Koomin Posted December 12, 2024 Share Posted December 12, 2024 Can Wortox's knabsack and soul jour abilities have their positions swapped on the skill tree? The soul jar is basically a requirement for skill allocation for all builds, and there is no real scenario where you would not take it. It also requires you to select the knabsack skill to get it. This results in Wortox basically having 13 skill points to distribute, and probably is why so many posts discuss having difficulty making builds for him. The knabsack skill is often a completely wasted skill point since it: is pretty questionable as a weapon in general as has been covered in many other posts, and becomes completely obsolete late game. Even if it wasn't so problematic an item, having it be a prerequisite to a baseline skill is an odd choice (it was probably originally set up this way because in the first beta release it was so interrelated with all of the other naughty side skills). Having the option to only put 1 point into that skill branch would be really helpful for selection in general. Link to comment https://forums.kleientertainment.com/forums/topic/162286-wortox-knabsack-and-soul-jar-swap/ Share on other sites More sharing options...
Echsrick Posted December 12, 2024 Share Posted December 12, 2024 there in general would be more soul storage reasons then knapsack useages aswell for every day go about so i think it does make sense the jar being first Link to comment https://forums.kleientertainment.com/forums/topic/162286-wortox-knabsack-and-soul-jar-swap/#findComment-1774303 Share on other sites More sharing options...
OMEGASCRUFF Posted December 12, 2024 Share Posted December 12, 2024 I would prefer this for support builds. You're also giving up Overwhelming Greed by doing this anyways. I don't think Wortox's skills need any condensing like other people have suggested but an extra point or two of flexibility would be pretty nice for personal expression through your build. Reorganizing this would be helpful to that cause. An extra point would actually make some room for Pleasant Pastorale on Nice builds that go all-in on Soul Bastion, even though it's not very good. You'd be just sacrificing either Soul Decoy I or an affinity, rather than both. Link to comment https://forums.kleientertainment.com/forums/topic/162286-wortox-knabsack-and-soul-jar-swap/#findComment-1774314 Share on other sites More sharing options...
Master_NiX Posted December 12, 2024 Share Posted December 12, 2024 I agree that some rearrangements could be nice. Like swapping functionality of Good Talents when comes to Soul Hearts, I'd use tier one for emergency heals while tier 3 could allow friends to teleport with it. Still waiting for Knapsack to be a proper net upgrade tho. Link to comment https://forums.kleientertainment.com/forums/topic/162286-wortox-knabsack-and-soul-jar-swap/#findComment-1774397 Share on other sites More sharing options...
Bumber64 Posted December 12, 2024 Share Posted December 12, 2024 In some respects it's fine that you need to take somewhat useless skills to get good ones. It makes the tradeoffs compelling. Greed is just the last 10% of utility on top of jars. What's weird is the complete separation of Lifted Spirits II (needed for Reverb/Capricious) from Lifegiver I. Are you going to rely on another Wortox to craft twintail hearts if you don't take Lifegiver? Something needs to be reorganized there, or Spirits II needs to also work on telltale. Edit: This was wrong/outdated. LS II increases echo duration, not remove revive penalty. Link to comment https://forums.kleientertainment.com/forums/topic/162286-wortox-knabsack-and-soul-jar-swap/#findComment-1774497 Share on other sites More sharing options...
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