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Wendys "Aesthetic Improvements" speculation


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The cited reason for the main ongoing changes to Wendy cited by JoeW was aesthetics more than balance, but I wonder what that would entail.

Here are my ideas:

- shadow Abby overhaul. Shadow Abby is probably the weakest visual aspect of Wendys tree at present, so I wouldnt be surprised to see it get overhauled.

- team spirit 1 animation. Currently doesnt clearly show when Abby is invisible. Could be overhauled for more visual clarity.

- UI overhaul. With 3 new skill slots being added to her tree, Wendys skill tree looks very cramped, and could also benefit from being restructured to emphasize team spirit as the core of the tree.

Im glad these visuals are likely getting looked at, but I do hope the extended beta gives some time to give better balance and QOL to Wendys skills too. Fornthat reason Im very much looking forward to the beta update tommorow.

Happy holidays Klei, youve done amazingly.

6 hours ago, WenericMember said:

The one thay resets Abbys level? Why? Its simple, smoothens out her learning curve well, and is nice qol

I meant design wise. Like,  how it looks and stuff. It feels a bit, off? I guess. So does the casket.

1 minute ago, WenericMember said:

Hm, I like the casket and dont mind the potion, but i can see that.

Yea. They're pretty cool. I was just talking in the looks department. They kinda look off to me, but I like them. Casket is nice. Elixir is nice for new players. It would be even nicer if it switched places with extra yield so experienced players don't have to take the skill, that's kinda useless to them but not a major problem.

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