__orz Posted December 26, 2024 Share Posted December 26, 2024 I noticed that when supplying resources, the little characters start searching from their own location. This leads to a problem: for example, when building at point A, and there are necessary resources nearby, but the character executing the construction task is at point B. In this case, the character will search for the required resources centered around point B. I wonder if it would be possible to change the resource search to be centered on the target location (i.e., the construction site) instead of the character's current location. I believe this would greatly improve the work efficiency of the little characters, as they would be able to find the necessary resources faster, thus accelerating the construction process. Secondly, there is the issue of task prioritization For example, if a biorobot with the highest construction skill level and the highest task priority is idle, but another biorobot with lower skill and lower priority ends up executing the construction task, it leaves me confused. What is the point of having this priority assignment if it doesn't lead to optimal task execution? I believe it would be beneficial to ensure that biorobots with higher skills and priorities are the ones assigned to tasks first, as this would enhance overall efficiency and effectiveness in completing tasks. Link to comment https://forums.kleientertainment.com/forums/topic/162809-resource-finding-issues/ Share on other sites More sharing options...
__orz Posted December 26, 2024 Author Share Posted December 26, 2024 The texture of the liquid barrel dispenser still has an issue with shifting to the right I don't know how this issue was triggered, but it appeared after a while. I'm sorry, the bug feedback subforum is a bit troublesome Link to comment https://forums.kleientertainment.com/forums/topic/162809-resource-finding-issues/#findComment-1782414 Share on other sites More sharing options...
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