Y0sH Posted January 29, 2025 Share Posted January 29, 2025 I play Wanda a lot, like... A LOT. I have about 3k hours between her and less of my original favorite character, Wortox (a lil bit of WX too). Wanda is a strong character in many ways and before we start with Skilltree suggestions lets differentiate between Strong and OP. OP = Overpowered meaning this character can just steamroll everything in game and trivialize the game in it's entirety. Strong by my definition means a character excels in their particular niche so much so that they are the go-to for said niche. So with that out of the way lets get into the skilltree suggestions. Like I stated before Wanda is pretty strong as is and like Wolfgang's tree offers more improvements mechanically this would most likely be the case for Wanda and Maxwell too. Putting her strength aside her main characteristics are time-manipulation and clocks. Finite Freshness I & II: A watch that will rollback the freshness of a dish but only to it's last state. For example a Meaty Stew that's spoiled (red) will go to stale status (yellow) with a cooldown of 8mins or 1 in-game day. This would not work for stacked dishes only one dish per use. The second stage of this skill allows he use of the watch on crockpots in the area to immediately yield the cooking dishes (skipping cooking timer), this will only cause a 4 min cooldown for the watch. Inviting Intervals I & II: Create a watch that allows structures such as trees and plants grow to their next stage in a small area (smaller than wicker) . Stage 2: Allows player to revert burned structures back to their original states. Pocket Dimension: A small pouch with 3-4 inventory slots that can only hold her craftable items: Watches, Watch tools and watch pieces (maybe nm fuel/ thul frags as well). Efficient Aging I & II, III: Gain the ability to combine your Ageless Watches at a decreased healing rate. You'll be able to combine multiple ageless watches into 1 at max of 3. For example if you have 3 ageless watches you can combine them into 1 singular watch and this singular watch will still function normally but instead of taking up 3 slots it's just one watch that heals 5.5hp per use instead of the normal 8hp. Stage 1 is two watches combined into 1 at 6.5hp per use and Stage 2 would be what is mentioned above. This works exactly like ageless watches work now just combined so if you get hit while in the animation you lose that "charge" but still have the other 2 to use, Normal ageless watch cooldown will be unchanged as well. Stage 3: Gives the original 8hp healing per combined watch. Max combined watch types: 2 (you can only have 2 of these special combined watches in inventory in any stage of this skill.) Muscle-Memory: Ageless Clock use animation is effected by age. When young the ageless clock is used almost instantly still able to be hit out of animation but in a very short window. Middle age will be half as long as the animation is now about 1 sec flat. Old Wanda will use the watch about a half second slower than what it is currently. Primitive Punctuality I & II: Create a Lesser-Backtrek Watch with Steel-Wool instead of a tusk still requiring 2 watch pieces and gold. This watch will have a cooldown of 2.5 days in-game days or 20mins. This watch will NOT have the ability to teleport groups of survivors, only the player. the Second Stage of this skill will allow Wanda to hold a heavy item (ie: Suspicious Marble) and teleport while using the watch from inventory. Revivors Guilt: A 5 second immunity phase after reviving a survivor with the 2nd Chance Watch. Useful for those that died in the swamp from a tentacle or in the heat of battle with a boss. Constant Continuity I & II: Create a disposable watch that restores durability to non- rift gear/tools and destroys on use. Stage 2: Watch now has a 3 day cooldown limited to only 1 per Wanda per World also has a Map icon. Temperate Tempo I & II: Gain 5 planar defense when middle-aged while wearing any armor and take +5 damage while unarmored and middle-aged. Stage 2: While Old-Aged Gain 10 planar defense while wearing armor and take +10 planar damage while unarmored. (This gives Wanda the very frequently requested Planar defense but in the event Wanda's armor breaks could prove deadly.) Fragile Finale (Capstone): Wanda does double damage with shadow aligned weapons but only at age 79 (1 Hp). Affinities: Lunar: Wanda in her efforts of learning more about the Constant has succumbed to true Enlightenment: Extended Eternity I & II: While using a green gem infused backstep watch, Wanda can freeze all (non-survivor) mobs, falling rocks, falling ickers, projectiles on screen for 10 seconds with cooldown of 35 seconds and the consumption of the Green Gem. (The backstep animation will still happen). Stage 2: Cooldown decreased to 20 seconds. Shadow: Already being an adept Clocksmith, Wanda has discovered how to utilize the purest of darkness. Evil Epoch I & II Wanda can use pure horror to charge her Alarming Clock dealing +5 Planar Damage per attack. This will add a darkened 100% number above the watch letting players know that all subsequent hits are now charged with Pure Horror. Can only charge the Alarming Clock with 1 pure horror at the time. A visual glow/aura should also be added to the attacks. Stage 2: Additional +5 Planar damage. There we go, I think with how powerful Wanda is combat wise her tree could be more suited to niche clocks and new mechanics. Let me know what you think! Edit: Added a couple more skills and stages with more time puns! Link to comment https://forums.kleientertainment.com/forums/topic/163516-wandas-skilltree-ideas/ Share on other sites More sharing options...
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