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Several ideas about Wendy's skill tree


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为什么“几乎每个沃尔夫冈都有几乎相同的技能树加点”? 这个问题启发了我

答案是技能树并没有提供两个甚至更多的游玩策略(同时里面有很多包含了太少效果的技能点)

我觉得目前的技能树确实缺少这种成体系的思考方式进行整体的规划

我试着通过设想温蒂这个角色可能的生活和战斗方式 以及目前的技能树中的能力对她的意义来获得更清晰的修改思路

Why “every Wolfgang has nearly the same skill tree”? This question inspired me.

The answer is that the skill tree does not provide two or even more selectable strategies(also there are many skill points that contain too few effects)

I think the current skill tree does lack this systematic way of thinking for overall planning.

I am trying to gain a clearer understanding by imagining the possible life and combat styles of Wendy , as well as the significance of her abilities in the current skill tree.

 

 

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比如

现在很多人不喜欢小鬼魂的任务 是种枯燥的重复 (且不会随着游戏进程的推进而变得简单) 技能树可以获得更多哀悼荣耀 这很实用 但目前版本我们需要的哀悼荣耀数量同样变多了 (从另一个角度来说 或许这种加强方式同时强调了这个过程以获取材料为目的的功利印象)

Many people do not like the task of Little Ghosts, which is a tedious repetition (And it will not gradually become simpler as the game progresses)

The skill tree can get more mourning honors, which is very practical, but in the current version, we need more mourning honors too.

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如何解决这个问题: 

一.让哀悼荣耀的获取途径变得多样化

二.把哀悼荣耀的获取与其他的游戏目的结合 

三.让哀悼荣耀的获取逐渐变得简单

The solution to the problem should start from the following directions:
Ⅰ  Diversify the ways to obtain mourning glory
II   Combine the acquisition of mourning glory with other game objectives
III  Make the process of obtaining mourning glory gradually easier

 

接下来需要把这些内容融入温蒂的设定 ——获取哀悼荣耀过程的本质是温蒂与幽灵之间的“礼尚往来”

 

所以我们可以问下面的问题:

1.为什么我们只能帮助这种小幽灵呢?

2.为什么只有找回遗物一种方式帮助幽灵?

3.为什么鬼魂只能用哀悼荣耀作为回报呢?

4.如果温蒂和幽灵们的关系在交流中变得更加亲密会发生什么呢?

Next, we need to integrate these contents into Wendy's character setting - the essence of the process of obtaining mourning glory is that Wendy gains gratitude after helping the ghost.

 

So we can ask the following questions:
Why can we only help these little ghosts?
Why can only help ghosts by finding things?
Why  ghosts only repay with mourning glory?
What would happen if Wendy's relationship with the ghosts became more intimate during communication?

   

         ↓↓↓↓↓↓↓↓↓↓↓↓

 

·所以我们需要另一种幽灵同样可以产生哀悼荣耀

·So we need another kind of ghost  can also produce mourning glory

·温蒂可以帮他们找失物(他们的尸体) 同时收获其他的物资

·Wendy can help them find lost items (maybe their bodies) and harvest other supplies at the same time

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·装饰的墓碑也可以产生哀悼荣耀 (代替黑暗花)

·Decorated tombstones can also produce mourning glory (instead of dark flowers)

·(用雕塑一类的东西)装饰墓地也可以得到哀悼荣耀(就像夏季鸦年华的乌鸦对装饰的判断)

·(Use sculpture)decorating cemeteries can also generate mourning glory (just like how crows in their summeramusement park judge the decoration)

·帮助鬼魂完成其他的愿望 比如狩猎任务、献祭、让阿比盖尔陪伴他们... 

·Help ghosts fulfill other wishes such as hunting missions, sacrifices, and having Abigail accompany them

·鬼魂的其他回报是让温蒂的能力变得更丰富的合理方向 我在文章最后会提出一点想法

·Other rewards from ghosts could be a reasonable direction to enrich Wendy's abilities.I will put forward some ideas at the end of the article.

 

 

 

这一系技能代表与鬼魂的交流的能力 可以和坟墓技能联系在一起变成一系列提高生活质量的技能组合

鬼魂相关能力符合是温蒂特色的能力 且具有非常强的拓展性 完全可以为下一次人物成长的更新打下基础

This series of skills represents the ability to communicate with ghosts, which can be combined with tomb skills to form a series of skill combinations that improve the quality of life
The ability related to ghosts is Wendy's characteristic ability and has a lot of imagination space, which can lay the foundation for the next update of character growth

 

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花王冠

Flower Crown

 

让普通人物使用幽灵药剂技能是没有发展潜力的 目前的药剂体系包含的内容本就捉襟见肘 所以现在才不得不另想办法补充新的效果 而更致命的是如果药剂不是给阿比盖尔使用 这个能力就会失去温蒂的特色 很容易沦为其他角色和其他物品的下位替代(比如厨师)()

Allowing ordinary characters to use ghost potion is a dead end. The current potion system just contains limited content, so we have to look for new effects to supplement it. What's even more deadly is that if the potion is not used for Abigail, This ability will lose Wendy's characteristics and become a clumsy substitute of other characters and items (such as Warly)

 

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 花王冠的作用是让人类身体变得更像幽灵 从而让普通人物可以使用幽灵药剂

The function of the Flower Crown is to make the human body more like a ghost, allowing humans to use ghost potions

 

从花王冠的原理考虑 可以得到另外的可能性:

①   温蒂获得幽灵体质——这意味着温蒂与阿比盖尔更加靠近彼此——鲜花裹尸布就是这种设计思路 二者分享她们的生命 所以 她们还可以分享palyer tag或者阿比盖尔护盾

②   幽灵体质可以让温蒂变得更轻盈 以至于阿比盖尔可以带着她飞行一段距离 /温蒂可以通过阿比盖尔穿越灵体世界移动(技能可以放在团队精神里)

Starting from the principle of the Flower Crown, other possibilities can be obtained:
① Wendy acquired a
ghostly physique -  means Wendy and Abigail are closer to each other -  The floral shroud used this design concept.-Twosome share their health, so they can also share the player tag or Abigail shield.
Ghostly physique can make Wendy lighter, so much so that Abigail can fly her a short distance (the skill can be put into team spirit)

 

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幽灵药剂和团队精神

Ghostly Elixir  and Team Spirit

这两条线可以作为两种不同对策  用来解决在战斗中保护阿比盖尔的难题

These two lines can be used as two different strategies to solve the problem of protecting Abigail in battle.

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①   通过不断使用药剂 治疗和复活阿比盖尔 

技能点:野餐篮子——新的药剂——制作双份药剂(增加产量)——鸡尾酒(药剂使用的排列组合)

Treating Abigail through frequent use of potions

Skills: Picnic Basket - New Potions - Making Double Potions (Increasing Production) - Cocktails (Combination of Potions) - Drug Addiction

 

②  通过更多技巧保护阿比盖尔

团队精神的本质是阿比盖尔和温蒂作为双胞胎姐妹默契的配合   拥有有两个平等单位——这是温蒂这个人物最大的特色

Protect Abigail with more operational skills

The essence of team spirit is the tacit cooperation of twin sisters, they are arms of two, which is Wendy's biggest feature.

 

更多团队精神技能:

some more skills for team spirit:

镜像游戏:选中一个目标 阿比盖尔总是保持与目标距离的距离和温蒂与目标距离相等 同时远离 同时靠近

① Mirror Game: Select a target. Abigail always maintains an equal distance from the target as Wendy .Simultaneously stay away from and approach the target

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② 阿比盖尔举起幽灵体质的温蒂 一起飞行一段距离 可以跨越海峡(阿比盖尔可以把温蒂扔到愤怒的牛背上)

② Abigail lifted up the ghost physique(Ability from Flower Crown↑) Wendy and flew together for a distance to cross the strait (Abigail could throw Wendy onto the angry cow's back)

③ 位置互换:具有幽灵体质的温蒂和阿比盖尔穿越灵界 交换她们所在位置 并在短暂的瞬间免疫伤害 (我同样希望可以利用这个技能让温蒂获得远距离快速移动的能力)

③ Exchange positions: Ghostly physique Wendy and Abigail cross the spiritual realm to exchange their positions and briefly immune to damage (I also hope to use this skill to give Wendy the ability to move quickly over long distances)

 

和已有的技能树相比 这些技能带有更明确的目的性:

· 从设定角度:更加像是配合默契的团队合作

·  功能性角度:提供了操作空间 更加匹配与boss战斗的场景

· 更多可能性:兼顾生活质量的提高(飞行:跨越海峡 快速骑到牛背上 位置交换:如果可以把阿比盖尔留在家里 温蒂就得到了远距离传送的能力)

Compared to existing skill trees, these skills have a clearer purpose:
·More like a team collaboration with tacit cooperation
·Avoiding damage by simultaneously operating Wendy and Abigail  more suitable for fighting against bosses
·Improve the quality of life (flying: crossing the strait quickly and riding on the back of a cow, exchanging positions: if Abigail can be left at home, Wendy will have the ability to teleport over long distances)

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最后提出一个使用鬼魂能力的设想:

温蒂帮助鬼魂之后 除了哀悼荣耀之外 会额外获得一次使用鬼魂力量的机会储存上限是三次 · · ·

Finally, propose an idea of using ghost abilities:
After Wendy helps the ghost, in addition to receiving mourning glory, she will also have an opportunity to use ghost power
You can accumulate up to three points

使用这个能力可以让地上的小物品飞起来 悬浮在温蒂身边一段时间

 

Using this ability can make small objects on the ground fly and float around Wendy for a period of time

应用场景:

· 进入洞穴 漂浮的提灯

· 下雨时 漂浮的雨伞

· 拾取海中的漂流瓶

· 搬运货物

· 可以边跑边从漂浮的野餐篮里拿药剂

· 第二个背包(如果算是小物品的话)

· 暗影香炉

 

Applicable scenarios:
·Let the lantern float beside you in the cave
·Umbrellas floating in the rain
·Picking up drifting bottles in the sea
·Moving goods
·You can take potions from the floating picnic casket while running
·The second backpack (perhaps)
·Shadow Thurible

It can be seen that you have put a lot of effort into this content and collected many excellent content already available on the forum. I sincerely hope that the content you write can become more or less real and playable, rather than the mess of "a lot of room for improvement" in our current testing server

2 hours ago, cyjs said:

我非常钦佩你。

我支持提供更多获得哀悼荣耀的方法

感谢你的支持 我希望大家可以先从更具整体性的角度讨论问题 然后达成共识  沿着同样的方向 一起让技能树变得完善

Thank you for your support. I hope we can first discuss the issue from a more holistic perspective and then reach a consensus to work together in the same direction to improve the skill tree

我也强烈赞成增加获得哀悼荣耀的机会,因为目前的单一方法总是消磨我的耐心,以至于我从不使用魔药

I am also strongly in favour of increasing access to mourning glory, for the present single-bore approach always wears down my patience, so much so that I never use potions

On 1/4/2025 at 10:19 PM, DaDa_waw said:

It can be seen that you have put a lot of effort into this content and collected many excellent content already available on the forum. I sincerely hope that the content you write can become more or less real and playable, rather than the mess of "a lot of room for improvement" in our current testing server

很遗憾 我现在才真正看了一定数量的内容 这需要耐心 但是一旦开始 就会发现非常多精彩的 让人兴奋的方案 很多今天我们讨论的问题早就有合理的提案 感谢那位把他们收集在一起的朋友 除了失眠 还有一件唯一让人不安的事 就是我在看完所有内容之后还会会剩下多少独有的点子 哈哈

Unfortunately, I have only truly read a certain amount of content now, which requires patience. However, once I start, I will discover many exciting and exciting solutions. The issue we are discussing today has already had reasonable proposals. Thank you to the friend who collected them together. Apart from insomnia, the only thing that is unsettling is how many unique ideas I will have left after reading all the content haha

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