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Wendy's skill tree is already very well done, so the only thing it's missing are some final minor changes.


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What's in the title. 
Really, let the development of her skill tree finally come to an end.
Therefore, I would like to list changes to specific perks that would be ENOUGH in my opinion for Wendy's skill tree to finally be released. It doesn't matter if someone will be still unhappy about it, because there will always be someone like that. It is better to finally establish one specific build of the Wendy's skill tree instead of trying to please a specific group, because then it would just be a Sisyphean task.

Picnic Casket - This item has flowers in its graphics, so it would be obvious to add them to its crafting. Additionally, it should be able to store morning glories since Wendy uses them to resurrect butterflies. Besides, if Wickerbottom can keep papyrus in her bookshelf, why can't Wendy keep Morning Glory in her picnic casket?
Mourning Glory I - Wendy should be able to revive moon moths, preferably at a higher morning glory cost than when reviving butterflies.
Morning Glory II - Changed the effect of Unyielding Draft and Distilled Vengeance. Devs, of course, wrote that they were planning it, but I just wanted to mention this change. Additionally, the way of using potions on the character should be changed, as people proposed, i.e. Alt + right click on the elixir.
Morning Glory III - There were suggestions that the Parennial Altar would not destroy itself, but be fueled by something after use. This could be, for example, Telltale Heart and a few pieces of Morning Glory.
Vengeful Ghost - As proposed, the player as a ghost, in addition to beating, could also give the opponent vex status.
Grave Beautification - Since the method of moving graves has been changed, the ability to use Spirit Vessel on a grave that does not have a headstone with it could be added.
Gravestones By Wendy - I've mentioned this before, but really, Wendy could have had the option to choose the type of crafted headstone since she can craft them. Moreover, the GUI for writing on headstones could be changed. The current interface is a wooden sign, which does not fit the fact that we write on stone, not wood.
Team Spirit III - A very often suggested change, i.e. increasing the chance of activating effects by Abigail haunt.
Lunar Sisterhood III - Also a frequently proposed change, i.e. easier management in Abigail forms. For example, Abi's transformation into a ghestalt would still occur during the full moon dial, but the transformation end time would be extended from 10 days to 20, and Abi's forms would be freely changed during the transformation. By throwing evil petals into the moon dial, Abi would change from ghestalt to her regular form, and by throwing lune tree blossom she would change from regular form to ghestalt.

 

Thank you for reading this post to the end.

I agree. There's a good number of changes to be made, but almost all of them are QOL/minor balance changes.

 Individually nothing's too bad, but stacked up they hold the tree back a bit.

Most of these seem helpful as long as they don’t distract from the other two characters who need the work more and have been pushed to the side for far too long.
 

Definitely do not want this below change though.   Having to make an actually important decision that matters for a longer period of time with upsides and downsides is one of the great parts of Gestalt Abigail, and changes like the proposed one would remove the fun and interest and gameplay value of the design:

3 hours ago, Kacpert25 said:

Lunar Sisterhood III - Also a frequently proposed change, i.e. easier management in Abigail forms. For example, Abi's transformation into a ghestalt would still occur during the full moon dial, but the transformation end time would be extended from 10 days to 20, and Abi's forms would be freely changed during the transformation. By throwing evil petals into the moon dial, Abi would change from ghestalt to her regular form, and by throwing lune tree blossom she would change from regular form to ghestalt.

 

3 hours ago, Kacpert25 said:

Vengeful Ghost - As proposed, the player as a ghost, in addition to beating, could also give the opponent vex status.

I forget who recommended it but I also like the idea of being able to use the potions on dead survivors as well perhaps it could even be given an effect where the potion that levels up Abigail refreshes their attacking duration instead.

 

 

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