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Trade Team Healing For Self Healing


Y0sH

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With the last few updates to Wortox's Skilltree has brought back his decreased Self-Healing from 20hp to15hp. Now this decrease may seem small however the early game of Wortox usually includes insanity and taken damage from soul farming. The inclinations representing Nice and Naughty usually relates to a Nice build with more team healing, neutral mobs and the ability to revive and teleport teammates to Wortox and the Naughty build being a more selfish and greedy focused build including soul damage and decoys. 

I think a decrease in team healing from the Naughty inclination better fits for playstyle and theme of "Naughty". Considering that you're most likely going to be in combat with the Naughty inclination the 5+hp gain per soul would better benefit this solo combat-focused playstyle. In contrast the team healing can be either halved or decreased lower to better fit that "Greedy and Selfish" playstyle without hurting solo combat and soul farming "Naughty builds.

 

TLDR: Bring back the 20hp Self-Heal and Lower the Team Healing for the Naughty Inclination instead. 

Oh, also something unrelated why do we lose sanity for using a shadow reaper when our affinity skill directly requires it? 

what i dont understand the logic, right now healing as naughty gets yourself less health but the other players somehow gain more health from the soul then wortox, like how does that make sense? how come wortox healing power is weaker only for himself?

2 minutes ago, Echsrick said:

what i dont understand the logic, right now healing as naughty gets yourself less health but the other players somehow gain more health from the soul then wortox, like how does that make sense? how come wortox healing power is weaker only for himself?

It's annoying honestly I wished they just kept this at 20hp and will focus more on Knabsack and Affinity skills. As a Naughty Wortox a player that symbolizes greed and hoarding souls it makes sense that healing teammates wouldn't be a priority for the Inclination.

I'd prefer this because it's really easy to just end up on a Naughty build in the late game when Twin-Tailed Hearts lose their usefulness thanks to Lazy Deserters setups and Life Giving Amulets being free, and Soul Bastion is kinda straight-up overkill by that point between good armor, Shadow Maul/Jelly Beans/a Bearger Bin full of Pierogies, etc. So when Nice/Neutral Wortox outlives his usefulness, it won't really matter anymore.

I'd personally rather not see the healing messed with at all, especially not up to a whooping 25% decrease, but if it had to change, I think this would make more sense and matter less in practice. Wortox healing is kinda redundant later on anyways. He's a better tank and transporter over anything regarding healing. Still, I don't want this change at all. I don't see why Naughty needs a nerf of any sort. If they want to fix Nice (and by extension Neutral as well), they need to fix Soul Bastion to be actually useful in the long-term and in solo-play.

I still think it's weird that this is touched for Naughty but Nice has no corresponding trait. I'd rather they just threw this idea in the garbage and came up with something positive for both Nice and Naughty. A suggestion I proposed was Nice gets 25% more value from real food and Naughty gets 25% more hunger from Souls. Disproportionally helps Nice in a way that also suggests sanity food will be more effective, a little minor QoL for Naughty to just ignore Meaty Stews almost entirely, and neither are hugely impactful to gameplay on either, but are appreciated. I dunno, it seems fair to me. But I still think Soul Bastion might need a small rework to make Nice more worthwhile of holding onto.

7 minutes ago, OMEGASCRUFF said:

I still think it's weird that this is touched for Naughty but Nice has no corresponding trait. I'd rather they just threw this idea in the garbage and came up with something positive for both Nice and Naughty. A suggestion I proposed was Nice gets 25% more value from real food and Naughty gets 25% more hunger from Souls. Disproportionally helps Nice in a way that also suggests sanity food will be more effective, a little minor QoL for Naughty to just ignore Meaty Stews almost entirely, and neither are hugely impactful to gameplay on either, but are appreciated. I dunno, it seems fair to me. But I still think Soul Bastion might need a small rework to make Nice more worthwhile of holding onto.

I totally agree and the hunger idea is something that would definitely be a good perk in the very early game but eventually be a not too impactful later on by design.

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