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Wendy's skill tree is acceptable but still could be better


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On 12/8/2024 at 3:49 AM, Xplan said:

Considering there's been too many changes, so I don't want to ask Klei to redo it once again as it is too frustrating to the developer. All my suggestions tended to advise some minor adjustments.:rarmultipl:

  • Make Elixirs more effective on Wendy:!:

In my opinion, Elixirs such as distilled vengeance and unyielding draught are quite useless. Wraith's Wreath is trying to let them play a role. But defending Wendy from just one hit is meaningless while any other helmet can protect Wendy better. Why not let these two Elixirs save Wendy from knockbacks while she is riding a beefalo? It means a lot to Wendy because there are so many knockbacks as the game progresses. And strengthen the vigor mortis to the level of magiluminescence.(maybe 15%)Spectral cure-all is okey as it is already useful enough.

  • Make a distinction between Perennial Alter and Meat Effigy:想法:

This one is acceptable but still can be better. Firstly, Wendy is usually related to the ghost and crawling out of the grave does not quite fit Wendy, a fair young lady. So, my suggestion is to let Wendy resurrect like a ghost instead of a zombie. Secondly reviving from Perennial Alter, Wendy still loses max health. In exchange, Wendy can dig out her own items in this grave. According to my experiences while I was a noob, it is not the black health that makes me uncomfortable after I died, it is the Winter and Summer could kill me again on my way to retrieve my lost Eyebrella or Beefalo hat. As for the black health, ghastly experience can cure it. So why not allow this elixir to be more useful. 

  •  Give back Gestalt Abigail her atk invulnerability at least:wilson_resigned:

The early version of Gestalt Abigail is strong of course. She could even solo boss with player's command so the developer nerfed Gestalt Abigail. But this is a bit overreacting. Controlling Abi to defeat the boss is actually "cutting one's leg and give him a wheelchair". Gestalt Abigail sacrifices her aoe and it ought to be strong as it is the ultimate skill. Developers considered the situation that new players may use it to kill boss easily, but this is not how common players get this skill unlocked. Imaging a new player who managed to defeat Celestial Champion and "upgraded" her Abigail for the reward along this journey…….

 

And I must say, it was pleasing when I see this version. Because I found that the newly updated stuff is what the player have suggested on this forum. It is obvious that Klei does listen to the players. That's why I wrote this content to deal with Wendy' current dilemma. Now Wendy has an anticipated skill tree as long as the developers don't be too stingy to Wendy. :wilson_love:

EDIT: Let distilled vengeance have the ability to protect Wendy from a knockback once so she will not easily fall off from beefalo while fighting to Armored Bearger, Rictus etc. It won't be too strong cause at early period of the game there isn't too many knockbacks. As it becomes useful, player have to compare it with Enlightened Crown. (Damage or Shield). Enhance Vigor mortis so it can help Wendy who don't like raising a beefalo. I think it's pretty balanced can benefit both riding-Wendy and walking-Wendy. 

Good proposals, interesting and useful, but in my opinion, they're not 100% necessary for the next update. I think they could release the skill tree as it is so we can see how it works in the long run before jumping to conclusions. (Maybe I should make my own post about this.) But back to the topic, great ideas—I hope they're taken into consideration:encouragement:.

On 12/8/2024 at 3:28 AM, Lee lol said:

Bug Fixed: Altars do not deduct maximum health, just like Meat Effigy. However, I agree that the Altar should be given the ability to collect drops to distinguish it from the Meat Effigy.

Not that I am against this, that would basically make it Wanda's revive, but easier to mass produce and does not require that person to initiate it

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