Catapult 2.0 Posted December 15, 2024 Share Posted December 15, 2024 Different commands correspond to different usage scenarios, so there should be differences. The 'escape' and 'attact at' commands correspond to controlling Abigail's position in the heat of battle, and they should use shorter actions to avoid Wendy being less vulnerable to attacks and scrambling when commanding, and the cooldown of these two commands is currently reasonable. By the way, the main function of the 'attact at' is to allow Abigail to quickly move to a dodge position instead of attacking, and its name should be changed to 'dash' to make more sense. The 'scare' command can easily keep a creature in fear until it is killed, as the cooldown of all abilities has been reduced, and the effect lasts much longer than the cooldown. The cooldown of 'scare' should be slightly increased so that cooldown = duration of the effect, and the command action should be changed to summon Abigail. As a result, a longer cast animation time will be a vacuum in the creature fear state. This will require some skill from the player and not as simple as it is now. The 'Hunt' command should have a shorter cooldown due to its main use for daily batch use, and the action time is now reasonable. 不同的指令对应着不同的使用场景,所以应该有所差别。 ‘escape’和‘attact at’对应着在激烈的战斗时控制Abigail的位置,他们应该用时间更短的动作以避免在指令时Wendy不那么容易被攻击而手忙脚乱,这两个指令的冷却时长目前很合理。 顺便一提,‘attact at’的主要功能是让Abigail快速移动到躲避位置而不是攻击,它的名称应该改为‘dash’更为合理。 ‘scare’指令由于所有技能的冷却时间都减少了,效果持续时间远超冷却时间,可以轻松地使生物一直处于恐惧状态直到将其杀死。 应该略微增加scare产生的冷却时间,使冷却时间=效果持续时间,并将指令动作改为将Abigail召唤出来的动作。如此一来,较长的施法动作时间将是生物恐惧状态的真空期。这将要求玩家需要一些技巧,而不是像现在这么简单。 ‘Hunt’指令由于主要用于日常批量使用,应该有着更短的冷却时间,现在的动作时间很合理。 Link to comment https://forums.kleientertainment.com/forums/topic/162495-teamspirit-skill-branches-different-commands-should-have-different-cooldowns-and-actions-%E5%9B%A2%E9%98%9F%E7%B2%BE%E7%A5%9E%E6%8A%80%E8%83%BD%E5%88%86%E6%94%AF%E4%B8%8D%E5%90%8C%E7%9A%84%E6%8C%87%E4%BB%A4%E5%BA%94%E8%AF%A5%E6%9C%89%E4%B8%8D%E5%90%8C%E7%9A%84%E5%86%B7%E5%8D%B4%E6%97%B6%E9%97%B4%E5%92%8C%E5%8A%A8%E4%BD%9C%E3%80%82/ Share on other sites More sharing options...
Lee lol Posted December 15, 2024 Share Posted December 15, 2024 Resaonable Link to comment https://forums.kleientertainment.com/forums/topic/162495-teamspirit-skill-branches-different-commands-should-have-different-cooldowns-and-actions-%E5%9B%A2%E9%98%9F%E7%B2%BE%E7%A5%9E%E6%8A%80%E8%83%BD%E5%88%86%E6%94%AF%E4%B8%8D%E5%90%8C%E7%9A%84%E6%8C%87%E4%BB%A4%E5%BA%94%E8%AF%A5%E6%9C%89%E4%B8%8D%E5%90%8C%E7%9A%84%E5%86%B7%E5%8D%B4%E6%97%B6%E9%97%B4%E5%92%8C%E5%8A%A8%E4%BD%9C%E3%80%82/#findComment-1777449 Share on other sites More sharing options...
Xplan Posted December 15, 2024 Share Posted December 15, 2024 Just now, Lee lol said: Resaonable resonable Link to comment https://forums.kleientertainment.com/forums/topic/162495-teamspirit-skill-branches-different-commands-should-have-different-cooldowns-and-actions-%E5%9B%A2%E9%98%9F%E7%B2%BE%E7%A5%9E%E6%8A%80%E8%83%BD%E5%88%86%E6%94%AF%E4%B8%8D%E5%90%8C%E7%9A%84%E6%8C%87%E4%BB%A4%E5%BA%94%E8%AF%A5%E6%9C%89%E4%B8%8D%E5%90%8C%E7%9A%84%E5%86%B7%E5%8D%B4%E6%97%B6%E9%97%B4%E5%92%8C%E5%8A%A8%E4%BD%9C%E3%80%82/#findComment-1777450 Share on other sites More sharing options...
Another membe Posted December 15, 2024 Share Posted December 15, 2024 2 minutes ago, Xplan said: resonable reasonable Link to comment https://forums.kleientertainment.com/forums/topic/162495-teamspirit-skill-branches-different-commands-should-have-different-cooldowns-and-actions-%E5%9B%A2%E9%98%9F%E7%B2%BE%E7%A5%9E%E6%8A%80%E8%83%BD%E5%88%86%E6%94%AF%E4%B8%8D%E5%90%8C%E7%9A%84%E6%8C%87%E4%BB%A4%E5%BA%94%E8%AF%A5%E6%9C%89%E4%B8%8D%E5%90%8C%E7%9A%84%E5%86%B7%E5%8D%B4%E6%97%B6%E9%97%B4%E5%92%8C%E5%8A%A8%E4%BD%9C%E3%80%82/#findComment-1777451 Share on other sites More sharing options...
Xplan Posted December 15, 2024 Share Posted December 15, 2024 Just now, Another membe said: reasonable ahh you messed it Link to comment https://forums.kleientertainment.com/forums/topic/162495-teamspirit-skill-branches-different-commands-should-have-different-cooldowns-and-actions-%E5%9B%A2%E9%98%9F%E7%B2%BE%E7%A5%9E%E6%8A%80%E8%83%BD%E5%88%86%E6%94%AF%E4%B8%8D%E5%90%8C%E7%9A%84%E6%8C%87%E4%BB%A4%E5%BA%94%E8%AF%A5%E6%9C%89%E4%B8%8D%E5%90%8C%E7%9A%84%E5%86%B7%E5%8D%B4%E6%97%B6%E9%97%B4%E5%92%8C%E5%8A%A8%E4%BD%9C%E3%80%82/#findComment-1777452 Share on other sites More sharing options...
beepbeepbot Posted December 15, 2024 Share Posted December 15, 2024 That makes sense, I don't think Abby has a simple CPU. She should have ability to do more things at the same time. And it's not like those commands will offer me any powerful effects (like causing a huge explosion or idk). I have to say, this branch is most valuable (maybe not but still 2nd) in whole skill tree tho that designer may not think so. Link to comment https://forums.kleientertainment.com/forums/topic/162495-teamspirit-skill-branches-different-commands-should-have-different-cooldowns-and-actions-%E5%9B%A2%E9%98%9F%E7%B2%BE%E7%A5%9E%E6%8A%80%E8%83%BD%E5%88%86%E6%94%AF%E4%B8%8D%E5%90%8C%E7%9A%84%E6%8C%87%E4%BB%A4%E5%BA%94%E8%AF%A5%E6%9C%89%E4%B8%8D%E5%90%8C%E7%9A%84%E5%86%B7%E5%8D%B4%E6%97%B6%E9%97%B4%E5%92%8C%E5%8A%A8%E4%BD%9C%E3%80%82/#findComment-1777482 Share on other sites More sharing options...
YuRinshue Posted December 15, 2024 Share Posted December 15, 2024 这是个好方向,但我们还是处于戴着枷锁跳舞的状态 Link to comment https://forums.kleientertainment.com/forums/topic/162495-teamspirit-skill-branches-different-commands-should-have-different-cooldowns-and-actions-%E5%9B%A2%E9%98%9F%E7%B2%BE%E7%A5%9E%E6%8A%80%E8%83%BD%E5%88%86%E6%94%AF%E4%B8%8D%E5%90%8C%E7%9A%84%E6%8C%87%E4%BB%A4%E5%BA%94%E8%AF%A5%E6%9C%89%E4%B8%8D%E5%90%8C%E7%9A%84%E5%86%B7%E5%8D%B4%E6%97%B6%E9%97%B4%E5%92%8C%E5%8A%A8%E4%BD%9C%E3%80%82/#findComment-1777503 Share on other sites More sharing options...
aidankocherhans Posted December 15, 2024 Share Posted December 15, 2024 7 hours ago, Natsuki Bamboo said: By the way, the main function of the 'attact at' is to allow Abigail to quickly move to a dodge position instead of attacking, and its name should be changed to 'dash' to make more sense. That's also a more simple and encompassing name for it Link to comment https://forums.kleientertainment.com/forums/topic/162495-teamspirit-skill-branches-different-commands-should-have-different-cooldowns-and-actions-%E5%9B%A2%E9%98%9F%E7%B2%BE%E7%A5%9E%E6%8A%80%E8%83%BD%E5%88%86%E6%94%AF%E4%B8%8D%E5%90%8C%E7%9A%84%E6%8C%87%E4%BB%A4%E5%BA%94%E8%AF%A5%E6%9C%89%E4%B8%8D%E5%90%8C%E7%9A%84%E5%86%B7%E5%8D%B4%E6%97%B6%E9%97%B4%E5%92%8C%E5%8A%A8%E4%BD%9C%E3%80%82/#findComment-1777674 Share on other sites More sharing options...
layangan putus Posted December 15, 2024 Share Posted December 15, 2024 7 hours ago, Natsuki Bamboo said: The 'scare' command can easily keep a creature in fear until it is killed, as the cooldown of all abilities has been reduced, and the effect lasts much longer than the cooldown. The cooldown of 'scare' should be slightly increased so that cooldown = duration of the effect, and the command action should be changed to summon Abigail. As a result, a longer cast animation time will be a vacuum in the creature fear state. This will require some skill from the player and not as simple as it is now. This might be useful for DF lavaes, hounds summoned by Varg, McTusk group, or whatnot. Link to comment https://forums.kleientertainment.com/forums/topic/162495-teamspirit-skill-branches-different-commands-should-have-different-cooldowns-and-actions-%E5%9B%A2%E9%98%9F%E7%B2%BE%E7%A5%9E%E6%8A%80%E8%83%BD%E5%88%86%E6%94%AF%E4%B8%8D%E5%90%8C%E7%9A%84%E6%8C%87%E4%BB%A4%E5%BA%94%E8%AF%A5%E6%9C%89%E4%B8%8D%E5%90%8C%E7%9A%84%E5%86%B7%E5%8D%B4%E6%97%B6%E9%97%B4%E5%92%8C%E5%8A%A8%E4%BD%9C%E3%80%82/#findComment-1777677 Share on other sites More sharing options...
DegenerateFurry Posted December 15, 2024 Share Posted December 15, 2024 10 minutes ago, Fitzee said: This may not be true. Apparently, Abigail has behavior that makes her look for nearby targets to attack after the dash is completed, especially if she's riled-up, but I think it's bugged right now? I'm unsure of the exact details. Yeah, usually she just sits there for a second or two after she dashes and doesn't attack anything even if riled up until that time has passed. Link to comment https://forums.kleientertainment.com/forums/topic/162495-teamspirit-skill-branches-different-commands-should-have-different-cooldowns-and-actions-%E5%9B%A2%E9%98%9F%E7%B2%BE%E7%A5%9E%E6%8A%80%E8%83%BD%E5%88%86%E6%94%AF%E4%B8%8D%E5%90%8C%E7%9A%84%E6%8C%87%E4%BB%A4%E5%BA%94%E8%AF%A5%E6%9C%89%E4%B8%8D%E5%90%8C%E7%9A%84%E5%86%B7%E5%8D%B4%E6%97%B6%E9%97%B4%E5%92%8C%E5%8A%A8%E4%BD%9C%E3%80%82/#findComment-1777681 Share on other sites More sharing options...
Yifei_ Posted December 16, 2024 Share Posted December 16, 2024 Indeed, the cooldown for the Scare skill is a bit too short, allowing it to easily render Tallbirds and Damaged Bishops completely defenseless. As for the Haunt skill, its cooldown is somewhat long, and many things related to Haunt are probabilistic events, so reducing the cooldown would be a great QoL improvement. Similarly, I hope the Escape skill could reduce Wendy's wind-up time to make it more practical. It would be even better if each skill had its own exclusive animation/voiceover. Link to comment https://forums.kleientertainment.com/forums/topic/162495-teamspirit-skill-branches-different-commands-should-have-different-cooldowns-and-actions-%E5%9B%A2%E9%98%9F%E7%B2%BE%E7%A5%9E%E6%8A%80%E8%83%BD%E5%88%86%E6%94%AF%E4%B8%8D%E5%90%8C%E7%9A%84%E6%8C%87%E4%BB%A4%E5%BA%94%E8%AF%A5%E6%9C%89%E4%B8%8D%E5%90%8C%E7%9A%84%E5%86%B7%E5%8D%B4%E6%97%B6%E9%97%B4%E5%92%8C%E5%8A%A8%E4%BD%9C%E3%80%82/#findComment-1777751 Share on other sites More sharing options...
1007954611 Posted December 16, 2024 Share Posted December 16, 2024 Improved handling of team spirit and shield potion Improvements are something that everyone would be happy with. Link to comment https://forums.kleientertainment.com/forums/topic/162495-teamspirit-skill-branches-different-commands-should-have-different-cooldowns-and-actions-%E5%9B%A2%E9%98%9F%E7%B2%BE%E7%A5%9E%E6%8A%80%E8%83%BD%E5%88%86%E6%94%AF%E4%B8%8D%E5%90%8C%E7%9A%84%E6%8C%87%E4%BB%A4%E5%BA%94%E8%AF%A5%E6%9C%89%E4%B8%8D%E5%90%8C%E7%9A%84%E5%86%B7%E5%8D%B4%E6%97%B6%E9%97%B4%E5%92%8C%E5%8A%A8%E4%BD%9C%E3%80%82/#findComment-1778083 Share on other sites More sharing options...
Catapult 2.0 Posted January 6, 2025 Author Share Posted January 6, 2025 We're really hoping for better instructional skills, and we hope this post will be adopted Link to comment https://forums.kleientertainment.com/forums/topic/162495-teamspirit-skill-branches-different-commands-should-have-different-cooldowns-and-actions-%E5%9B%A2%E9%98%9F%E7%B2%BE%E7%A5%9E%E6%8A%80%E8%83%BD%E5%88%86%E6%94%AF%E4%B8%8D%E5%90%8C%E7%9A%84%E6%8C%87%E4%BB%A4%E5%BA%94%E8%AF%A5%E6%9C%89%E4%B8%8D%E5%90%8C%E7%9A%84%E5%86%B7%E5%8D%B4%E6%97%B6%E9%97%B4%E5%92%8C%E5%8A%A8%E4%BD%9C%E3%80%82/#findComment-1784080 Share on other sites More sharing options...
Catapult 2.0 Posted February 6, 2025 Author Share Posted February 6, 2025 Please consider this comment again Link to comment https://forums.kleientertainment.com/forums/topic/162495-teamspirit-skill-branches-different-commands-should-have-different-cooldowns-and-actions-%E5%9B%A2%E9%98%9F%E7%B2%BE%E7%A5%9E%E6%8A%80%E8%83%BD%E5%88%86%E6%94%AF%E4%B8%8D%E5%90%8C%E7%9A%84%E6%8C%87%E4%BB%A4%E5%BA%94%E8%AF%A5%E6%9C%89%E4%B8%8D%E5%90%8C%E7%9A%84%E5%86%B7%E5%8D%B4%E6%97%B6%E9%97%B4%E5%92%8C%E5%8A%A8%E4%BD%9C%E3%80%82/#findComment-1793399 Share on other sites More sharing options...
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