AviatorBean Posted February 2, 2025 Share Posted February 2, 2025 Windbreaker: I always loved the Windbreaker but the skill used to be kinda annoying to restock, after the buff it is super easy to just restock and spam, it ends up shredding stuff pretty fast. I think that bullseyes would make a better stock condition, it'd encourage playing with the bow like usual then using the skill when you need, also it'd be more consistent for bosses without as much enemies. 5 stocks is also a bit much, 3 stocks like the gourdo skill would be fine Toadstomper: I haven't played much of the toadstomper but it seems like it could be really fun, my problem with it is the trait and skill are so general it doesn't really warrant being a unique hammer variant, It'd work just as well on any weapon as a boss/miniboss weapon. I find it a little bit disapointing because i'd really like to see more unique things done with hammers moveset, still want a hammer that lets you loop spinning movesĀ Bonejaw Weapons: The Bonejaw skill is great and combos well with every weapon but i have an issue with the trait. The trait is really specific and pretty hard to actually go for, rather you pretty much get it on accident. I like the timer aspect of it there's some fun things that could be done with that, The low health aspect could also work to provide more risk/reward gameplay, needing low health to trigger the timer seems like a bit much. Having the timer procc on something else or just be always active on low health. Link to comment https://forums.kleientertainment.com/forums/topic/163643-new-weapon-and-changes-thougts/ Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.