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Blessed Sisturn III with the Theme of "Mourning"(a compromise idea)


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When Sisturn is filled (with any kind of petals), Wendy can perform a mourning ritual near it once a day.

Each mourning ritual grants Abigail some experience for upgrading and drops a Mourning Glory.

Through the mourning ritual, Abigail can continue gaining experience after reaching max level, breaking through to lv4 with 1200hp.

This requires a cumulative total of 3 days. After reaching lv4, Abigail will continuously lose experience without mourning. 

If no one mourns her, she will revert back to lv3 completely after 3 days. 

Wendy's friends can also mourn, with half effective of Wendy and no Mourning Glory drops.

Which allows her to keep up with her teammates' pace more quickly in a multiplayer server.

 

I hope to enhance the interaction between Wendy and Abigail in this way.

Wendy's longing makes Abigail stronger, and when she feels forgotten, she becomes weaker.

I believe 1200hp is fair. She needs a long time to grow and must be maintained through mourning.

If Abigail dies, her level will reset to zero, and it will take a few days to grow back, making Wendy players cherish Abigail's life more.

While 1200hp increases fault tolerance, she won't  be killed by boss or rook easily and she still requires some manipulation

I like everything that increases the interaction between Abby and Wendy, because Abby and Wendy have almost no interaction outside the battle.

 

The pikspook task is still painful. Judging from the results of my beta test, its process has become longer, but it is also boring.

5 hours ago, Xplan said:

troublesome........

I don't think it's "troublesome"

On the one hand, it's to balance out the benefits of having double health. 

On the other hand, it's based on a premise: ghosts survive due to the living's thoughts of them, and when they feel forgotten, they become weakened.

I understand that some people view Abigail solely as a free and convenient combat tool, and they don't want Wendy to waste too much time on Abigail.

But there are also those who see Abigail as a true sister and wish for more interaction.

I'm just trying to propose a fair and balanced solution. I don't think "3 days" is a troublesome number considering the benefits of double health.

If this limitation makes you feel that the skill is "not worth using" or "not worth learning," then you're right.

But obviously, you're just trying to get more benefits.

11 minutes ago, yiyaya said:

I don't think it's "troublesome"

On the one hand, it's to balance out the benefits of having double health. 

On the other hand, it's based on a premise: ghosts survive due to the living's thoughts of them, and when they feel forgotten, they become weakened.

I understand that some people view Abigail solely as a free and convenient combat tool, and they don't want Wendy to waste too much time on Abigail.

But there are also those who see Abigail as a true sister and wish for more interaction.

I'm just trying to propose a fair and balanced solution. I don't think "3 days" is a troublesome number considering the benefits of double health.

If this limitation makes you feel that the skill is "not worth using" or "not worth learning," then you're right.

But obviously, you're just trying to get more benefits.

uhh.......

it is not troublesome if you insist....

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