AlexMerfy Posted December 15, 2024 Share Posted December 15, 2024 Hello!!! please consider adding the following changes to the game: 1. when creating a world, add “Wolds Traits” - disabled bionic duplicates 2. difficulty mode - night: - Disable lighting throughout the entire asteroid space - add glowing animals, e.g. Deep Sea Udder fish, Bioluminescent Crabs - glowing plants, e.g. moss - can be planted in hanging pots for illumination - new buildings - geoscanner - allows you to scan a certain area and will show you what blocks are in the hidden area - illuminated floors, and other lighting fixtures - clothes that glow 3. to organize and increase the research tree - the game already has a large number of buildings and grouped they are in blocks of research is not logical. Please reconsider the tree: to break into sequences, create new branches for new buildings DLS. (for example, why the music center and sauna in the blocks of power supply, and not in the blocks of entertainment?). 4. for bionic duplicates: - make a moisture protection station (plastic coating of 10 kg plastic protects it from moisture for 3 days) - make a separate building pharmacy for bionic duplicants, e.g. repair workbench - a medical table for resurrection of bionic duplicants (like Frankenstein, big building and consume a lot of electricity, e.g. 50kW), or maybe there you can create bionic duplicants from ordinary ones. 5. increase the variety of sculptures, adding thematic ones for the day of astronautics, diver, scientist, geologist, etc., holidays - New Year (Christmas tree), clean energy day (atom), education day (book), forest day (tree), immunization week (syringe), jazz day (saxophone), moon day (planetoid), meditation day (meditating duplicant) and others. 6. biotic biome, where everything is electrocuted and only bionic duplicants can enter safely ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Добрый день! прошу рассмотреть возможность добавить в игру следующие изменения: 1. при создании мира добавить "Wolds Traits" - отключенный бионический дубликант 2. режим сложности - ночь: - отключить освещение всего пространства астероида - добавить святящиеся животные, например, рыба Глубоководный удильщик, Биолюминесцетные крабы - светящиеся растения, например, мох - можно высаживать в подвесные горшки для освещения - новые здания - геосканер - позволяет просканировать определённую область и покажет что за блоки в скрытой области - пол с подстветкой, и другие осветительные приборы - одежда которая светится 3. упорядочить и увеличить дерево исследований - в игре уже большое количество зданий и сгруппированные они в блоки исследований уже не логично. Прошу пересмотреть дерево: разбить на последовательности, создать новые ветки под новые здания ДЛС. (например почему музыкальный центр и сауна в блоках по электроснабжению, а не в блоках развлечения?) 4. для бионических дубликантов: - сделать станцию защиты от влаги (нанесение пластикового покрытия 10 кг пластика защищает его от влаги на 3 дня) - сделать отдельное здание аптека для бионических дубликантов, например ремонтный верстак - сюжетная особенность (а может обычное здание) медицинский стол для воскрешения бионических дубликантов (как у франкенштейна, большое здание и потреблять много электричества, например, 50кВт), а может быть там можно и создавать бионических дубликантов из обычных 5. увеличьте разнообразие скульптур, добавив тематические к дню космонавтики, дайвера, ученого, геолога, и т.д., празничные - Новый год (елка), день чистой энергии (атом), день образования (книжка), день лесов (дерево), неделя иммунизации (шприц), день джаза (саксофон), день Луны (планетоид), день медитации (медитирующий дубликант) и другое. 6. биотический биом, где все бьётся током и безопасно зайти могут только бионические дубликанты Link to comment https://forums.kleientertainment.com/forums/topic/162488-update-proposal-%D0%BF%D1%80%D0%B5%D0%B4%D0%BB%D0%BE%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5-%D0%BF%D0%BE-%D0%BE%D0%B1%D0%BD%D0%BE%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D1%8E/ Share on other sites More sharing options...
SGT_Imalas Posted December 15, 2024 Share Posted December 15, 2024 5 hours ago, AlexMerfy said: when creating a world, add “Wolds Traits” - disabled bionic duplicates you can turn off the dlc in the "scramble dlcs" tab, that disables bionics Remove the checkmark here: Link to comment https://forums.kleientertainment.com/forums/topic/162488-update-proposal-%D0%BF%D1%80%D0%B5%D0%B4%D0%BB%D0%BE%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5-%D0%BF%D0%BE-%D0%BE%D0%B1%D0%BD%D0%BE%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D1%8E/#findComment-1777585 Share on other sites More sharing options...
AlexMerfy Posted December 15, 2024 Author Share Posted December 15, 2024 2 hours ago, SGT_Imalas said: you can turn off the dlc in the "scramble dlcs" tab, that disables bionics Thank you, I found that item. But I meant to make an analog of “frozen friend”, namely “disabled bionic duplicate” Link to comment https://forums.kleientertainment.com/forums/topic/162488-update-proposal-%D0%BF%D1%80%D0%B5%D0%B4%D0%BB%D0%BE%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5-%D0%BF%D0%BE-%D0%BE%D0%B1%D0%BD%D0%BE%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D1%8E/#findComment-1777657 Share on other sites More sharing options...
Vertel Posted December 17, 2024 Share Posted December 17, 2024 How would that work for bionics you send there by rocket? Would they just immediately shut down? Or do you just mean disable rolling bionics on that world's pod, but bringing them from outside is fine? Link to comment https://forums.kleientertainment.com/forums/topic/162488-update-proposal-%D0%BF%D1%80%D0%B5%D0%B4%D0%BB%D0%BE%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5-%D0%BF%D0%BE-%D0%BE%D0%B1%D0%BD%D0%BE%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D1%8E/#findComment-1779087 Share on other sites More sharing options...
SGT_Imalas Posted December 17, 2024 Share Posted December 17, 2024 8 minutes ago, Vertel said: How would that work for bionics you send there by rocket? Would they just immediately shut down? Or do you just mean disable rolling bionics on that world's pod, but bringing them from outside is fine? I think they want a "bionic frozen friend" story trait - a bionic thats "fully shut down" (it doesnt suffocate while being in that state) and you revitalize it Link to comment https://forums.kleientertainment.com/forums/topic/162488-update-proposal-%D0%BF%D1%80%D0%B5%D0%B4%D0%BB%D0%BE%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5-%D0%BF%D0%BE-%D0%BE%D0%B1%D0%BD%D0%BE%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D1%8E/#findComment-1779092 Share on other sites More sharing options...
AlexMerfy Posted December 17, 2024 Author Share Posted December 17, 2024 2 hours ago, SGT_Imalas said: I think they want a "bionic frozen friend" story trait - a bionic thats "fully shut down" (it doesnt suffocate while being in that state) and you revitalize it You understood my proposal correctly. 2 hours ago, Vertel said: How would that work for bionics you send there by rocket? Would they just immediately shut down? Or do you just mean disable rolling bionics on that world's pod, but bringing them from outside is fine? You suggest a great idea - suggest adding hypersleep chambers to the game. That way duplicants won't use oxygen and food. But it should be noted that they (hypersleep chambers) should consume some kind of fuel, for example liquid carbon dioxide (since there is no nitrogen in the game). At the same time, this structure is not reasonable because the rockets fly too fast, but if you slow down the speed of the rocket or increase the size of the map of space and distances between objects..... it will be an interesting new mechanics in the game Вы предлагаете отличную идею - предлагать добавить в игру камеры гиперсна. Тогда дубликанты не будут использовать кислород и пищу. Но стоит отметить, что они (камеры гиперсна) должны потреблять какое-то топливо, например жидкий углекислый газ (так как азота в игре нет). В то же время такая конструкция нецелесообразна, так как ракеты летают слишком быстро, но если замедлить скорость ракеты или увеличить размер карты космоса и расстояния между объектами..... это будет новая интересная механика в игре If anyone has other questions/comments - let's discuss, only in discussion interesting ideas can be born Link to comment https://forums.kleientertainment.com/forums/topic/162488-update-proposal-%D0%BF%D1%80%D0%B5%D0%B4%D0%BB%D0%BE%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5-%D0%BF%D0%BE-%D0%BE%D0%B1%D0%BD%D0%BE%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D1%8E/#findComment-1779196 Share on other sites More sharing options...
SGT_Imalas Posted December 17, 2024 Share Posted December 17, 2024 I made a cryo chamber mod a few years ago. It works by requiring active power (and a cooling loop, depending on which variant you construct) while there is a duplicant frozen inside. When the pod loses power, the duplicant inside suffers "tissue damage from improper thawing". liquid co2 would probably be too restrictive for general use, especially when used in a "cryo transport rocket" as there is likely not enough space inside for the proper infrastructure as a side note, that trait idea would also make for an interesting bionic overhaul mod: bionic duplicants can no longer be printed, instead you must find an "ancient facility" and reactivate it (like a story trait), then it allows you to construct bionic duplicants Link to comment https://forums.kleientertainment.com/forums/topic/162488-update-proposal-%D0%BF%D1%80%D0%B5%D0%B4%D0%BB%D0%BE%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5-%D0%BF%D0%BE-%D0%BE%D0%B1%D0%BD%D0%BE%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D1%8E/#findComment-1779200 Share on other sites More sharing options...
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