skittles sour Posted January 17, 2025 Share Posted January 17, 2025 (edited) Hey there friends, so I'm trying to do an underground waterlogged biome with a giant tree in the middle growing out from the abyss. I currently have the code of the setpiece like this and the room like this. I used a noise tile function is to fool the worldgen into not removing the prefab despite it being on an impassable tile. layout = { watertree_pillar = {{x = 0, y = 0}}, }, ground_types = { MakeNoise("mm_green_fakeground", function() return WORLD_TILES.IMPASSABLE end) }, ground = { {1, 1, 1}, {1, 1, 1}, {1, 1, 1}, }, However, when I walk towards the giant tree, I am able to walk onto the impassable tiles. I think this is because the world still remembering the tile as a walkable tile? Would anyone have ideas on how to execute this idea more correctly? Many thanks in advance! Edited January 17, 2025 by skittles sour Link to comment https://forums.kleientertainment.com/forums/topic/163179-help-with-land-barriers-in-caves/ Share on other sites More sharing options...
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