Cassielu Posted January 31, 2025 Share Posted January 31, 2025 Well, ever since I saw this weird skill, I've been wondering, what exactly is the difference between heal twice and one bigger heal? In the last post, I suggested that some kind of gain based on the number of treatments could be given to make it meaningful. And recently, I've noticed that Reaching Souls II has the ability to change souls move speed. This is also a meaningless skill, but what if we could use it too? That is: Added an ability that allows released soul keep follow Wortox, healing one by one. This allows Wortox to carry a bunch of following souls, acting like a mobile Jellybean to heal and buff itself and nearby characters. This has an interesting synergy with Soul Pierce and corresponds thematically to it - one that lets you release aggression from taking souls, and one that lets you release kindness when you release souls Makes sense of the speed and healing twice. Thematic alignment and potential synergies with Lifted Spirits add a way to deal with excess souls for nice Wortox Link to comment https://forums.kleientertainment.com/forums/topic/163568-a-immature-idea-about-improve-soul-bastionreaching-souls/ Share on other sites More sharing options...
Yaorin yon Posted February 2, 2025 Share Posted February 2, 2025 To be honest, Soul Barrier is one of the few "perfunctory" skills in the entire skill tree. If it gets better, this will be one of the closest skill trees to perfection. Link to comment https://forums.kleientertainment.com/forums/topic/163568-a-immature-idea-about-improve-soul-bastionreaching-souls/#findComment-1792356 Share on other sites More sharing options...
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