NetGoatFr Posted January 5, 2025 Share Posted January 5, 2025 I think it would be useful for people with a potato computer We currently only have Display resolution which could impact the fps (without taking into account the colony size) Link to comment https://forums.kleientertainment.com/forums/topic/162957-more-graphical-optimization-and-options/ Share on other sites More sharing options...
SGT_Imalas Posted January 5, 2025 Share Posted January 5, 2025 resolution has zero performance impact, this is a 2d, sprite based game. performance decrease in late game comes from task and pathing calculations Link to comment https://forums.kleientertainment.com/forums/topic/162957-more-graphical-optimization-and-options/#findComment-1783988 Share on other sites More sharing options...
cyberwarlord Posted February 24, 2025 Share Posted February 24, 2025 On 1/5/2025 at 12:24 PM, SGT_Imalas said: resolution has zero performance impact, this is a 2d, sprite based game. performance decrease in late game comes from task and pathing calculations Does changing dupe priorities to 'X' help? What if buildings had a priority 0? No manual use. Also curious if all the animations don't have some effect on frame rate. Big sweep commands or lots of alerts all moving feels unnecessary at times. It's actually an eye sore when large colonies have any issue or production stalling. The cooking station constantly tells me out of material. Link to comment https://forums.kleientertainment.com/forums/topic/162957-more-graphical-optimization-and-options/#findComment-1801064 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.