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Please consider this small change for Griefing


Y0sH

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I know this may be a little "off topic" with all the Skilltree talk going on. I and a large number of players play on the Klei Official Servers and while there seems to not be much that players can do to combat Griefing we HEAVILY rely on the "Rollback" option to combat against someone taking important loot and either backing out or the classic; wait until right before day break (server saves) then burn the communal base down before backing out or being kicked. This makes it so that even if we kick the person and Rollback the day it'll start at day break with base already burning because the game saved while it was burning.

Again, I understand there isn't much from stopping Griefing in this manner but I believe implementing something as simple as an option for either the Current 1 day rollback or a 2 day rollback. This way that instead of having hours of building ruined a loss of 16 mins is all that is needed that would save a playthrough.

We've all heard of the Mythical "Double Rollback" that in all fairness IS possible, it's extremely dependent on players loading in extremely quickly after the first rollback and IMMEDIATELY casting another Rollback vote. In practice it's extremely inconsistent and VERY hard to pull off. 

 

TLDR: We need a 2 day rollback option. The double rollback is inconsistent and you almost have to be in the same room as Klei's Official Servers to be fast enough to do it.

8 hours ago, Y0sH said:

TLDR: We need a 2 day rollback option

I would like to add that 30 seconds after save during which rollack is done to previous save should be removed as well (so rollback should happen to the last save consistently). Instead vote should include how far rollback should happen, up to 6 times one can do on personal server through rollback page. While those 30 seconds for mythical double rollback hardly ever help on public servers as OP mentioned, it's really annoying on personal server if something happens within those 30 seconds and one has to wait this time to pass every time, or rollback too far if command was executed too fast.

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