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Mods used to be posted here, but it's old so they may or may not work

https://forums.kleientertainment.com/files/

Download a mod and simply move it to mod inside the game's mods folder.

 

I've also downloaded steam workshop mods using steamworkshopdownloader but it only reads mod files and not directories, so the process of making it work for DS can be tedious depending on the mod.

Open the DS mod page on steam, copy the url to the downloader, download and extract the file to the mods folder (name it just to know what it is), and check the files.

Any file with a backslash needs to be put in a directory named what is before the backslash in that file name.

Example: anim\cave_clock.zip

create a folder called anim, move that file into the newly created anim folder, and edit "anim\" out of the name

Repeat the process for files that have more than one backslash, creating a directory within a directory and so on (if applicable)

 

I hope this helps. If I'm bored, I'll make a script that automates the process.

  • Like 1

It's been awhile, but the unzip command reduces the file transfer process to a couple terminal lines: 

mkdir ~/dontstarve/mods/<modname>
unzip ~/Downloads/mod_publish_date_file.zip -d ~/donstarve/mods/<modname>

Of course, just replace <modname> with an appropriate descriptor for the mod directory. Goodbye tedious, manual renaming and moving of files! 

There are typos in the previous snippet (oops), this should work

mkdir ~/dontstarve/mods/<modname>
unzip ~/Downloads/mod_publish_data_file.zip -d ~/dontstarve/mods/<modname>
rm ~/Downloads/mod_publish_data_file.zip

I also made a bash script (attached) that auto-detects "mod_publish_data_file.zip" in Downloads and names them automatically and stores the zip file in a folder (also appropriately renamed) instead of deleting it. The script allows the option for inputting differently-named zip files, still checking in Downloads. It makes frequent mod installs single-command-executable for frequent mod installs. 

mod-install.sh

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