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Some Suggestions on Warly's Skill Tree Design


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I have attempted to design a skill tree for Warly for reference. My English proficiency is not very good, so the entire text was translated using software. Please excuse any errors.

 

First Column:

Raw Food Tolerance: Warly can eat food other than cooked dishes, but can only obtain 50% of the effect and lose 15 sanity points.

Gourmet I: When Warly eats delicious food (not the same dish cooked within two days), he gains an additional 33% bonus. (Transplanted from the single-player version)

Gourmet II: When Warly eats delicious food, he gains a 1-point movement speed bonus for 4 minutes. (The base movement speed of the character is 6, which is approximately a 1.17 times increase in movement speed.)

 

Second Column:

Portable Chef Pouch I: Warly can create a chef pouch similar to the Polar Bear Badger Bucket, with 4 slots, which can be placed in the inventory. The items in the portable chef pouch have double preservation.

Portable Chef Pouch II: Warly can upgrade the portable chef pouch to increase its capacity to 6 slots.

Portable Chef Pouch III: Warly can upgrade the portable chef pouch again to make the items inside have quadruple preservation.

 

Third Column:

Butter Making: Warly can use one Electric Milk, two eggs, and one Salt Crystals to make Homemade Salted Butter in his Portable Crock Pot within 120 seconds. The properties of Homemade Salted Butter are the same as Butter and can be used as an ingredient in cooking, providing 1 dairy and 1 fat.

 

Fourth Column:

Spicy Food Lover: When Warly eats dishes with the "spicy" modifier, the increased damage effect can be applied to planar damage.

 

Fifth Column:

Butcher: When Warly kills medium-sized creatures with meat drops in the inventory, he can obtain an additional piece of corresponding meat.

Shepherd I: When Warly kills a Volt Goat, there is a 50% chance of an additional drop of Electric Milk. (The additional drop is calculated separately. Warly will always obtain one Electric Milk when killing an electrified Volt Goat, and there is a 50% chance of an additional Electric Milk.)

Shepherd II: The probability of obtaining a goat horn when killing a Volt Goat increases by 25%.

Shepherd III: The probability of obtaining additional Electric Milk when killing a Volt Goat increases by 50%, and the probability of obtaining a goat horn increases by 50%.

(Additive calculation is used. Warly will always obtain one Electric Milk and one goat horn when killing a non-electrified Volt Goat, and two Electric Milk and one goat horn when killing an electrified Volt Goat. I believe that Warly obtaining goat horns more easily can provide a better gaming experience.)

 

Sixth Column:

Cook I: Warly can reduce the cooking time by 5%.

Cook II: Each time Warly cooks a dish he has never cooked before, he can reduce the cooking time by 0.3%. (There are a total of 81 cookable dishes, which will reduce the cooking time by approximately 24%)

Cook III: The dishes cooked by Warly using ingredients of any freshness will all be 100% fresh.

 

Seventh Column:

Seasoning Making I: Warly can reduce the time required to make seasonings and the time needed to season dishes with seasonings.

Seasoning Making II: The materials required for Warly to make seasonings are halved each time.

Seasoning Making III: Warly can obtain an additional seasoning each time he makes seasonings.

 

Eighth Column:

Taste Memory I: The duration of the bonus obtained from eating special dishes is extended by 2 minutes.

Taste Memory II: The duration of the bonus obtained from eating special dishes is extended by 3 minutes.

Taste Memory III: Each time Warly eats a dish he has never eaten before, the duration of the bonus obtained from eating special dishes is extended by an additional 8 seconds. (There are a total of 77 edible dishes, which can provide an additional approximately 10 minutes of bonus time.) Taste Memory only works for dishes. It has no effect on non-cooking food and seasonings. The maximum buff duration from eating special dishes like Volt Goat Chaud-Froid lasts about 2.5 days. I hope that Warly can maintain the buff for two days without eating the same dish again, which not only adheres to the character of a chef who doesn't like to eat the same dish repeatedly but also enhances the chef's strength. I think it's cool to use Warly to unlock more dish types and get rewards in the game.

 

Faction Skills:

Moon Faction Skill: Warly can use Moonlight Lobster and Butter to make Moonlight Lobster Mousse Pie. All players who eat it will have their spirit value restored to 100% and will not be targeted by moon creatures for 5 minutes. If the eater is Warly with this skill, the spirit value will be replaced by enlightenment value and locked at 100% for 5 minutes without dropping.

Shadow Faction Skill: Warly can use Pure Terror and Monster Meat to make Terror Nightmare Meat Pie. No player can eat the Terror Nightmare Meat Pie. Warly with this skill can feed the Terror Nightmare Meat Pie to Shadow Maul. Each Shadow Maul can only eat one Terror Nightmare Meat Pie per day. After eating the Terror Nightmare Meat Pie, the Shadow Maul will level up by one, restore 500 hunger and 100% durability, and its durability consumption will be reduced by 66% for 5 minutes.

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