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Hello!! I've been learning DST's art style over the past few years and recently with some help I've started actually putting it into mods, such as Create & Decorate, one focused mainly on decor. I saw someone post a build using said mod in a thread here, and that made me realize I haven't got anywhere to post my art! Be it stuff for those mods, or just unrelated stuff I draw, so I thought I'd make this thread for that :)

To start off, in the spirit of Winter's Feast, a little turf set I put together: Gingerbread Bricks!

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These turfs are "crafted" at the Masonry Oven, with... the ingredients you would expect from the Masonry Oven. Try to think of disgusting, gooey materials that could be used for "frosting" that are brown, white, and pink respectively.

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These turfs all use the same basic template, disorderly bricks + frosting, but you've got all 4 available to you. Since they share a pattern, you can place these turfs down side-by-side and they'll connect pretty well! There's a small outline between them in-game since they are different turfs, but it still looks nice:

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So yeah that's how I'll start the thread :) Hopefully I'll be posting consistently here. I've got some other stuff in the works + past stuff I could post too!

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Amber Boulders, and their resulting Amber chunks from being mined. I'm imagining them as a chance-based replacement for the earthquake boulders that fall from the ceiling when shadow rifts are open, and you can mine them for their Amber and also for renewable fossils. They might make their way into Create & Decorate, but not necessarily with those specific mechanics.

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Also a table and chair made from amber. I prefer the round stool and round table a LOT compared to the square type, but if I want to make a furniture "set" here then I really should make all four. idk maybe I'll do it LATER.

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Some early concepts for a "Terrestrial Tree," a seed dropped by the Eye of Terror that then grows into a unique tree based on the type of turf you planted it on, like in Terraria. It's animated using 5 separate "trunk" pieces + the foliage, so in theory it could have a highly-randomized appearance, with different trunk pieces, branches, and variable height from tree to tree.
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I'm going to start posting more stuff from Create & Decorate now that it's been a while since it released. To start us off, the Fish Bowl! A piece of furniture you can place on tables.

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This is what I would consider the "default" look of the fish bowl: pond fish, rocky beach turf, and ocean water. But the cool thing about it is that, since Don't Starve's animation system makes it so easy to swap out pieces, you can freely choose the water source, turf, and fish inside! So, any pond/water tile you can think of, any turf that would make sense in an aquarium, and every single fish in the game, all work for the fish bowl! Here is a showcase of all of the vanilla pieces:

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Each fish is built on the same template. A few internal rules I followed were that they shouldn't have eyes unless it's integral to their original design, and they should all adhere to the same basic fish shape unless they're somehow special (such as Sweetish Fish being a unique fixture of the waterlogged biome, or the seasonal fish only appearing during certain times of the year.). Since they're so simple, I was able to not only crank out unique sprites for each vanilla fish, but also for EVERY Shipwrecked and Hamlet fish, too!

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Me and the co-author of Create & Decorate both shared the opinion that mod compatibility for DST is usually pretty lacking. Unlike Minecraft, there's no systems or APIs in place to make mod compatibility happen automatically, so it's up to each mod to intentionally check if X or Y other mod is enabled and add new features if it is. So one of the earliest things we did (both with the fish bowl and sandcastles, more on those in another post) was add in all the necessary assets and code for every fish from Shipwrecked and Hamlet. Since mods often add in SW/Hamlet content, either as a straight port or in addition to original content, this instantly made for compatibility with tons of popular mods. Island Adventures, Tropical Experience, Heap of Foods, Above the Clouds, etc.

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But of course, fully original modded content deserves the same attention too! Not only can you scoop pink water out of Cherry Forest ponds, but Cherry Shrimp have a fully unique and absolutely adorable sprite. Salmoon from Celestial Tools and Boreal Bass from Winterlands were also planned, along with a generic "modded fish" to fallback on if you put in a fish that we didn't have sprites for, but sadly these didn't make it into the mod.


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Unique inventory UI. It has one slot with a little fish icon, and one with a turf icon, but I'm unsure of how to properly put that together. You can always see it in the mod itself! >:)

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Also, if you fill a fishbowl with water from a hot spring or grotto pool, bath bomb it, and leave it out in the full moon, the water inside solidifies into a special moon glass fishbowl! There were some vague plans for something similar to obtain a pink crystalized Cherry Forest bowl, maybe a Nitre-themed one when acid rain is up, and I really wanted to come up with a good way to obtain a Dreadstone one... Instead, it's just this one, which is still very cool.

I think that should be everything... ah heck, I forgot slimy turf. You can put slimy turf in it too. But that's still 99% of possible fishbowl pieces. They've never been all in one place like this, so I hope you enjoy seeing them together :)

 

Edited by lowercase skye
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More Create & Decorate stuff: the Map Globe! The idea behind this one is simple, and in my opinion quite effective: a globe as a furniture item, that you can put a map in in order to display it. What makes it effective is you have to then ask yourself, what all in DST counts as a "map"?

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So then, the map from the Cartographer's Desk is an obvious one. And then, that means the one in the caves should count as its own distinct map. But then wait, shouldn't Shipwrecked and Hamlet get their own versions, since both worlds have various ports into DST? And oh, hey, pirates drop a pirate map, don't they? That should work too! That line of thinking should hopefully mean that if someone crafts a map globe and has an idea for something that should go in there, they'll be rewarded by it working. The only thing we didn't account for was that bottles technically have a map to Pearl's island, but that's okay.

The markings of different location "names" are just scribbles, but I did try to make the Moon Quay's ones look like they were in a different language, with the symbols resembling bananas and tails.

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Another fun thing about globes being, well, globes, is that they provide a full spherical view of the world: so the same is true here! You can spin globes around to show the other side, as a second variation for decoration! The surface is pretty basic, but the caves spin around to show the ruins, Moon Quay shows the mainland beach where the treasure was buried,  Abandoned shows one of those islands that are tidal marsh + magma with a mangrove snug between them, and Hamlet cartoonishly shows the BFB's island in the middle of nothing.

Originally, each of these wood types were supposed to go along with a furniture set: Mushwood, Moon Quay, Abandoned, and Hamlet-themed. In the end, since I'm just one person and turns out I cannot draw nearly fast enough to make 4 whole furniture sets (stool, round table, chair, square table) in a reasonable time frame, there's only turfs for Abandoned and Mushwood, and no new chairs or tables in the mod. If I can find someone willing to help with programming, though, I'd love to make those furniture sets as another mod. I do have some simple lineart done for the Abandoned furniture:

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The idea was that the stool and round table for each set would be relatively basic and messily put together, while the chair and square table would take an additional ingredient (in this case, barnacles/kelp) and look much fancier.

Anyways, what were we talking about? Globes, yeah. Back to globes. There were some unused ones! Here check these out.

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There were plans for a decorative "lunar map" crafted at the moon altar, which would then dynamically change appearance depending on the state of the actual moon in the world! It would start out as a regular moon, turn into the Alter moon whenever moonstorms are active, and then into a glassy transparent moon once the Celestial Champion was defeated. This one unfortunately didn't get in as we couldn't figure out a way to implement it while letting the player choose which state they wanted to keep. Wax felt too expensive, and hammering it to regress a stage felt unintuitive, as hammering usually just ejects the map entirely. Unfortunately development on the mod ended before any solution was figured out, which is a shame, but I'm glad I get to show the art here, at least.

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Oh there was a volcano map globe planned, too. Far less interesting than the moon ones, but yeah, this was meant for Island Adventure's unique volcano shard, as a single exclusive map for the mod since the other two can actually be obtained in the Forest shard...

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...With these! The different globes were made with their DLC worlds in mind, but you can find these maps around the world to put in a globe too. The Shipwrecked map can be found in Sunken Treasures, while the Hamlet map can be rarely obtained from trading with the Pig King. They can also both be placed on tables.

Wendy's quotes for these are really, really stupid.
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Some more fossil stuff, of varying levels of finished. The painting is based on "Leaping Laelaps", a very influential piece of paleoart, like how all of the paintings for Klei's furniture sets are based on real paintings. Bones are fun to draw!!

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