Swiyss Posted January 2, 2025 Share Posted January 2, 2025 Sometimes, when fighting against cookie cutters, your character will not try to target a cookie cutter if they're in the middle of their "jumping" animation, making the player target a further cookie cutter instead. Most of the time, this furthest cookie cutter is in the water. So I suggest to make "flying" cookie cutters targetable. I see myself having to wait for him to finish the animation to auto-target him and this is specially frustrating on console. The problem with this is that the player will then most likely auto-target the subsequential lastest cookie cutter that came to the boat EVEN if they started attacking early on. And this is especially frustrating when trying to rush the game without patches, and when they're a bunch of them jump in sequence. Another quick thing I observed that could also be change in probably 2 lines of code is the fact that when you're mining the "vitreoasis" (the big ones), sometimes the items will slide away from up to a whole screen from you because they're placed almost inside the vitreoasis hitbox itself. This is very little but they could just adjust the items to drop a tiny little bit away from them because it can get kinda annoying having to walk back and search in the dark for the flying glasses. EDIT: I don't know if the vitreoasis one is actually intended or not, judging from the fact that the vitreoasis is very tall, and glass can spread everywhere in real life too. But if that's the case, then it would be better to make it fly in the air and then drop it, but not slide like it currently does. Link to comment https://forums.kleientertainment.com/forums/topic/162925-quick-2-thing-that-i-dont-consider-a-bug-but-i-think-should-be-looked-at/ Share on other sites More sharing options...
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