X_mumu Posted December 9, 2024 Share Posted December 9, 2024 When the bionic puts on the atmo suit and does not take it off again, the atmo suit will not require maintenance. Because bionics can store large amounts of oxygen, not taking off their atmo suits has almost no effect on them. My suggestion would be to add a time limit to the pneumatic pressure suit, just like the lead suit. Link to comment https://forums.kleientertainment.com/forums/topic/162162-limits-should-be-added-to-atmo-suit/ Share on other sites More sharing options...
Tigin Posted December 9, 2024 Share Posted December 9, 2024 …the lead suit has a time limit? Anyway, another proposal would be to not be able to perform oxygen chores (BionicMassOxygenAbsorbChore and FindAndConsumeOxygenSourceChore) when inside suits, instead using the built-in suit O2. Link to comment https://forums.kleientertainment.com/forums/topic/162162-limits-should-be-added-to-atmo-suit/#findComment-1772334 Share on other sites More sharing options...
X_mumu Posted December 9, 2024 Author Share Posted December 9, 2024 Lead suits require oxygen and electricity, and electricity provides 200s of thermal protection Link to comment https://forums.kleientertainment.com/forums/topic/162162-limits-should-be-added-to-atmo-suit/#findComment-1772335 Share on other sites More sharing options...
mitboy Posted December 9, 2024 Share Posted December 9, 2024 Suits are pretty finnicky, yeah. 20 minutes ago, X_mumu said: Lead suits require oxygen and electricity, and electricity provides 200s of thermal protection Oh interesting, I always thought that yellow bard under lead suits was about radiation protection. Link to comment https://forums.kleientertainment.com/forums/topic/162162-limits-should-be-added-to-atmo-suit/#findComment-1772339 Share on other sites More sharing options...
Tigin Posted December 9, 2024 Share Posted December 9, 2024 26 minutes ago, X_mumu said: Lead suits require oxygen and electricity, and electricity provides 200s of thermal protection Is there a trick to get it to work properly? The "battery" has always been 100% for me Link to comment https://forums.kleientertainment.com/forums/topic/162162-limits-should-be-added-to-atmo-suit/#findComment-1772341 Share on other sites More sharing options...
X_mumu Posted December 9, 2024 Author Share Posted December 9, 2024 6 minutes ago, Tigin said: Is there a trick to get it to work properly? The "battery" has always been 100% for me Lead suits are recharged at the same time as they are replenished with oxygen. Takes up to 60s to fully charge Link to comment https://forums.kleientertainment.com/forums/topic/162162-limits-should-be-added-to-atmo-suit/#findComment-1772345 Share on other sites More sharing options...
Tigin Posted December 9, 2024 Share Posted December 9, 2024 8 minutes ago, X_mumu said: Lead suits are recharged at the same time as they are replenished with oxygen. Takes up to 60s to fully charge It still eludes me. I've never seen the battery go down. Both battery charge and duration are still full after use Link to comment https://forums.kleientertainment.com/forums/topic/162162-limits-should-be-added-to-atmo-suit/#findComment-1772350 Share on other sites More sharing options...
X_mumu Posted December 9, 2024 Author Share Posted December 9, 2024 Lead suits provide superior insulation to atmo suits, but they slowly lose their charge when the replicant wearing them is exposed to temperatures above 66°C. Once the suit is fully insulated, it loses all of its insulating power. Once depleted, the suit loses all insulation. 7 minutes ago, Tigin said: It still eludes me. I've never seen the battery go down. Both battery charge and duration are still full after use Link to comment https://forums.kleientertainment.com/forums/topic/162162-limits-should-be-added-to-atmo-suit/#findComment-1772357 Share on other sites More sharing options...
Tigin Posted December 9, 2024 Share Posted December 9, 2024 2 minutes ago, X_mumu said: Lead suits provide superior insulation to atmo suits, but they slowly lose their charge when the replicant wearing them is exposed to temperatures above 66°C. Once the suit is fully insulated, it loses all of its insulating power. Once depleted, the suit loses all insulation. Oh, that is very cool. I did not realize it decreased based off thermals! (Sorry for derailing, this is a very fun factoid) Link to comment https://forums.kleientertainment.com/forums/topic/162162-limits-should-be-added-to-atmo-suit/#findComment-1772361 Share on other sites More sharing options...
X_mumu Posted December 9, 2024 Author Share Posted December 9, 2024 6 minutes ago, Tigin said: Oh, that is very cool. I did not realize it decreased based off thermals! (Sorry for derailing, this is a very fun factoid) Yes, with a slight modification to the lead suit code introduced into the atmo suit, such as a change in duration to 600s, it would be possible to place restrictions on bionics not needing to take off their atmo suits. Link to comment https://forums.kleientertainment.com/forums/topic/162162-limits-should-be-added-to-atmo-suit/#findComment-1772365 Share on other sites More sharing options...
dez3940 Posted December 9, 2024 Share Posted December 9, 2024 3 hours ago, X_mumu said: When the bionic puts on the atmo suit and does not take it off again, the atmo suit will not require maintenance. Because bionics can store large amounts of oxygen, not taking off their atmo suits has almost no effect on them. My suggestion would be to add a time limit to the pneumatic pressure suit, just like the lead suit. not until bionics have resistance to eye irritation popped ear drums and some temp rang (-38c - 90c) Link to comment https://forums.kleientertainment.com/forums/topic/162162-limits-should-be-added-to-atmo-suit/#findComment-1772414 Share on other sites More sharing options...
X_mumu Posted January 15, 2025 Author Share Posted January 15, 2025 Late in the game, once I provided atmo suits for the dupes, I didn't need to worry about anything at all anymore especially the bionic dupes. I found this to be so pointless. It feels like some restrictions should be added, like putting on the atmo suit for a long period of time will cause the pressure to go up, and they should also be given the chance to relax in a comfortable environment Link to comment https://forums.kleientertainment.com/forums/topic/162162-limits-should-be-added-to-atmo-suit/#findComment-1785804 Share on other sites More sharing options...
Pproy Posted January 16, 2025 Share Posted January 16, 2025 On 12/9/2024 at 3:43 PM, X_mumu said: Lead suits are recharged at the same time as they are replenished with oxygen. Takes up to 60s to fully charge ...Well, today I learn... What about as a nerf atmosuit like lead suit would need a charged battery? The battery could last a cycle or two before needing a recharge and if the suit get depleted it would give the dupe wearing it a large athletism debuff? On normal atmosuit set up, it wouldn't change anything but would deter the current "equip and forget" strategy on bionic dupe Link to comment https://forums.kleientertainment.com/forums/topic/162162-limits-should-be-added-to-atmo-suit/#findComment-1786013 Share on other sites More sharing options...
missasch Posted January 28, 2025 Share Posted January 28, 2025 If you don't like that they can wear atmo suits indefinitely can't you just set up your base so that they go through checkpoints just like the normal dupes? Why do you need them to change the game instead of just not using them in a way you don't like? Link to comment https://forums.kleientertainment.com/forums/topic/162162-limits-should-be-added-to-atmo-suit/#findComment-1790730 Share on other sites More sharing options...
Pproy Posted January 30, 2025 Share Posted January 30, 2025 On 1/28/2025 at 4:31 PM, missasch said: If you don't like that they can wear atmo suits indefinitely can't you just set up your base so that they go through checkpoints just like the normal dupes? Because it is actually counter productive. Not only would I need to deal with suit degradation, but my bionic dupe could actually be exposed to water, high pressure gas or anything from the enviroment. Them having the ability of wearing the suit at all time just promote lazy game play. Why should i make sure that my base is clear of water puddle? Once my bionic dupe have a suit, it doesn't matter anymore. If we want invincible dupes, they should at least cost more than 300 kg of refined metal and two reed fiber. The soldering station could have upgrade for bionic dupe that make it so they are more resistant to the enviroment, at the cost that they consume more power. Link to comment https://forums.kleientertainment.com/forums/topic/162162-limits-should-be-added-to-atmo-suit/#findComment-1791356 Share on other sites More sharing options...
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