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为啥说这技能树都没用呢?


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有一说一哈,各位温蒂玩家,想想你们一个档都用多少药水,用的都是什么药水?

我整局游戏只用大血药

那个花冠,那些药水给温蒂用上有什么用吗?是糖豆不香还是火龙果派不香?哪个夜间发亮的不知道你们看过效果没,真的不行,不好看太难看了,是星杖月杖不好用吗还是启迪之冠不好用了

搁那挂机5分钟拿着600点护盾有啥用呢?我打小怪用得上吗?还是我打boss就用得上了?

那些关于药水的提升我都不想说了,我药水都只用一个的给我那么多技能点就是干嘛呢?

月阿比和暗影阿比 就是纯给你添点数值没什么意思,月阿比还被砍一刀更没啥好说的了

暗影阿比为了用那效果我得费多大劲我的天

整个技能树都没有一个是有用的,为什么不重做?改了几版有什么用吗?不好就是不好,就得重做

I think the final Shadow skill needs to be remade, including the process of synthesizing butterflies with flowers. The whole process is relatively troublesome and also takes up backpack slots. I feel it would be better to add a new sacrifice value panel for Abi. Obtain sacrifice value by killing animals. The higher the sacrifice value is, the higher Abi's damage or defense will be. The sacrifice value will decrease slowly over time. Also, the transformation between the Moon Spirit and Abi is too time-consuming! This will greatly dampen players' patience. The transformation process should be simplified. For example, it could be transformed by consuming exclusive items.

 

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我认为最后的暗影技能需要重新制作,包括用花合成蝴蝶。整个过程相对麻烦。还需要占用背包格子。我觉得不如给abi新增加一个献祭值面板,通过击杀动物获取献祭值,献祭值越高,阿比伤害或者防御越高?献祭值会随时间慢慢减少。还有就是月灵abi转换过于浪费时间!这样会大大打击玩家耐心。应该更加简化转换过程。比如可以消耗的专属道具转换?

What is valuable in current skill tree for me:

Pipspook and grave line, yea to spend at least 4 insight points for only one purpose - to ensure Abi's survival by creating more Cure-All (haha, 2 lines for one purpose with low effectiveness and a stupid spamming elixirs way.)

 

Team spirit commands (They are good but still need to improve)

 

Shadow elixir (simply DPS amplifier for planar mobs. Boring but at least it's better than most other skills)

 

Additionally, the grave line is good for base decorating.

 

I'm not sure what meaning of other skills. They are invaluable and boring, even some of them are weird. (Per butterfly revival by consume 4 mourning glorious. Such low effectiveness necromancy lol)

The wraith wreath is only useful for night vision in very early games, and other potions used on it are completely useless(not actually useless, but it's very easy to be replaced by other lower cost things).

I used to think two kind of shield potion that could block 1 hit would have some effect on Wendy, but I realized that I had lost a head slot, football helmet is a better choice than it.

对比其他角色从单机版到联机版所做的调整和第一轮重做,温蒂的药水和女武神的歌谣是我最讨厌的机制了。在技能树中体现出来就是,温蒂的位面补丁是通过自己随从的随从,间接地间接获得的。

技能树内几乎所有的效果都能在游戏中找到其他方式实现。

团队精神的作祟效率急得想让人自杀然后自己上再复活,合成蝴蝶不如自己用捕虫网抓,幽灵花环的所有效果都有其他实现方式,死后能攻击的玩家鬼魂没见过但我见过能攻击的幽灵,这技能也完全没用。

只有坟墓相关和生活质量提升没什么大问题,但如果考虑到我不喜欢药水,生活质量相关的七八个技能对我来说也没意义。女武神的技能树虽然也烂,但也没给歌谣太多技能,只有驯牛相关的四个技能是完全没用的,再就是一些数值问题了。

现在这种情况,再调数值都没有多大的意义,可玩性很低的同时,基本上也没有将角色原本的难受的点改掉,特别是在来自域外的版本,战斗强度上升,温蒂更是难受了。

1 hour ago, Wendigail said:

The wraith wreath is only useful for night vision in very early games, and other potions used on it are completely useless(not actually useless, but it's very easy to be replaced by other lower cost things).

I used to think two kind of shield potion that could block 1 hit would have some effect on Wendy, but I realized that I had lost a head slot, football helmet is a better choice than it.

Yeah, they should ayer the combat perks and make it an entirely non-combat heagear. Theres significantly less competition there (iirc tam o shanter is the best non combat, and half its benefit is only in winter.)

14 hours ago, yigejuhao said:

现在这种情况,再调数值都没有多大的意义,可玩性很低的同时,基本上也没有将角色原本的难受的点改掉,特别是在来自域外的版本,战斗强度上升,温蒂更是难受了。

说得对了 所以我们要重做 调整来调整去有什么用吗

大家可以提清楚我们自己的要求,我们毕竟是玩家怎么去开发出来新的机制和玩法呢?我们最多提一些已知的优化,想要小恶魔这种新机制还得要他们改,要他们重做才行

这是温蒂目前唯一一次获得新生的机会了?大家不想要温蒂更好吗?想要就必须得重做才行啊!

10 hours ago, nnkh said:

从来不用药 

是吧 你说说有啥用呢是吧  重做 

贴吧不少人拿温蒂的技能当笑话,我也基本同意。老麦用75的生命值换来了强大的技能,温蒂用 0.75 的攻击系数换来了姐姐。平时姐姐很有用,但面对作为萌新杀手的巨鹿以及之后的几乎所有 boss,都是非常弱势,所以都会驯头牛来弥补温蒂的不足,显得和姐姐没什么关系。

关于技能树,迁移坟墓我太大意见,但要想好怎么做,直接使用铲子挖显得有点随意了,先打包或许会更好?

如果身上有蝴蝶,兔子等活物就可以触发献祭还好,可以复活蝴蝶也可以算有用的技能。如果几秒钟杀一个,浪费输出时间,去做一些意义不明的事。本身战斗过程中给阿比盖尔使用药,已经很考验操作了。还在战斗中杀害动物,显然更不合理。

On 12/11/2024 at 3:45 PM, zzzzzzzzzzz said:

有一说一哈,各位温蒂玩家,想想你们一个档都用多少药水,用的都是什么药水?

我平时血药是不做的,摸鱼挂挂机回血或者等升级得了,不加mod的话,找哀悼荣耀挺麻烦的。用的最多的还是不屈药剂,下青蛙雨的时候用一下。

至于Boss,大部分时候是一群人去打的,或者后期有制裁手段。0.75倍率大不了多带些资源照打,我也懒得去弄药水拉阿比状态。

我饥荒总时长大概有五千小时了吧,85%时间用温蒂,现在越来越少用了,其他角色的能力更亮眼和方便,玩温蒂就是快乐摸鱼时刻。

长期档摸鱼玩家如是说

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