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Suggestions for Wendy's Ghostly Elixir and  Lunar Affinity Skills


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Suggestions for Wendy's Ghostly Elixir and  Lunar Affinity Skills

 

Wendy's ability to fight performs well even without a skill tree. Except for facing some ranged damage bosses, most of them such as Dragonfly, Bee Queen, etc. don't have much pressure to survive. After all, the damage is usually taken by Wendy. This, coupled with Abigail's increased damage to Wendy, makes Wendy's combat performance stronger than the average player. At the same time, the new creatures that have recently been released are no longer the Dragonfly type that can't move for tens of thousands of blood. From this point of view, Wendy's damage really do not need to be increased, if the increase in the continuation of the subsequent hostile camp creatures should be how to design will be a very troublesome thing. I think that's why the designers nerfed Moon Abigail. With that in mind, I'm no longer obsessed with Abigail's damage.

 


The first is Moon Abigail, who, judging from her attacks, was created to enhance the Wendy player's ability to fight against those elite creatures, especially against those with large damage ranges. Making Abigail less vulnerable in combat and providing Wendy with damage augmentation. For this reason Moon Abigail has dropped group damage in favor of a single solo, and the sprint skill, which could previously be relied upon to deal ranged damage, has been removed with this update.

 

Given this, Moon Abigail's survivability should be greatly improved to ensure support for Wendy. This can be done in two directions for this purpose. One is immunity to damage, and the other is better behaviors such as MacTusk. when i was playing as Wendy, while MacTusk was attacking Abigail, MacTusk would move away from me when i was close to MacTusk, even if i wasn't attacking him. To start from immunity to damage, there have been examples in previous updates of Abigail being able to play with Armored Bearger like a toy, which clearly doesn't make sense, the player just needs to be around to use the skill at no cost whatsoever to kill Armored Bearger. if one chooses to make Abigail immune to damage, it would have to be like Maxwell's puppet like that, and count the creature's hatred of Abigail against Wendy.

 

It's also clear from the update a few days ago that the designers intend to increase Abigail's attack range to ensure Abigail's survivability. Then it can be combined with the points I mentioned earlier. Counting the creature's hatred towards Abigail on Wendy and using MacTusk's behavior on Abigail, as well as making Abigail immune to damage when she is not attacking a target, and the reason why she should be immune to damage when she is not attacking a target is because considering MacTusk's performance in leaving Walrus Camp, players who have killed MacTusk are should know, so I won't go into that. Let's take Celestial Champion as an example, I don't want to see Abigail unable to keep up with me while I'm dodging a gale and get killed by Celestial Champion. Or make Abigail stand in a triangular relationship with the player and Celestial Champion instead of a straight line, that would be a good point too. Or make Abigail's behavioral logic for approaching the player smarter, that is, while approaching the player, it also moves away from creatures that generate hate towards the player or Abigail.

 

OK, if Moon Abigail could guarantee survivability, then Moon Affinity's skill would not be so bad, and honestly I don't want to play a bit of Moon Affinity right now. With the loss of ranged damage, weak survivability, and having to rely on a specific Moon Cycle to follow Moon Dial, it's better not to use it.

 

As for Shadow Abigail, I don't think much of her, I think she's just an extension of the original Abigail with no skill tree, just add some functionality with Planar Damage, don't comment too much.

 

For Ghostly Elixir, I would like Luminous Wrath and Cursed Vexation to have some special reactions when used with other normal Ghostly Elixir. For example Nightshade Nostrum used alongside Luminous Wrath will further enhance Luminous Wrath's Planar Damage or Physical Damage.Vigor Mortis for example can increase attack frequency or higher movement speed.Unyielding Draught can provide a bit of Physical Defense or Planar Damage while being immune to damage. Unyielding Draught can provide a bit of Physical Defense or Planar Defense while being immune to damage, it doesn't need to be a lot, after all, too much isn't always good. The other Ghostly Elixir's are designed along the same lines. I was thinking of more interesting Ghostly Elixirs, but realized that it's not easy to design new Ghostly Elixirs. Also the designers don't seem to intend multiple potions to be used at the same time, so let's just enhance the original potion. And if the skill tree only focuses on Abigail and Grave Digging, and the potions don't have any special features, I feel like something is missing. I wish there was more focus on Ghostly Elixir.

 

To summarize, I'd like Moon Abigail to have better survivability. As well as enhance the effects of the original Ghostly Elixir, or add other interesting Ghostly Elixir

 

 

对温蒂药水和月亮亲和技能的建议

 

温蒂战斗的能力即便没有技能树,表现也很不错。除了面对一些范围伤害的boss,大多数如Dragonfly,Bee Queen等,都没有太大的生存压力。毕竟伤害一般都是温蒂在承受。再加上阿比盖尔对温蒂的增伤,使得温蒂的战斗表现强于普通玩家。同时近期新出的生物,也不再是Dragonfly那种动不动就上万的血量。从这点来看,温蒂的伤害确实没必要在提高了,要是在提高下去后续敌对阵营的生物应该怎么设计将是件很麻烦的事。我认为这也是设计师之前削弱月亮阿比盖尔的重要原因。想到了这些,我也不再纠结于阿比盖尔的伤害了。


首先是月亮阿比盖尔,从她的攻击方式来看,她是为了增强温蒂玩家面对那些精英生物的战斗能力而诞生的,尤其是面对那些具有大范围伤害的生物。使阿比盖尔在战斗时不容易受到伤害,并且为温蒂提供增伤。为此月亮阿比盖尔放弃了群体伤害转向了单体,之前还可以靠着冲刺技能打出范围伤害的,这次更新后取消了。

 

既然这样,那月亮阿比盖尔的生存能力应该得到很大的提高,以保证对温蒂的支援。为此可以从两个方向出发。一个是免疫伤害,另一个是更好的行为,例如MacTusk。我在玩温蒂的时候,在MacTusk攻击阿比盖尔的同时,我靠近MacTusk时MacTusk也会远离我,即使我没有攻击他。要是从免疫伤害出发,前面的更新也有过例子,就是阿比盖尔可以像玩玩具一样玩弄Armored Bearger,这显然是不合理的,玩家只需要在旁边使用技能,什么代价都没有就能击杀Armored Bearger。要是选择让阿比盖尔免疫伤害,那么就得像Maxwell的傀儡那样,把生物对阿比盖尔的仇恨算在温蒂头上。

 

从几天前的更新也可以看出来,设计师打算增加阿比盖尔的攻击距离来保证阿比盖尔的生存能力。那么可以和我前面提到的点结合。将生物对阿比盖尔的仇恨算在温蒂身上,并且把MacTusk的行为用在阿比盖尔上,同时使阿比盖尔在没有攻击目标的时候处于免疫伤害的状态,至于为什么要在没有攻击目标的时候免疫伤害,是因为考虑到MacTusk在离开Walrus Camp的表现,杀过MacTusk的玩家都应该知道的,我就不说了。以Celestial Champion为例子吧,我可不希望我在躲避大风车的时候看到阿比盖尔跟不上我而被Celestial Champion击杀。或者使阿比盖尔的站位与玩家和Celestial Champion形成一个三角形关系而不是一条直线,那也是个不错的点。或者使阿比盖尔靠近玩家的行为逻辑变得更聪明,就是在靠近玩家的同时,也会远离对玩家或阿比盖尔产生仇恨的生物。

 

ok,要是月亮阿比盖尔可以保证生存能力,那么月亮亲和的技能就不会那么糟糕了,老实说现在的月亮亲和我是不想玩一点的。失去范围伤害,生存能力还弱,还有必须靠特定Moon Cycle跟Moon Dial,不如不用。

 

至于暗影阿比盖尔,我没什么想法,我觉得她就是原先没有技能树的阿比盖尔的延申,添加一些功能与Planar Damage就好了,不做过多评价。

 

对于Ghostly Elixir,我希望Luminous Wrath和Cursed Vexation与其他普通Ghostly Elixir使用时能产生一些特殊反应。例如Nightshade Nostrum与Luminous Wrath同时使用,将进一步强化Luminous Wrath的Planar Damage或物理伤害。Vigor Mortis的话可以增加攻击频率或者更高的移速。Unyielding Draught可以在免疫伤害的同时提供一点物理防御或Planar 防御,不需要很多,毕竟数值过高并不都好的。其他Ghostly Elixir的的设计方向也是这个思路。我原先还想着更多有趣的Ghostly Elixir,但发现新Ghostly Elixir的设计并不容易。同时设计师似乎不打算多个药水同时使用,那么就直接强化原有的药水吧。而且要是技能树只关注阿比盖尔跟挖坟之类的,药水没什么特点的话,我总感觉少了些什么。希望能多关注一下Ghostly Elixir。

 

综上所述,我希望月亮阿比盖尔具有更好的生存能力。以及增强原有Ghostly Elixir的效果,或者添加其他有趣的Ghostly Elixir。

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