: Taxes Nightmare Fuel instead

-

Summary of advantages:

Shadow Harvester: Has better matchups, makes Lunar questline easier and can be potentially obtained the earliest
+ Has room to counter sanity auras with Void Robe and can afford Bone Armor at the same time when needed
Lunar Swindler: Resource efficient and can be obtained arguably earlier than 2 bone armors
Bone Armor: Same performance as Lunar Swindler without needing affinity and brings the best out of Enlightement Crown in the right circumstances

Videos:

Shadow Harvester

 
Lunar Swindler:  
Bone Armor:  

 

 

 

What I think of it?
Shadow Harvester brings the best out of Wortox gameplay wise, by enchancing his abilities with synergy in a thoughtful way
also rewards your efforts if you use your early arsenal to unlock rifts as soon as possible, which current Wortox encourages due to being able to teleport with suspicious marbles

Meanwhile Lunar Swindler... is on paper "same" but offers less in practice

Also it neglects the best quality of affinity skills: offering unique experience


I deem it to be Floral Shroud 2 but in form of disappointing progression reward

2 hours ago, Bumber64 said:

It basically turns BS armor into bone armor with the NMF cost.

1. Every character can get bone armor
2. Every character can reliably refill it
3. The cost is just a minute of chilling in bone helm and brightshade fixing kit to prepare for enemies that respawn every 2,5 hours or appear once per in-game year
and it's not even like your armor is going to be drained after every fight

No other character in DST recycles already existing item that's available for everyone for an "ability"
I think settling down for low quality affinity perk just to avoid bare minimum effort is not okay + Window to improve Wortox is about to close soon

This is literally the price to pay to both maintain the experience that Lunar Swindler offers and make room for a new Lunar perk:

 

1 hour ago, Bumber64 said:

The whole thing about Lunar Swindler is that you get to use CC crown with it instead of void cowl. It basically turns BS armor into bone armor with the NMF cost.

This.

This test doesn't match mine, and it seems to be mostly your gear choice. When using their associated affinity sets, their DPS is identical, but the Enlightened Crown boosts Lunar Swindler ahead by a notable amount on a character that desperately needs more DPS to stay competitive in overall usefulness with other top tiers (specifically Wanda.)

When maximizing for DPS, Lunar Swindler is about 21% stronger, according to my findings. This makes it basically just as strong against Lunar aligned enemies, other than the few planar ones.

It's also a lot easier to maintain the crown with a Nice inclination, as you can reasonably use Souls instead of food. Soul Bastion or Twin-Tailed Hearts can be used for sanity upkeep, though I don't think the latter is a good investment at all for that. Banana Shakes are adequate as a food option, and Icker Preserves let you accessibly store Soothing Tea to bring to a boss, as needed. A Wigfrid or Willow make this even easier in multiplayer, especially since Wortox can basically ignore overheating from the latter's sanity source. You can just cast your own stars if you want, later on, as the staves become dirt cheap eventually.

Brightshade gear is also, generally, a more reliable and convenient gear choice post-rift, and come with their own unique set of use cases. You can carry both headgears on you, as they both still have their place. The disuse of the Void Robe doesn't matter much, as the Enlightened Crown alone is very helpful in reducing insanity auras, but it is the one part of the Void set that is admittedly pretty good. Wortox receives less sanity drain, though, by a whopping 50%, so this matters a lot less.

Spoiler

I don't agree with your matchup preferences, but this is largely subjective and varies with your priorities and how long you play. I found Lunar Swindler to be preferred or equal for everything besides Bee Queen, who is not necessary to kill repeatedly at all as this character (and can be cheesed and killed faster with Lunar Swindler), and Crab King. It's notably better against Fuelweaver, Ancient Guardian, Nightmare Werepig, and Antlion (lol), and the DPS increase and low Soul upkeep end up helping against HP sponges like (Misery) Toadstool and Dragonfly by a bit, too. It's cheaper on Souls, and significantly more comfortable for animation cancelling than swapping Bone Armors or Soul Hopping repeatedly to kite.

There's a case to be made for pearled Crab King, if you're doing the Fuelweaver route first, but you can easily just switch back and forth by that point as necessary, even just for the innate damage bonus. For un-pearled Crab King in specific, I don't think it really matters, since I don't think you can save a damage cycle anyways, but I haven't double checked, because I doubt I'd be hitting particularly better DPS numbers based on the math. But during progression, if you're doing Fuelweaver first, you're probably giving up on year 1 Crystal Deerclops, which is a bit of a drag, but this depends on the environment you're playing in, your priorities, your luck, and skill level. But, if you're doing the Fuelweaver quest line first, you're probably taking Lunar Swindler anyways for the innate damage bonus (or no affinity at all), and vice versa for the Celestial Champion path, then skill swapping as needed after.

But for late-game and solo, I absolutely do not see a real purpose to Shadow Harvester. There's no real need to double down on AoE this much, and you won't be able to reach the same single target DPS with the Void set besides hitting similar benchmarks on Crab King and Celestial Champion, and I guess the mutated bosses (who quickly don't really need to be farmed) so I find it hard to justify giving up the more comfortable option. It does let you restock Souls slightly faster in a Killer Bee biome, but you're also doing it a bit more often, too, so...

I also just found it more helpful for non-boss tasks too. Saved my life while setting up my Varg farm, for example, and makes consecutive ruins clears a breeze. Only thing I ever run into that makes me actively miss Shadow Harvester is Spider Queens, as I got overwhelmed by multiple a couple times, though I've cleared all the dens out now. Surprisingly, there's a lot of scenarios where Shadow Harvester doesn't help much, even when you're being mobbed, as a lot of enemies can't or won't group up very well, and its range is pretty bad. In those cases, Lunar Swindler is better. This is especially noticeable against things like clockworks and nightmares.

I'd love to try both late-game in multiplayer, but, uh, it's pretty challenging to find other people to reliably play with you that much, beta or not, and it would probably depend on my friends' character choices too. I'm pretty sure I'd ultimately end up with the same conclusion, but personal DPS matters less than utility with more players, so I think it's fair to say that Shadow Harvester gets an extra nudge in that environment. I think it depends on a lot, though, because other characters can do AoE quite better in a lot of cases, too.

Giant dump on Lunar Swindler, sorry, but I think that covered everything I experienced with it that's more anecdotal. I used both affinities, but pretty much abandoned Shadow Reaper in the late-game, as it stopped offering me anything too notable, and prefer the consistent single target DPS. AoE is super overrated in this game (don't let the Wendy players see this), and Soul Decoy generally deals with a lot of regular mobs more safely and reliably. And also, the Bone Armor, while pretty broken when it's good, isn't a one-size-fits-all solution to avoiding damage in the same way, and has obvious asynergy with Shadow Harvester to begin with.

Ultimately, it probably doesn't really matter that much. You'll be able to get the job done on either affinity, just at different speeds. Still wish both affinities did something else though. I honestly think that's the biggest problem with them, besides the gear reliance, and the way they force Reverberation.

2 hours ago, OMEGASCRUFF said:

When maximizing for DPS, Lunar Swindler is about 21% stronger, according to my findings. This makes it basically just as strong against Lunar aligned enemies, other than the few planar ones.

My post isn't about Shadow Harvester vs Lunar Swindler but

"Hey Lunar Swindler already exists and it's called Bone Armor"

If I need to use crown or I'm in situation where invincibility is superior (like Antlion) then I use Bone Armor
because why should I sacrifice all the early and long term advantages that Shadow Harvester gives me
if I can get half of lunar affinity along with it and have the best of both worlds in the long run?
 

I find arguments for "comfortable animation cancelling" and anecdotal gameplan to be a stretch
because I don't need my damage output to be immaculate by every margin to play the game

and well I could write anecdote in favor of Shadow Harvester, but it's more about personal gameplan rather than objective benefits that I'm tackling here
 

2 hours ago, OMEGASCRUFF said:

I don't agree with your matchup preferences, but this is largely subjective and varies with your priorities and how long you play. I found Lunar Swindler to be preferred or equal for everything besides Bee Queen, who is not necessary to kill repeatedly at all as this character (and can be cheesed and killed faster with Lunar Swindler)

Respectfully but I don't think that you are in position to say that in favor of Lunar Swindler,
when you have admitted that you still swap to Shadow Harvester to kill Bee Queen in long term worlds

On the other hand I don't need to burn through purple gems for any boss and there's nothing that stops me from using CC Crown or defeating favorable Swindler's matchups when I have Harvester choosen, because Bone Armor exists

 

I don't think that he alignments of characters should be copies of pre existing items. A random skill? Sure. One the alignments? That sucks

2 hours ago, OMEGASCRUFF said:

the way they force Reverberation

This plus the interaction between Wendy's shadow alignment and her butterfly revive skill. And Walter's alignments and his increased ammo per craft skills, feels like it's gonna be a trend

5 hours ago, asdsaax said:

My post isn't about Shadow Harvester vs Lunar Swindler but

"Hey Lunar Swindler already exists and it's called Bone Armor"

If I need to use crown or I'm in situation where invincibility is superior (like Antlion) then I use Bone Armor
because why should I sacrifice all the early and long term advantages that Shadow Harvester gives me
if I can get half of lunar affinity along with it and have the best of both worlds in the long run?

Yes, it kinda is. You're comparing your damage numbers and the benefits and matchups. Otherwise you wouldn't be including anything about Shadow Harvester, would you? You're comparing 3 equipment sets covering both skills in the OP. You didn't provide any real analysis, or establish that this is exclusively the purpose of this data. It's largely DPS numbers from your tests that ignore the flexibility that Lunar Swindler provides in real gameplay. It doesn't showcase its synergy with the Enlightened Crown, either, which is why someone else said the same thing. If you're trying to describe Lunar Swindler vs. shadow/no affinity + Bone Armor, then say so directly, provide suggestions on how to fix it, anything to help me see an argument. Because I don't really see much of an argument in the OP. It's mostly data, but there's more going on behind all that. That's why I disputed the data with my test results, and provided reasoning based on a specific playthrough for how Lunar Swindler basically covers more use cases, though I focused on bosses more due to the content of OP. I think it might just need a more concise statement in summary of your findings, that better states this.

This is beside the point, but it's literally nothing to switch skills, and it's optimal to begin with if you're doing a. A long-term world and/or B. Rushing rifts. I don't know why you're equating skills and affinity to marriage here. Nobody forced you to sign a prenup for this. Wortox is capable of upgrading the portal faster than anyone else, besides maybe Woodie.

I gotta know, though. Are you really running around with Bone Armor and no other layer of protection? In actual gameplay? In scenarios that aren't just the easiest bosses in the game, with their crazy high attack period? How often have you ever done that, really? Because I don't buy it if you're trying to sell me the idea of using the Bone Armor and nothing else as protection on a regular basis. I don't even see any veterans take risks like that besides for very basic, rhythmic fights. It's not even necessary on Wortox because of this affinity, which is also useful in everyday gameplay that doesn't follow a strictly timed pattern, and it's way less upkeep.

5 hours ago, asdsaax said:

I find arguments for "comfortable animation cancelling" and anecdotal gameplan to be a stretch

because I don't need my damage output to be immaculate by every margin to play the game

and well I could write anecdote in favor of Shadow Harvester, but it's more about personal gameplan rather than objective benefits that I'm tackling here

Ergh, this is just blatant gatekeeping of opinions and experience sharing because you don't like mine. That doesn't really work on me to begin with, but I take it you're saying this in reaction to what I think is a misunderstanding (below the next quote.)

The TL;DR is that Shadow Harvester loses its strength in the late-game, which is pretty easily understood. You don't have to refill jars as often, you don't have to deal with trash mobs much, and most of the things that you want to kill repeatedly are all single targets, nor are they groups of mobs that Shadow Harvester can adequately handle. So when DPS plus safety is higher with one option, and the utility becomes progressively obsolete on the other, and nothing else is particularly demanding that insight point... it's a pretty free perk to pick up.

You can keep Shadow Harvester for faster bee farming, or, like, spiders or whatever, but that becomes less and less frequent as the world ages and your priorities and setups change. It fails to offer anything else that's special other than regularly farming Bees Queen, which I've already established is unnecessary, and can easily be done with cheese even without investing into AoE. Fact of the matter is, both of these skills have overlap issues with other features in this game.

5 hours ago, asdsaax said:

Respectfully but I don't think that you are in position to say that in favor of Lunar Swindler,

when you have admitted that you still swap to Shadow Harvester to kill Bee Queen in long term worlds

On the other hand I don't need to burn through purple gems for any boss and there's nothing that stops me from using CC Crown or defeating favorable Swindler's matchups when I have Harvester choosen, because Bone Armor exists

 

"Respectfully?" I don't know about that... Hold up. Wait a sec. Did you think I meant that towards you in specific? No, oh hell no. I thought this response was oddly a little hostile. I meant the words you quoted towards everyone, including myself. I absolutely do not expect everyone to have the same priorities, gameplay choices, strategies, skill level, or experience as me. That's why I framed my own words as anecdotal and spoiler'd them. It's why I often repetitively begin my claims with "I found..." or "I think..." or similar. It's not to show uncertainty, the vast majority of the time. I'm framing my claim as a matter of opinion or personal perspective. It's just what I, myself, observed. I don't know that I always do a good job of it, but I really do try to avoid speaking on behalf of others with this game, but try to consider demographics that aren't mine. We all do things very differently here, and these forums during the beta are just an opportunity for us to share what we think. A lot of what we say here isn't factual.

But just to clear up some of what's in your response, you can kill Bee Queen once for the Bundling Wrap blueprint, and that's all you need to do. I never said how many times I've killed her in that post, and the answer is only once, for completion's sake (and the statue blueprint, of course, of course.) Didn't even need to, because of Gift Wrap. Anything more than that is just out of boredom or whimsy. The cheese setup is easy, but I haven't bothered because why would I as Wortox? She doesn't block progression one bit, nor does she drop anything of exceptional value to Wortox, which is why I don't rush her at all. I focus all my initial efforts on year 1 Crystal Deerclops instead, as it's currently the most time-gated boss in the game. My usual goal is, very obviously, all bosses as early as possible into potentially long-term basing. But if a player is struggling to get a couple Moonrock and Purple Gems, I'm not sure how they're able to get the rifts open at all. You get plenty of this stuff along the way.

I don't mean this offensively, because it really isn't that obvious how it's different, especially in a vacuum... But it doesn't seem like you've played enough outside of solitary tests with Lunar Swindler to notice that there's a difference in how it works and what it offers compared to Bone Armor, in practice, especially during every day use. This is just conjecture based on some of the language used in this and other threads, but, what is your experience with it, really? I'm genuinely curious, and would respect any honest answer about it. I've asked people in-game if they've used it, and I often hear "no." I get why players are skipping it, but it seems a little misleading to provide feedback on something that hasn't been given enough of a real chance. The level of recklessness and aggressive play that it enables is a huge asset that Bone Armor as a solitary armor does not provide, and there's little reason to skip it once Shadow Harvester provides you with lower value over time. I HIGHLY recommend you give it a try during a second ruins clear. It's so incredibly good for that, especially with the affinity damage bonus on top. But overall, it just adds a huge buffer zone for any mistakes or unexpected interruptions. It let's you dodge damage, take damage, and dish it out at the same time. And the setup provides light. The flexibility is not without merit. I do no special prep for anything combat related, at all, ever with this skill, other than maybe pick up a Pan Flute or Brightshade Staff. It feels nice to have, basically all the time.

But I'm constantly thinking about Shadow Harvester during my gameplay. I'm always looking to get the most out of every skill during this beta. It's how I found a weird niche for Soul Bastion at all, despite my own stances on that skill. I don't inherently oppose Shadow Harvester for any weird faithfulness reason or anything, or even personal preference. I'm just always trying to adapt to my evolving goals and varying strategies during my gameplay. Switching up skills has been a huge part of the playtesting process for me. I regularly check my skills and consider, "What can I readily drop right now in favor or something more helpful?" and Shadow Harvester became one of those choices both sooner and easier than I expected. Part of that is because the innate damage bonus to Lunar mobs became unimportant fairly quickly. It was also partially due to dropping Soul Pierce in favor of Neutral skills to test, being disappointed, then trying Nice inclination + Soul Bastion instead, and that choice has noticeable synergy with the Enlightened Crown, so I went all in. I might even switch back eventually, but I'm currently very content with my skill set up for now. I don't miss anything I'm passing up on, but that might change when I expand my Soul farm (if I eventually find it necessary.) I advocate for it often not because I think it's objectively 100% always the superior choice, but because I think people are legitimately missing out on how comfortable of a skill it is. I don't think it's getting enough play.

In summary, I disagree with you when you say the effect of Lunar Swindler is nothing different compared to Bone Armor with the same weapon and headgear. Not only is it safer in all the exact same scenarios, but it also covers for anything that has odd timing, specifically with the way it handles multiple enemies that don't group very well, and the uncommon multihits better. It just applies the same damage dodge but in a significantly more forgiving way that has a habit of coming up more than expected. But that's not even the real problem. The issue is that both of these skills are fairly weak, and yes, they do both have redundancy problems. You can tell by the results of your own poll that you linked. Neither are particularly well-liked, and it's painfully obvious that a lot of people have not fully experienced Lunar Swindler at all, especially not deeper into a playthrough, after heavily invested time when its usefulness over the opposition begins to shine. It's more complicated in multiplayer, though I haven't gotten to a deep endgame point in that scenario because it's rare for that to ever even happen. But I also don't see the point if you've got better AoE options through teammates, as a notable number of characters can do the job better in many cases anyways. I've often landed on Lunar Swindler in pubs where this occurs.

At the end of the day, we got QoL Brightbone Armor and two melee hits in a small radius. Neither are particularly impressive, let's be real. I think I'd like to see both of these skills get some help. The core effects are... fine-ish, maybe a little flawed. But I think they really need something else to raise them up a bit.

Edit: wow my posts are extra long today, I am so sorry for putting you through this.

On 2/7/2025 at 9:52 AM, OMEGASCRUFF said:

Banana Shakes are adequate as a food option, and Icker Preserves let you accessibly store Soothing Tea to bring to a boss, as needed.

Another thing I'd add is Jelly Salad. After the lunar rifts open, you can just plop down two farm plots opposite each other next to some magma, plant 3 dragonfruit in a triangle formation (ripen Saladmanders, kill them, feed the Dragonfruit to a bird to get seeds), and... you're basically done. As long as you don't have other plants on the surface they can go for, gestalts will always infest these Dragonfruit and slowly fry themselves without you having to lift a finger, dropping both Leafy Meat and Brightshade Husks. No idea if it's worthwhile to got for multiple farms like this, or if one if enough to eat all Deadly Brightshades, but I'll test that out later on. And if you're using weed farm with Lord of the Fruit Flies, you can easily just pause them when rifts reach level 3, though you've probably already done so and are drowning in all the Forget-Me-Lots.

...and this is the main reason I've grown to prefer Lunar Swindler after a bit of messing around - it is just so much easier to maintain, costing next to nothing. Brightshade Husks are basically an infinite resource with the aforementioned method, while Ryftstals can be easily mined for Pure Brilliance with a single click when carrying a Weather Pain, and let's be honest, after the lunar rifts are open, there's not much else you could be using those for. Meanwhile, to get Dark Tatters for your Void Repair Kits, you need to kill the Ink Blight Trio or Rictus, basically on a cooldown if you want to use these items constantly... and you're repairing two of them unless you're a master of iframing. It's very flashy, yes, but for everyday use? Too much work for too little reward, the other naughty skills are more than enough for AoE farming.

Something I haven't seen mentioned by anyone is that while Lunar Swindler protects against damage, with a bit of clever item combo, you can also prevent knockback. With a Commander's Helm (Wigfrid specific), or a Marble Suit, which is available to all characters, you can literally just equip a Brightshade Helm and sword along with Marble Suit and basically ignore any danger Armored Bearger poses, or blow through NWP phase 2 (the annoying, ground pounding one) without any difficulty.

One thing I'd probably argue against from your previous comments however is Nice inclination, though I'm still debating that somewhat. Yes, it's better for sanity, but with all the things Naughty saves you from (Cooking for hunger? Like some *peasant?!*) and the absurd amount of souls you can get with AoE skills, it just seems more worthwhile, even if you have to make more sanity dishes while using the Enlightened Crown. The opportunity cost feels just too high, losing the ability to easily get 50+ souls / minute with Soul Pierce and Decoy, especially given that it also gets you honey to be used in sanity dishes.

Also, please do expand on cheesing Bee Queen - I kinda feel like that's pretty much the only fight where Lunar Swindler would suffer a lot compared to the other affinity, and while I absolutely love bundled thermal stones for summer and especially winter, doing that fight as essentially a "simple" base damage character is something I loathe from the bottom of my heart. 

On 2/7/2025 at 5:34 PM, OMEGASCRUFF said:

Yes, it kinda is. You're comparing your damage numbers and the benefits and matchups. Otherwise you wouldn't be including anything about Shadow Harvester, would you? You're comparing 3 equipment sets covering both skills in the OP. You didn't provide any real analysis, or establish that this is exclusively the purpose of this data. It's

[Not copying entirety of it]

I think you miss the point when I say that
whatever Lunar Swindler brings against bosses is replicable by bone armor
and you don't need neither invincibility effects against common enemies if you take care of safety measures

speaking of risks, the only unpredictable things out there are hound and worm attacks.
one of them can be handled with beefalo herds that cost a bell to set up
and the other one can be moved to some random corner away from work zone to deal with them later and even so, swapping to any emergency piece of 80% armor is good enough

Otherwise the world of DST is passive

Did you make your base in the middle of hound mound setpiece to need to "run with armor" at all times?

We shouldn't be talking about "risk" in a survival game in which:
-Armor multiplies your HP by A LOT
-There's a lot of time to prepare for everything
-Has usually many solutions for one problem
-Wortox is known for keeping his HP full and having get-out-of-jail cards and now decoys
so concept of playing "recklessly" is abstract at this point

If anyone finds themselves on the edge in a game that offers so much safety and freedom then it's natural selection or being a beginner at this point

and I think you overstate the benefits of Lunar Swindler in daily ruin clears because:
-rooks literally kill each other and destroy statues for you
-bishops can be reset with a soul hops and you lose like 3 attacks against something that dies in seconds or lose a bit of brightshade armor that has abudance of materials to cover it (wow efficiency)
-knights can be ignored due to their trash loot and predictable behaviour

so it's safe to assume that anything you had in stock for ruins
has similiar performance to the antics you can perform without affinity

tl;dr
-Wanna use crown? Use bone armor against predictable bosses
-Wanna deal with common threats? Literally anything else
-Situations in which SH shines but LS doesn't? Lucky I didn't pick Lunar Swindler
-We should be setting standards for affinity skills higher than a recycled item that doesn't even synergize with Wortox in a smart way.
Mini godmode for F holding fiesta is a lazy and unrewarding concept so I would rather have Lunar Swindler synergize with Howlitzer, because at least I could have fun and unique experience with end game reward and keep SH for anything else, though I'm open for alternative ideas with a purpose
instead of having "Daniel and Cooler Daniel" situation

+Lunar Swindler against fuelweaver rush?
You are just delaying your void gear powerspike with shadow harvester
and wasting your time on celestial portal, that you could use for Celestial Champion progression or killing a raid boss

Also I'm not gatekeeping your opinions
I disagree with your anecdotes because they show Lunar Swindler as better
than it really is, due to neglected variables that would prevent you from relying on it in the first place

Like... Varg farm situation? How did you get in trouble against something you handle with telelocator staff, learn about with guides to avoid wasting time and summon by your choice?

That's why I called your anecdotes a stretch
and animation cancelling in bone armor is truly subjective
because I have no issue with doing it against Dragonfly
and I don't even have to swap it against toadstool

that's all for my experience with Lunar Swindler but I guess we have an impass and we already voiced our opinions
So we gotta see what Klei does with Wortox's skilltree next week

(Also yeah I could be better with delivery, though I'm not sure why anyone would skip on my statements in comment section that is still part of the discussion...
like you join a discussion to see what I have to say or at least check if it's worthwhile)

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