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向 Gestalt Abigail 添加随机机制


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Since Klei said they set Gestalt Abigail as a sniper, how about adding critical strike and evasion mechanisms like snipers in Miniatures game. Set Gestalt Abigail with an initial critical strike value of 30% and evasion value of 40%. When attacking, it can deal higher damage or dodge boss damage. If Wendy participates in battles, it will increase Abi's critical strike value by 15% and evasion value by 20%. On the one hand, it prevents her from dealing high damage steadily, and on the other hand, it enhances her abilities and distinguishes her from Shadow abi (the value has not been calculated, it is just a concept)

既然 Klei 说他们将月灵 Abigail 设置为狙击手,那么像战棋类游戏的狙击手一样的暴击和闪避机制怎么样。将格式塔阿比盖尔设定为初始暴击值为 30%,闪避值为 40%。攻击时,它可以造成更高的伤害或依靠闪避躲避 Boss 伤害。如果温蒂参加战斗,一定时间内阿比的暴击值将提高 15%,闪避值提高 20%。一方面阻止了她稳定地造成高伤害,另一方面增强了她的能力,使她与影子阿比区分开来(数值没有计算,只是一个概念)

The introduction of a critical hit mechanic is an interesting concept, and I don't believe there are characters with critical hits in DST yet. It's also very much in line with Gestalt's playstyle.

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