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Wendy Long Playtesting + Feedback (12-12 Build)


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4 hours ago, Dingle said:

Wait, Fuelweaver doesn't do double damage? Are you sure? Abby was tanking him for me pretty well with sisturn 3 up, but maybe I was mistaken and Abby can always tank him with cure alls.

Oh, apparently the wiki lies. I just tested it in-game: he actually does double damage to Abigail, and Blessed Sisturn III works to reduce it to 100 a hit. I haven't gotten that far in my beta world yet and didn't know.

4 hours ago, Dingle said:

If the word "random" doesn't fit for you, maybe "arbitrary" works better. It's pretty arbitrary as to what bosses use player tag or not. What's the developer logic? How is a player supposed to know beforehand, without a wiki?

Oh, I get what you mean now about it being random. Yeah, it is pretty arbitrary - there's no real rule to it and I'm not sure if the developers have an internal logic to it or not. It can't be "this boss has the means to deal with crowds, therefore it doesn't need to do more damage to mobs" because Bee Queen does more damage to mobs while the Shadow Pieces (two of which do high AoE damage) don't. 

 

18 hours ago, DegenerateFurry said:

I tried the same strategy against Dragonfly and it doesn't work nearly as well. The ghosts follow Dragonfly past the wall, which makes it get stuck away from you until it kills them all after it finishes its spawn phase, which means it'll probably enrage before it gets back to you. Also, if a ghost's hitting it, you can't sleep it out of being enraged. Graves are definitely bad versus Dragonfly, but it does have the benefit of letting you do enough damage (I was using my dark sword from the Shadow Pieces as my weapon) to stunlock Dragonfly and get an extra scale.

I also fought Klaus, and the Team Spirit commands let me use Abigail throughout the whole fight without killing his deer, which was great. 

Bigspooks are good against Dfly, even if they chase her down. From my experience, Bigspooks are good for being quick damage for the early stage of the game, but are meant to be expendable. From watching my own fight with Dragonfly, depending on the amount of graves you use and the amount of bigspooks in the fight, they respawn very quickly even if they die to her stomp attack. This means, with enough room away from the walls, you can safely use the panflute. They will eventually be more Bigspooks that respawn. Additionally, there is a chance that you can despawn the group of Bigspooks that chases down Dfly if you go towards another group of 4 or more graves. Even then, Dfly will always try and target the player after taking down the Bigspook army, so it's not a big issue. They aren't required for Dfly, though, and can make the fight go south if you aren't fighting away from your stone walls, so it's always up to the player to determine if it's worth it or not

4 hours ago, Dingle said:

Fuelweaver doesn't do double damage? Are you sure? Abby was tanking him for me pretty well with sisturn 3 up, but maybe I was mistaken and Abby can always tank him with cure alls.

Briefly? It's how you take care of the first wave of woven shadows usually. You destroy the hands, Abby takes him head on to make sure he doesn't heal with cure-alls

 

17 hours ago, Dingle said:

From another thread (or maybe this thread too), Wendy is also really strong against Shadow Bishop now due to Escape. That may be the optimum choice over Knight + bigspooks, but not sure.

On the topic of team spirit. Since AG with them was discussed here. I did do it twice. Actual run where I forgot honey. And test one to record. Only difference is the one beef being halfway tamed. The other fully tamed. But that only means that you gotta get off it sometimes, not much else.

Basically, you just gotta use attack at while he's getting up, hit him one more time for the aggro, and run

Problems with uploading video, gott jpload it later, sorry:wilson_cry:

1 hour ago, DegenerateFurry said:

Oh, apparently the wiki lies. I just tested it in-game: he actually does double damage to Abigail, and Blessed Sisturn III works to reduce it to 100 a hit. I haven't gotten that far in my beta world yet and didn't know.

Oh good. That means that Sisturn 3 wasn't just an enormous waste of time for me that entire run.

Fuelweaver was the only boss it worked on so far, if nightmare werepig doesn't use player tag. That and Klaus, but the joke with Klaus is that most of the damage abby took was from the deer. And the gem deer don't respect player tag.

1 hour ago, DegenerateFurry said:

Oh, I get what you mean now about it being random. Yeah, it is pretty arbitrary - there's no real rule to it and I'm not sure if the developers have an internal logic to it or not. It can't be "this boss has the means to deal with crowds, therefore it doesn't need to do more damage to mobs" because Bee Queen does more damage to mobs while the Shadow Pieces (two of which do high AoE damage) don't. 

 

There really doesn't seem to be any logic to it that I can figure out, yes.

26 minutes ago, Debruh said:

Briefly? It's how you take care of the first wave of woven shadows usually. You destroy the hands, Abby takes him head on to make sure he doesn't heal with cure-alls

I was playing like utter garbage, whole story in this thread. Abby was tanking a lot for me, but I'd use Escape sometimes to give her extra time to heal.

1 hour ago, Dingle said:

playing like utter garbage, whole story in this thread. Abby was tanking a lot for me, but I'd use Escape sometimes to give her extra time to heal.

Fair, fuelweaver is hectic as hell. I would probably play even worse if I went with player tag on shadow Abby

 

Wendy vs Ag.mkv

3 hours ago, Debruh said:

Fair, fuelweaver is hectic as hell. I would probably play even worse if I went with player tag on shadow Abby

 

Wendy vs Ag.mkv 55.84 MB · 1 download

Honestly, do you think it would be a time loss to do one Pipspook quest for Vigor Mortis just so Abby attacks AG quicker?

2 hours ago, Giovirtual79 said:

Honestly, do you think it would be a time loss to do one Pipspook quest for Vigor Mortis just so Abby attacks AG quicker?

No. I actually had mourning glory on me in the original run. What I forget then was the honey, which happens often tbh. It's more of a 'Can you do it without it?' Than an efficient strategy.

Vigor mortis is definitely worth it, as this strategy sturggles with the shadow tentacles, and if you get unlucky AG will sometimes just be in a chain of hopping on Abby lol

I have no idea how to spawn a kinda domesticated beef, so had to settle for that one.

1 hour ago, Giovirtual79 said:

I also see you used fully domesticated default Beefalo to show what would it be like if you rushed the ruins as Wendy. Smart

22 hours ago, Debruh said:

No. I actually had mourning glory on me in the original run. What I forget then was the honey, which happens often tbh. It's more of a 'Can you do it without it?' Than an efficient strategy.

Vigor mortis is definitely worth it, as this strategy sturggles with the shadow tentacles, and if you get unlucky AG will sometimes just be in a chain of hopping on Abby lol

I have no idea how to spawn a kinda domesticated beef, so had to settle for that one.

Honestly, this AG post kinda motivated me to go back and try my own ruins rush using Wendy's skill tree. I normally don't ruins rush because, well, I can barely handle Shadow Pieces, but I do want to try it now with scare and the wreath to see how it goes

16 minutes ago, Giovirtual79 said:

Honestly, this AG post kinda motivated me to go back and try my own ruins rush using Wendy's skill tree. I normally don't ruins rush because, well, I can barely handle Shadow Pieces, but I do want to try it now with scare and the wreath to see how it goes

Scare should be interesting for Rooks and completely trivialize Bishops. I imagine Escape would help a lot, too.

Really, even unsummoning Abby being easier now helps a ton, imo.

I just unsummon her when I see rooks, find the 2 bishop rooms, and have her nuke them. Escape and attack here let her kill bishops with minimal damage.

The wreath + nostrum night vision was "ok" for me. But I'm really used to ruins rushing. If you're more new to ruins rush, it should be pretty valuable and let you skip moleworm goggles.

I solved the mystery of where my two banana shakes went way back. I just dropped them on the ground while trying to put them in a bundling wrap, like 13 in-game days before after I killed Nightmare Werepig.
They were spoiled, so I fed them to my beefalo.dontstarve_steam_x64_EFnGX385a8.png.37b716fef4ff5ae8f660dc41a3e5e800.png

It was too early for rifts to be open, so I killed splumonkeys and made Banana Shakes.

dontstarve_steam_x64_NQqLGQjQDS.png.3410120da52c39d936454de9ddcc1785.png

Final Playthrough Part

Rasp and the others did pretty much no damage to Abigail. Not sure why. I still had lune blossoms in the underground Sistern, because they take 12 days to rot. Maybe player tag works? Or maybe her 15 planar defense is just that strong? I let her tank them and attacked on my beefalo only when the big one wasn't attacking.

With a Revenant Restorative a Vex Elixir, she obliterated the trio. I tried to mine the dreadstone, but Abigail killed the ranged one herself before I could.

I did not expect Abigail to obliterate the ink blights that easy.

I was not able to kill the Ickers. Seems like I almost could with Vex. I bet she could with the murder buff.

That's about it! I was going to see if I could get a scale off dragonfly with Murder buff and vex on an ornery with a glossamer saddle, but I'm not curious enough to do so. I'll rely on someone else to say if that can be done.

So ends my playthrough!

I figure my Wendy feedback will get lost in the brigading now, so I don't feel like continuing. After the next hotfix, I'm going back on Wortox when I can play again.

Final thoughts:

1. She creeped up in power quite a bit. Vex, the player commands, shadow form, and more subtly: the pipspook perks. I always hated the pipspook quests, so I barely used potions before. Now I can get like 3 times more mourning glories in half the time, while just having the pipspook quest start in my base. I must have used a dozen more elixirs than I normally would have, without really doing the quest that often. I think I maybe did it 3 times total, but lost count.

2. I barely used player tag, because the only important fight it applied to was fuelweaver. However, it let me mindlessly stomp fuelweaver despite making fatal mistakes over and over.

3. Escape and Attack Here are enormous game changers. Can't compliment them enough after getting used to them.

4. I like the idea of player tag getting replaced by a level 4 that gives Abby 300 more health and a bit more light. Then if you use Graven, require a day for her to go from level 3 to 4, instead of 4 instantly.

5. I actually kind of like the idea of adding a third Graves perk that gives decorated graves a slow mourning glory output in addition to the dark petals.

6. Her skill tree is still weirdly free form.

7. I still half expect her to get further buffed into some sort of monstrosity. Even right now I'd say I'd play her as my choice of "powerhouse character", replacing Wanda/Wigfrid/Wolfgang for me.

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