Keknutui Posted December 16, 2024 Share Posted December 16, 2024 After the players' desire to add skills to Walter in addition to slingshot and Wobi, I wondered how I could change skills with bullets to make more space for skills and make them more useful. I have a claim to only 3 rounds, the rest, in my opinion, are quite well worked out. Skills for rounds from stings and honey should be combined into 1, it is quite strange to make 2 skills for different rounds from one mob. In addition, bee rounds should have slightly different properties. Make them slow honey rounds that deal AoE damage, or increase the damage of sting rounds from 25-17 to 34-25, because now they are much inferior even as the early version of moon glass rounds. Shockscrap rounds are visually and ideologically amazing, but their damage makes them highly situational. I suggest making some changes.: Shockscrap rounds receives a 2.5 damage modifier on wet enemies, which totals ~90-100 damage to the target, Or remove scrap, because in the middle and early stages it is difficult to mine in large quantities. Changing the appearance of cartridges in the skill tree. Since KLEI is planning to bring in Boy Scout/camping skills, I think the ammo skills can be shifted towards the slingshot skill. This is how it will look like. Please share your opinion on this, I would be very grateful if everyone sees my post. Have a nice day, everyone! Link to comment https://forums.kleientertainment.com/forums/topic/162552-a-suggestion-to-change-skills-to-walters-rounds-artsketch/ Share on other sites More sharing options...
MisterBilly Posted December 16, 2024 Share Posted December 16, 2024 Yeah I guess it would only make sense his ammo crafting amount perk would be with the rest of his ammo. Link to comment https://forums.kleientertainment.com/forums/topic/162552-a-suggestion-to-change-skills-to-walters-rounds-artsketch/#findComment-1778773 Share on other sites More sharing options...
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